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Old 11-06-22, 06:39 PM   #1291
KaleunMarco
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Default CTD just prior to torpedo hit

BH,

ninth mission in a Gato.
started in the ATO with Subron 50.
sunk some merchies and a few DD's.
made the leap to Pearl, in the third or fourth mission in the PTO.
first time i have a capital ship in my sights and with less than 5 seconds to impact, the event camera pops on, and then CTD.
took a break, reloaded the mission, tried again, same thing.
very strange.
any ideas?

Generic Mod Enabler - v2.6.0.157
[C:\Ubisoft\TMO_BH\MODS]

100 Trigger Maru Overhaul 2.5 UpdateBH V2.0
120 Nav Map Make-Over TMO Update 2.0
130 NMMO Patch TMO Update V2.0
135 EAX_Clang_Splash TMO V2.0
140 Radio Messages TMO Update 2.0
150 BBPearlHarbor Pre War TMO
160 Pre-PearlHarborPatch TMO Update V2.0
170 Subron50AddOn
210 AAtoDeckguns+Radio
220 DecoysTMO
400 Webster's 300' Underwater Visability for v1.5


p.s. reloaded mission. ignored TF that caused the CTD. waited for merchie/convoy. next attack, sank three merchies in first salvo.

so the problem is hitting the capital ships. WTF?!?!?!
beats me.

p.p.s. when the DD drops depth bombs and they explode, CTD.

p.p.p.s on a hunch, i backed out the EAX_Clang_Splash TMO V2.0 mod and did not replace it. restarted mission, re-attacked the TF and was able to get torpedo hits without CTD. Not sure about DC as we were stealthy enough to not be depth-charged.



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Last edited by KaleunMarco; 11-07-22 at 12:05 PM.
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Old 11-07-22, 08:13 AM   #1292
Revus
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Been a while since posting, long silent run due to life and work.
So, has anyone had CTD's while starting a New Construction 43? Been experiencing it as soon as I get near San Fransisco. Also got one when starting outside the harbor, right after loading. Even deleted "docs" save folder to start fresh after enabling/disabling Mods.
Trying a fresh install/fresh TMO DL.
That being said, using LAA, no additional mods:
-TMO 2.5 Update BH V2.0
-NMMO
-NMMO Patch
-TMO Update BH V2.0 PATCH 01
-EAX_Clang_Splash_Dud for TMO Update
-AAtoDeckguns+Radio
-NewConstructionPatch
-Practice Depth Charges for New Con


Am I missing something? Never had any CTD issues in TMO before (FoTRS tho... every time unfortunately)
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Old 11-07-22, 12:09 PM   #1293
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Based on some previous posts, try disabling the splash-bang-dud mod. Not sure if that's your issue here, but it's caused a few problems for others.

I have not tried a new construction career yet, but if I remember correctly there are a few other add-in mods that need to be activated as well for practice depth charges, but I don't think that would be the issue if your CTD occurred when approaching San Francisco
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Old 11-07-22, 02:15 PM   #1294
Captain Wreckless
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I've been researching the CTD's that are caused by the sound.act file. It seems it is because of the EAX component in the splash mod. Since EAX is pretty much not supported anymore, you have to simulate it now.
There is an alternate way of doing it by installing a small file into Windows and also copy a couple of dll files into the SH4 root directory for it to read. I've been playing around with it and it has been 50/50 so far.

Still doing some testing.


Since the splash mod also includes some updated smoke and other eye candy, I've been trying to figure out how to separate the EAX stuff from the others but haven't been successful. I think when that happens the CTD will probably be less.


CW
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Old 11-07-22, 04:34 PM   #1295
Revus
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**update**
So, Fresh install, fresh TMO. Moved some MODs around, switched the EAX one out (thanks DeepSixNiner & Capt Wreckless). New construction, same deal: CTD. But I would just work around it by finishing my sea trials as far away as possible, navigating through the SF Bay in Nav Map til I was in range of ending the mission. Not sure why, but I found a work-around I guess.
No issues any other ports. Just SF (possibly too many objects for the program to handle at times).

