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Old 07-21-20, 10:11 AM   #1546
DanielCoffey
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In that case it would be useful to know which funnel is the "correct" one and delete the other as they differ.


If this is required, please let me know and I will update my silhouette accordingly.
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Old 07-21-20, 10:52 AM   #1547
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I did find several images of Russian DD that are in fact very similar to the FotRSU version, as JapLance mentions. Go ahead and keep the stacks the way they are. There is a slim chance we might add a Soldati and Clemson to the Russia Roster (after seeing the info), but they would be small clones of the existing ships, and would use the current sillouettes - if we did do that. There is little call for Russian mow vessels in FotRSU, except the Northern Kuriles and up. Everything "merchant" they had was "neutral", as far as Japan was concerned, and therefore unescorted...
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Old 07-21-20, 10:53 AM   #1548
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OK, I will return the funnels to how they were on my silhouette. That just leaves the .EQP file to be corrected though.
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Old 07-21-20, 11:00 AM   #1549
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Copy that. Thanks!
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Old 07-21-20, 04:53 PM   #1550
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Default Kamikaze

I have yet to experience a kamikaze in FOTRS. I am interested in seeing this and incorporating it in my TMO traffic update and using it FOTRS as well. Just curious how you guys got it to work? these planes actually crash into ships? how effective? Will really make for some danger and especially make battles of leyte okinawa etc intense. 've written campaign missions supporting the big invasions in late 44 and 45.

Years ago i saw a an ai betty crash int a troopship off okinawa after the AA guns damaged it. Counted it as a fluke.
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Old 07-21-20, 08:45 PM   #1551
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Sometimes the bow planes on the Balao work; other times they're retracted vertically and embedded in the hull. I'd assumed this was a sign of a corrupted save but the last patrol showed it not to be the case. It happened sporadically before returning to normal.

IIRC, this has happened occasionally since my first FotRSU career.
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Old 07-22-20, 05:14 PM   #1552
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Default Single Boat Career Report

Perhaps this is better posted to the Patrols and Screenshots section, but I wanted to see what would happen if I made an entire war career on just one boat. For the sake of honesty, I play with auto-targeting and map contacts on, and with the external cameras available, but no event camera. With duds on, the realism factor is 74%, if I remember correctly.

Started a career out of Midway on Dec. 8, 1941. My one and only boat was a Tambor class, USS Tuna (SS-203). Stayed with that home port and boat through a career that ended on August 8, 1945 after arriving from my 22nd patrol. Without a single harbor raid we amassed over 1.7 million tons, mostly because I found a few of the places where Propbeanie routed some large ships/tankers/whalers and a few convoys (Thanks, Props!). In those 22 patrols, I was awarded 15 Navy Crosses, 4 Navy Commendation Medals, 3 Bronze Stars, and 1 Purple Heart.

The interesting part was that because so many patrols were successful, including the first four, I was offered no less than 7 new subs, each of which I turned down to see what would happen. The offers came after the 4th patrol, and then regularly after each group of 3 patrols, if that makes sense. Apparently the accumulated renown was sufficient to get the upgrades on a timely basis.

Actually, nothing much else happened in the way of upgrades. There was no refit of the conning tower, the only upgrade in the AA gun was from a .50 Cal to a 20mm and then to a twin 20mm. Was never offered a 40mm or a twin 40mm. Did get the expected upgrades to radars and the deck gun on a reasonable schedule. It was surprising that I was not able to upgrade the AA armament. That twin 20mm is virtually useless even in the hands of a gunner rated at 107% effective, hence the Purple Heart.

Either the radar is less effective than it should be, or the sonar is way too effective, especially when surfaced. Although it was a nuisance to have to turn the radar off every time the boat surfaced from a dive, I found the sonar was equal to it for detecting even surface targets, without giving away my position. Would be nice to be able to turn it off completely, as we can with the Air Search Radar.

