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Old 10-02-22, 01:21 PM   #5041
fitzcarraldo
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Hi FOTRSU Team:

I have a little problem with the latest version: I see a double angle scale in the binocular. First time I see this issue.

BTW, any way to eliminate the scale at all in the binos? I can - and I like - to see with the binos without the angle scale.

Many thanks!

Fitzcarraldo
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Old 10-02-22, 03:19 PM   #5042
Kal_Maximus_U669
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Quote:
Originally Posted by fitzcarraldo View Post
Hi FOTRSU Team:

I have a little problem with the latest version: I see a double angle scale in the binocular. First time I see this issue.

BTW, any way to eliminate the scale at all in the binos? I can - and I like - to see with the binos without the angle scale.

Many thanks!

Fitzcarraldo
Hey Fitz greetings..
I also have this problem like you I didn't have it on the previous version.. so I confirm what you say
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Old 10-02-22, 03:24 PM   #5043
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Is this in the correct order. I want to make sure,

100_FalloftheRisingSun_Ultimate_v1.8
101_FotRSUv18_FixPak
399_NoScrollNavMap
399_OAKsHudGauges
450_MoonlightzSonarLines
454_EasyAOB_FotRSU + Manual Range and Mast Height Dial Fix
454c_EasyAOB_InputTargetDistanceOnTBT
801_UMark Triangle
802_TMO_torp_tex_FotRSU
803_NoPlayerSubFlags
901_Strategic_Map_Symbols
Nihon Kaigun v1.2_FotRSU
Nippon_Maru_v1.9_FotRSU
Combined Roster
Fleetboat_Interior-Officers_Quarters_FOTRSU_v1.7_EN
FI-OQ_FotRSU_v1.8f_upcPatch
805_CWC_FIOQv18
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Old 10-02-22, 05:27 PM   #5044
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Quote:
Originally Posted by J0313 View Post
Is this in the correct order. I want to make sure,

100_FalloftheRisingSun_Ultimate_v1.8
101_FotRSUv18_FixPak
399_NoScrollNavMap
399_OAKsHudGauges
450_MoonlightzSonarLines
454_EasyAOB_FotRSU + Manual Range and Mast Height Dial Fix
454c_EasyAOB_InputTargetDistanceOnTBT
801_UMark Triangle
802_TMO_torp_tex_FotRSU
803_NoPlayerSubFlags
901_Strategic_Map_Symbols
Nihon Kaigun v1.2_FotRSU
Nippon_Maru_v1.9_FotRSU
Combined Roster
Fleetboat_Interior-Officers_Quarters_FOTRSU_v1.7_EN
FI-OQ_FotRSU_v1.8f_upcPatch
805_CWC_FIOQv18
Correct.

Best regards.

Fitzcarraldo
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Old 10-02-22, 05:47 PM   #5045
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Thanks Fitz. Much appreciated.
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Old 10-02-22, 06:13 PM   #5046
Kal_Maximus_U669
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Quote:
Originally Posted by fitzcarraldo View Post
Correct.

Best regards.

Fitzcarraldo
ThX..
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Old 10-03-22, 04:30 AM   #5047
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Quote:
Originally Posted by fitzcarraldo View Post
Hi FOTRSU Team:

I have a little problem with the latest version: I see a double angle scale in the binocular. First time I see this issue.

BTW, any way to eliminate the scale at all in the binos? I can - and I like - to see with the binos without the angle scale.

Many thanks!

Fitzcarraldo
Quote:
Originally Posted by Kal_Maximus_U669 View Post
Hey Fitz greetings..
I also have this problem like you I didn't have it on the previous version.. so I confirm what you say
Can you fellows please list your mods? I do not have a doubled display in my mix, but I might not have the same set-up as you do. Thanks


Quote:
Originally Posted by J0313 View Post
Is this in the correct order. I want to make sure,