-TMO 2.5 Update BH V2.0
-NMMO
-NMMO Patch
-TMO Update BH V2.0 PATCH 01
-EAX_Clang_Splash
-NewConstructionPatch
-Practice Depth Charges for New Con
-AAtoDeckguns+Radio
-TMO Sensors Patch
-v2.0 SubFix
-BrisbaneTF-42 72 messages (after a short Pearl pit stop/entering TF42 waters)


Good patrol so far though. Mare to Pearl to Tulagi to the Bismarck (one lone 5000-tonner down on the way) to drop off a coastwatcher.
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Old 11-07-22, 04:53 PM   #1296
KaleunMarco
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Quote:
Originally Posted by Revus View Post
**update**
So, Fresh install, fresh TMO. Moved some MODs around, switched the EAX one out (thanks DeepSixNiner & Capt Wreckless). New construction, same deal: CTD. But I would just work around it by finishing my sea trials as far away as possible, navigating through the SF Bay in Nav Map til I was in range of ending the mission. Not sure why, but I found a work-around I guess.
No issues any other ports. Just SF (possibly too many objects for the program to handle at times).

-TMO 2.5 Update BH V2.0
-NMMO
-NMMO Patch
-TMO Update BH V2.0 PATCH 01
-EAX_Clang_Splash
-NewConstructionPatch
-Practice Depth Charges for New Con
-AAtoDeckguns+Radio
-TMO Sensors Patch
-v2.0 SubFix
-BrisbaneTF-42 72 messages (after a short Pearl pit stop/entering TF42 waters)


Good patrol so far though. Mare to Pearl to Tulagi to the Bismarck (one lone 5000-tonner down on the way) to drop off a coastwatcher.
have you tested the scenario of using no EAX_sound mod at all?
i ask because removing it stopped the CTDs that i was experiencing.
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Old 11-07-22, 06:22 PM   #1297
DeepSixNiner
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Glad you found a work-around. Would like to hear how additional patrols go, I was thinking of trying a new construction career, always wanted to be a "plank owner".
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Old 11-07-22, 07:36 PM   #1298
KaleunMarco
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Quote:
Originally Posted by DeepSixNiner View Post
Glad you found a work-around. Would like to hear how additional patrols go, I was thinking of trying a new construction career, always wanted to be a "plank owner".
i did not do the "new construction" career in the Pacific, i started out with Subron 50 career...which is new construction but on the East Coast.
you have what i would call a maiden-voyage-mission and then three or four western europe missions (too long and very boring, imho). then you get transferred to Pearl.

from then on, we have taken on a normal Gato career ala TMO_BH.
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there are only two things in the world: submarines and targets.
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LAA enabled
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Old 11-08-22, 06:38 AM   #1299
Revus
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Quote:
Originally Posted by DeepSixNiner View Post
Glad you found a work-around. Would like to hear how additional patrols go, I was thinking of trying a new construction career, always wanted to be a "plank owner".

Yea, this is my first fresh boat. Felt all the previous careers were awesome, but I wanted to see if I could bring her through the war from birth. Starting SILVERSIDES on her "first war patrol" at s random date didnt feel right. Also, seeing as the real SS-290 CISCO is still on her first and eternal patrol, wanted to sort of change outcomes, at least virtually, for her. Maybe enact revenge.



I will admit though, those sailings from Mare to PH, then from PH to Tulagi, then Tulagi to New Britain (objective) are long as all get out. Felt good to find a lone suitable Maru to let loose on, just hours before inserting my coastwatcher.
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Old 11-09-22, 07:17 PM   #1300
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Default Stop the Shouting

Is the Stop the Shouting mod compatible with TMO_BH?
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there are only two things in the world: submarines and targets.
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Old 11-10-22, 07:59 PM   #1301
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Default TriggerMaru_Overhaul_2-5_UpdateBH ... Where is the file?

I'm trying to follow this instruction:

Mod order:

TriggerMaru_Overhaul_2-5_UpdateBH
NavMapMakeoverTMOUpdate (Required-Included)
NavMapmakeoverTMOupdatePatch (Required-Included)
EAX_Clang_Splash for TMO Update (use link here) https://www.subsim.com/radioroom/dow...o=file&id=6210
Any other Required mods or add ons.
Any Optional mods included with TMO and TMOupdate.