Anyway, I had never taken a single boat through the entire was, and thought it worth reporting on the upgrade activity. Next time I think I'll start at Pearl in the oldest boat they have, but I'll take all the upgrades Comsubpac will offer.
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Old 07-22-20, 06:33 PM   #1553
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Dirty secret? I also use assisted targeting ("lock-on" mode) and map contacts.

No external cams though. You can move the regular views with the arrow keys enough to satisfy me.

All this brings me down to a realism rating of about 85%.


Yes, I know I'm a terrible person for not inputting everything into the TDC manually based on onscreen measurements and/or external paper plots, but I justify it as having a crackerjack crew backing me up.


Also, it's still possible to miss even with the "auto" solution.
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Old 07-22-20, 10:26 PM   #1554
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Quote:
Originally Posted by Bubblehead1980 View Post
I have yet to experience a kamikaze in FOTRS. I am interested in seeing this and incorporating it in my TMO traffic update and using it FOTRS as well. Just curious how you guys got it to work? these planes actually crash into ships? how effective? Will really make for some danger and especially make battles of leyte okinawa etc intense. 've written campaign missions supporting the big invasions in late 44 and 45.

Years ago i saw a an ai betty crash int a troopship off okinawa after the AA guns damaged it. Counted it as a fluke.
They are there, and available occasionally, but we kept the incidence low, since we don't want to take a player's sub out. They are on an AirBase or two also, so be mindful after October 1944, that in certain areas, you will see them. Look in their Air folder, and see if you can "see" what they are...


Quote:
Originally Posted by Mios 4Me View Post
Sometimes the bow planes on the Balao work; other times they're retracted vertically and embedded in the hull. I'd assumed this was a sign of a corrupted save but the last patrol showed it not to be the case. It happened sporadically before returning to normal.

IIRC, this has happened occasionally since my first FotRSU career.
Shelling out to Windows will do that (as usual), and if you are using Windows 10, it will do it for you at times. Also, if you are low on system RAM for the game, it will happen - and you could have 64gig of RAM, and the game still run out of memory if LAA isn't doing what it should, or Windows decides you don't need that much... A limping cpu or vid card could do similar. Anything that affects the game, will affect those little things first.

Quote:
Originally Posted by torpedobait View Post
Perhaps this is better posted to the Patrols and Screenshots section, but I wanted to see what would happen if I made an entire war career on just one boat. For the sake of honesty, I play with auto-targeting and map contacts on, and with the external cameras available, but no event camera. With duds on, the realism factor is 74%, if I remember correctly.

Started a career out of Midway on Dec. 8, 1941. My one and only boat was a Tambor class, USS Tuna (SS-203). Stayed with that home port and boat through a career that ended on August 8, 1945 after arriving from my 22nd patrol. Without a single harbor raid we amassed over 1.7 million tons, mostly because I found a few of the places where Propbeanie routed some large ships/tankers/whalers and a few convoys (Thanks, Props!). In those 22 patrols, I was awarded 15 Navy Crosses, 4 Navy Commendation Medals, 3 Bronze Stars, and 1 Purple Heart.

The interesting part was that because so many patrols were successful, including the first four, I was offered no less than 7 new subs, each of which I turned down to see what would happen. The offers came after the 4th patrol, and then regularly after each group of 3 patrols, if that makes sense. Apparently the accumulated renown was sufficient to get the upgrades on a timely basis.

Actually, nothing much else happened in the way of upgrades. There was no refit of the conning tower, the only upgrade in the AA gun was from a .50 Cal to a 20mm and then to a twin 20mm. Was never offered a 40mm or a twin 40mm. Did get the expected upgrades to radars and the deck gun on a reasonable schedule. It was surprising that I was not able to upgrade the AA armament. That twin 20mm is virtually useless even in the hands of a gunner rated at 107% effective, hence the Purple Heart.

Either the radar is less effective than it should be, or the sonar is way too effective, especially when surfaced. Although it was a nuisance to have to turn the radar off every time the boat surfaced from a dive, I found the sonar was equal to it for detecting even surface targets, without giving away my position. Would be nice to be able to turn it off completely, as we can with the Air Search Radar.