100_FalloftheRisingSun_Ultimate_v1.8
101_FotRSUv18_FixPak
399_NoScrollNavMap
399_OAKsHudGauges
450_MoonlightzSonarLines
454_EasyAOB_FotRSU + Manual Range and Mast Height Dial Fix
454c_EasyAOB_InputTargetDistanceOnTBT
801_UMark Triangle
802_TMO_torp_tex_FotRSU
803_NoPlayerSubFlags
901_Strategic_Map_Symbols
Nihon Kaigun v1.2_FotRSU
Nippon_Maru_v1.9_FotRSU
Combined Roster
Fleetboat_Interior-Officers_Quarters_FOTRSU_v1.7_EN
FI-OQ_FotRSU_v1.8f_upcPatch
805_CWC_FIOQv18
As fitzcarraldo said, that is a good order, other than since you have 454c_EasyAOB... activated, you do not need the 454_EasyAOB mod. They are duplicates. However, the 454c just overwrites the plain 454, so no harm, no foul, and it should function fine. Of note, the 802_TMO_torp_tex_FotRSU was kept for those that specifically want the TMO textures, but FotRSUv1.8 does have jimimadrids Torpedo Texture mod as part of the FotRSU mod. Very cool and slick stuff. The CWC mod does not "de-activate" properly, so be aware of that. That behavior is a function of the Stock game, and we'll have a "removal" mod for the next version of FotRSU. Time permitting, we might try a pre-release test of that Add-In.
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Old 10-03-22, 05:28 AM   #5048
Kal_Maximus_U669
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Quote:
Originally Posted by propbeanie View Post
Can you fellows please list your mods? I do not have a doubled display in my mix, but I might not have the same set-up as you do. Thanks



As fitzcarraldo said, that is a good order, other than since you have 454c_EasyAOB... activated, you do not need the 454_EasyAOB mod. They are duplicates. However, the 454c just overwrites the plain 454, so no harm, no foul, and it should function fine. Of note, the 802_TMO_torp_tex_FotRSU was kept for those that specifically want the TMO textures, but FotRSUv1.8 does have jimimadrids Torpedo Texture mod as part of the FotRSU mod. Very cool and slick stuff. The CWC mod does not "de-activate" properly, so be aware of that. That behavior is a function of the Stock game, and we'll have a "removal" mod for the next version of FotRSU. Time permitting, we might try a pre-release test of that Add-In.
Hey Boss..
my list
[MODS]
100_FalloftheRisingSun_Ultimate_v1.8=1
Fleetboat_Interior-Officers_Quarters_FOTRSU_v1.7_EN=2
FOTRSU_1.8_SUB_SKINS_IN_4k=3
FI-OQ_FotRSU_v1.8f_upcPatch=4
Nippon_Maru_v1.8_FotRSU=5
Nihon Kaigun v1.2_FotRSU=6
Combined Roster=7
RUBINI_CLOUDS_SH4=8
EAX_SoundSim_FOTRSU_1.8=9
305_LessJapaneseAirRadar=10
450_MoonlightzSonarLines=11
650_MoreDudz=12
801_UMark Invisible=13
803_NoPlayerSubFlags=14
901_Strategic_Map_Symbols=15
451a_TMOstyle_NavMapDots_Nippon_Maru=16
451b_TMOstyle_NavMapDots_Nihon_Kaigun=17
805_CWC_FIOQv18=18
JP_SoyoMaru_Sil Fix=19
BATTLEFLAG_WARDROOM_GRAYBACK_SS-208=20
BATTLEFLAG_CONNING_GRAYBACK_SS-208=21
but I haven't tinkered with it yet... I'm busy on NYGM Fifi but I'm glad Fitz made this comment because I have the problem...
Besides, I don't have the same list...

Beanie can you tell me more... ThX Boss keep it up
and my best regards Kal Maximus U669
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Old 10-03-22, 01:22 PM   #5049
Kal_Maximus_U669
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Default FotRSU Version 1.8 correction is updated..