I downloaded the zip and uzipped, but I don't have "TriggerMaru_Overhaul_2-5_UpdateBH" I have a folder by that name except it has spaces instead of underscores and it's 3.7 GB and it crashes JSGME if I try to use it. (The other required folders are within it.) Can someone please help me find 'TriggerMaru_Overhaul_2-5_UpdateBH"

Thanks
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Old 11-10-22, 11:08 PM   #1302
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Default Welcome aboard!

VinnyNorthWest! it's always good to have another 'Vinny' onboard!
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Old 11-12-22, 04:25 PM   #1303
KaleunMarco
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Default Sound for decoys

what are the arrangements for the sound generated by deploying decoys?
by that i mean what is the pointer in Sh.sdl?
i am receiving a consistent CTD whenever i deploy decoys and since the boat(Gato) rates having decoys i suspect that the CTD is from the sound.
that and the fact that after i give the order, i hear the first couple of sounds like a vacuum seal popping and then...CTD.

+++

p.s. torpedoed, some ships. hung around and in a few days more targets showed up.
set up a great solution on three ships, starboard AOB from 90 to 120 degrees , fired, couple of minutes later, the event camera pops up and.....CTD.
madness.
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there are only two things in the world: submarines and targets.
Fortis et stabilis et fidelis, semper


------------------------------------------------------------
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LAA enabled
Dell XPS with 32 GB Ram running Win10

Last edited by KaleunMarco; 11-13-22 at 11:52 AM.
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Old 11-12-22, 06:59 PM   #1304
Captain Wreckless
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Quote:
Originally Posted by VinnyNorthWest View Post
I'm trying to follow this instruction:

Mod order:

TriggerMaru_Overhaul_2-5_UpdateBH
NavMapMakeoverTMOUpdate (Required-Included)
NavMapmakeoverTMOupdatePatch (Required-Included)
EAX_Clang_Splash for TMO Update (use link here) https://www.subsim.com/radioroom/dow...o=file&id=6210
Any other Required mods or add ons.
Any Optional mods included with TMO and TMOupdate.

I downloaded the zip and uzipped, but I don't have "TriggerMaru_Overhaul_2-5_UpdateBH" I have a folder by that name except it has spaces instead of underscores and it's 3.7 GB and it crashes JSGME if I try to use it. (The other required folders are within it.) Can someone please help me find 'TriggerMaru_Overhaul_2-5_UpdateBH"

Thanks

When you unzip the file, you get this folder: TMO Update BH V2.0.

Double click this folder and you will see another folder: Trigger Maru Overhaul 2.5 UpdateBH V2.0. This is the mod folder itself. Double click and you will see the following folders: AddOnMods, data, and support. The AddOnMods folder has some more required and optional mods, data folder is the mod and support folder has the documentation for the mod. Cut or copy the AddOnMods folder and paste it somewhere and then you can open it and look at the other mods that you need or might want to use.

Right click the Trigger Maru Overhaul 2.5 UpdateBH V2.0 folder and either cut or copy, your choice, and paste it in the JSGME mods folder. This is the mod itself. Look through the AddOnMods folder and do the same thing with the mods you want to use.

Open the support folder and be sure to read them as it explains how to install the mod, the order in which to install, and explains what's in the individual mods.

Once you get all the ones you want into the JSGME mod folder, just activate them and have fun.

Hope I made this clear enough to understand.


CW
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Old 11-13-22, 02:48 AM   #1305
Captain Wreckless
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Can anyone tell me where the setting for the stop watch is? I want to move the default popup position when I hit the "X" key. Right now it pops up way to the right of my screen where only a small portion is visible and I have to drag it out. I just want it to pop up a little further left of the right edge.

I found several references to the Chrono in the menu_1024_768.ini file, but I'm not sure which one is the watch itself and how to change the default popup position to the left.

If I go to my default laptop resolution, I can't even see it because it appears off screen.


Thanks.


CW


P.S.

I found a thread on deconstructing the menu 1024 768 ini file, but I'm finding it confusing and everything I've tried hasn't worked, because I'm not sure of what I'm doing.


P.P.S

I might have found the answer.



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United States Navy 1979-1982
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VT-23, HS-1, USS Carl Vinson CVN70 (Plank Owner)
NAS Kingsville, TX; NAS Jacksonville, FL; NOB Norfolk, VA
FAA Air Traffic Control Specialist, Fairbanks, AK 2000-2020 (Ret)

Last edited by Captain Wreckless; 11-13-22 at 03:34 AM.
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