Anyway, I had never taken a single boat through the entire was, and thought it worth reporting on the upgrade activity. Next time I think I'll start at Pearl in the oldest boat they have, but I'll take all the upgrades Comsubpac will offer.
Glad you made it through. We are attempting to go back close to Stock in the next release for the boat upgrades, so hopefully, next time you play all of the way through, you will get all of the conning tower updates. You cannot get the 40mm until you have the cut-down conning tower. Some of the boats require them for their newer radars. Also, be aware that the ST radar, while nice to have to use with the Observation periscope at PD, is a shorter-ranged device than the SJ-I, and in the current state of the mod, should probably be avoided. Mine did work rather well sometimes, but sometimes not. We drew circles on the NavMap now, similar to what Traveller did, only ours are just a reminder for you to take your deck gun crews off the guns and to Save the game before coming into port, so that you have a few options when an "upgrade" goes wrong next time out...


Quote:
Originally Posted by WH4K View Post
Dirty secret? I also use assisted targeting ("lock-on" mode) and map contacts.

No external cams though. You can move the regular views with the arrow keys enough to satisfy me.

All this brings me down to a realism rating of about 85%.

Yes, I know I'm a terrible person for not inputting everything into the TDC manually based on onscreen measurements and/or external paper plots, but I justify it as having a crackerjack crew backing me up.

Also, it's still possible to miss even with the "auto" solution.
I can manage to miss on full-auto... I have a career going now with map contacts only. Another with "help" like you, but I use the Event Camera, because that shows the torpedo launches, and doesn't cost any points in FotRSU... to each of us, our own way!
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Old 07-23-20, 11:26 AM   #1555
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Quote:
Originally Posted by propbeanie View Post
Glad you made it through. We are attempting to go back close to Stock in the next release for the boat upgrades, so hopefully, next time you play all of the way through, you will get all of the conning tower updates. You cannot get the 40mm until you have the cut-down conning tower. Some of the boats require them for their newer radars. Also, be aware that the ST radar, while nice to have to use with the Observation periscope at PD, is a shorter-ranged device than the SJ-I, and in the current state of the mod, should probably be avoided. Mine did work rather well sometimes, but sometimes not. We drew circles on the NavMap now, similar to what Traveller did, only ours are just a reminder for you to take your deck gun crews off the guns and to Save the game before coming into port, so that you have a few options when an "upgrade" goes wrong next time out...
Yeah, I learned a while back not to take the ST radar. I stick with the SJ-1 Improved, although like I said, the sonar works as good if not better, surfaced or not. I do turn it on briefly when within range of a group to confirm the course and numbers of ships in the group. But any more than a few rotations is enough to send one or more escorts my way, so one look is all I usually take.

That said, one thing about letting about letting them pick up your radar signal is that if you are far enough away when you can tell they are coming after you, turning off the radar and making a quick dodge in an other direction will cause them to miss you. They tend to hunt around where you were when they started the chase, so it has the effect of drawing off one or more of the escorts leaving you free to drive back to the main group. Makes the game much more interesting!
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Old 07-23-20, 11:52 AM   #1556
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Quote:
Originally Posted by torpedobait View Post
Yeah, I learned a while back not to take the ST radar. I stick with the SJ-1 Improved, although like I said, the sonar works as good if not better, surfaced or not. I do turn it on briefly when within range of a group to confirm the course and numbers of ships in the group. But any more than a few rotations is enough to send one or more escorts my way, so one look is all I usually take.

That said, one thing about letting about letting them pick up your radar signal is that if you are far enough away when you can tell they are coming after you, turning off the radar and making a quick dodge in an other direction will cause them to miss you. They tend to hunt around where you were when they started the chase, so it has the effect of drawing off one or more of the escorts leaving you free to drive back to the main group. Makes the game much more interesting!
Is it that they're picking up your radar signal or are using radar of their own? In FotRSU, I command Balaos, so radar on escorts arrives early in my career; after that is when they start noticing me.