I just solved the problem new impeccable patrol..
ah yes I thank for all the answers here... I had so many..!!! I'll take it into account later...
My List
[MODS]
100_FalloftheRisingSun_Ultimate_v1.8=1
101_FotRSUv18_FixPak=2
305_LessJapaneseAirRadar=3
450_MoonlightzSonarLines=4
650_MoreDudz=5
801_UMark Invisible=6
803_NoPlayerSubFlags=7
901_Strategic_Map_Symbols=8
Nihon Kaigun v1.2_FotRSU=9
Nippon_Maru_v1.9_FotRSU=10
Combined Roster=11
451a_TMOstyle_NavMapDots_Nippon_Maru=12
451b_TMOstyle_NavMapDots_Nihon_Kaigun=13
Fleetboat_Interior-Officers_Quarters_FOTRSU_v1.7_EN=14
FOTRSU_1.8_SUB_SKINS_IN_4k=15
EAX_SoundSim_FOTRSU_1.8=16
RUBINI_CLOUDS_SH4=17
FI-OQ_FotRSU_v1.8f_upcPatch=18
805_CWC_FIOQv18=19
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Old 10-04-22, 05:25 AM   #5050
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Glad you have a good binocular scale again. I finally managed to build a new install yesterday, and have about half of the mod list fitzcarraldo is using loaded up. I was interrupted though, but hope to have things running in a few hours and try to trace down the doubled display. I want to track this down so that we can advise in the future, of how to avoid issues like that. My guess is mod order - but what was the culprit mod? It's been too long since we worked on that segment of the mod, and I don't even remember what puts it in place... sigh
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Old 10-05-22, 08:33 AM   #5051
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Quote:
Originally Posted by fitzcarraldo View Post
Hi FOTRSU Team:

I have a little problem with the latest version: I see a double angle scale in the binocular. First time I see this issue.

BTW, any way to eliminate the scale at all in the binos? I can - and I like - to see with the binos without the angle scale.

Many thanks!

Fitzcarraldo
Quote:
Originally Posted by Kal_Maximus_U669 View Post
Hey Fitz greetings..
I also have this problem like you I didn't have it on the previous version.. so I confirm what you say
Well, using Kal_Maximus_U669's old mod listing, I was not able to replicate what he was seeing under 'normal' conditions. I tried noodling with a few other mods, and could not get it to happen either. However, while testing with my expanded mod list, I did use some "bad" gaming techniques by using very high TC and shelling-out to Windows to use the internet, and was able to get several graphic anomalies induced, including the repeating scale. A Save of the game, exiting the game, re-starting and then loading the Save would restore "normal" operations... But fitzcarraldo, if you could supply your mod list, I might be able to find something definitive. Thanks!
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Old 10-05-22, 01:43 PM   #5052
Kal_Maximus_U669
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Quote:
Originally Posted by propbeanie View Post
Well, using Kal_Maximus_U669's old mod listing, I was not able to replicate what he was seeing under 'normal' conditions. I tried noodling with a few other mods, and could not get it to happen either. However, while testing with my expanded mod list, I did use some "bad" gaming techniques by using very high TC and shelling-out to Windows to use the internet, and was able to get several graphic anomalies induced, including the repeating scale. A Save of the game, exiting the game, re-starting and then loading the Save would restore "normal" operations... But fitzcarraldo, if you could supply your mod list, I might be able to find something definitive. Thanks!
hey Boss
for my part with this list it seems to work I didn't take the time to look for the culprit.. Beanie I'll tell you more soon I don't have too much time right now the job Boss you know what it is.. .
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Old 10-06-22, 10:24 AM   #5053
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[QUOTE=Kal_Maximus_U669;2830717]I just solved the problem new impeccable patrol..
ah yes I thank for all the answers here... I had so many..!!! I'll take it into account later...
My List
[MODS]

EAX_SoundSim_FOTRSU_1.8=16
RUBINI_CLOUDS_SH4=17]

Where did you find these two mods? Thanks.
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Old 10-06-22, 11:03 AM   #5054
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[REL] EAX sound simulation

Rubinis 3D Clouds SH4

You can't blink around here when it comes to vickers03 and modding... You missed the Christmas in July FOA (Flurry of Activity)... lol
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Old 10-06-22, 11:19 AM   #5055
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Quote:
Originally Posted by propbeanie View Post
[REL] EAX sound simulation

Rubinis 3D Clouds SH4

You can't blink around here when it comes to vickers03 and modding... You missed the Christmas in July FOA (Flurry of Activity)... lol
Christmas in July? Flurries?
Are these events due to climate change?
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