Anyone know the relative ranges of Japanese radar and possible Metox at DD mast height?
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Old 07-26-20, 08:16 AM   #1557
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Finally got around to trying FotRSUE 1.1.


So far so good. I see the devs have greatly increased harbor defenses.


Also the beta patch (101_prBetaPatch_v1.1.7z). You're supposed to install it after using JGSME to install FotRSUE itself, and then dismiss the warning messages, yes?

Should I be getting sonar contacts when surfaced?
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Old 07-26-20, 09:55 AM   #1558
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Quote:
Originally Posted by WH4K View Post
Finally got around to trying FotRSUE 1.1.


So far so good. I see the devs have greatly increased harbor defenses.


Also the beta patch (101_prBetaPatch_v1.1.7z). You're supposed to install it after using JGSME to install FotRSUE itself, and then dismiss the warning messages, yes?

Should I be getting sonar contacts when surfaced?
Yes. Install after main mod with JSGME, and dismiss all the messages.

Fitzcarraldo
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Old 07-26-20, 10:16 AM   #1559
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Quote:
Originally Posted by torpedobait View Post
Yeah, I learned a while back not to take the ST radar. I stick with the SJ-1 Improved, although like I said, the sonar works as good if not better, surfaced or not. I do turn it on briefly when within range of a group to confirm the course and numbers of ships in the group. But any more than a few rotations is enough to send one or more escorts my way, so one look is all I usually take.

That said, one thing about letting about letting them pick up your radar signal is that if you are far enough away when you can tell they are coming after you, turning off the radar and making a quick dodge in an other direction will cause them to miss you. They tend to hunt around where you were when they started the chase, so it has the effect of drawing off one or more of the escorts leaving you free to drive back to the main group. Makes the game much more interesting!
Quote:
Originally Posted by Mios 4Me View Post
Is it that they're picking up your radar signal or are using radar of their own? In FotRSU, I command Balaos, so radar on escorts arrives early in my career; after that is when they start noticing me.

Anyone know the relative ranges of Japanese radar and possible Metox at DD mast height?
A radar unit can "see" another radar unit transmitting, similar to what a metox would, so we suppose that is what is happening, since they seem to be somewhat more "accurate" with where they go to, such as what torpedobait describes above. I have used a single torpedo set to "Slow" speed fired from a long distance at a convoy, and then skeddadled to another location away from that shot angle so that if I hit something with that shot, or they "see" the track, the escorts will chase after where the shot came from, which makes a nice hole in the defense also...


Quote:
Originally Posted by WH4K View Post
Finally got around to trying FotRSUE 1.1.

So far so good. I see the devs have greatly increased harbor defenses.

Also the beta patch (101_prBetaPatch_v1.1.7z). You're supposed to install it after using JGSME to install FotRSUE itself, and then dismiss the warning messages, yes?

Should I be getting sonar contacts when surfaced?
Quote:
Originally Posted by fitzcarraldo View Post
Yes. Install after main mod with JSGME, and dismiss all the messages.

Fitzcarraldo
for the "after" and "dismiss" as fitzcarraldo says.

As for the sonar contacts on the surface, we used to have the sonar / hydrophone set to below the surface, but it was interfering with some aspects of the "devices" during normal use, so we put them back to stock heights for more consistency. Unfortunately, the player does get a bit of a "cheat" with how far out they can "see" with the hydrophone...
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Old 07-27-20, 03:02 AM   #1560
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Quote:
Originally Posted by DanielCoffey View Post
Before I go to the trouble of putting it all together, is the NFD (Flying Dutchman) 3-mast sailing ship in the game somewhere, perhaps as a static ship in a harbour?



It has a ghost texture too rather than something realistic. It doesn't have a .sil file and its .eqp is empty so I am thinking it is simply a remnant from something?

I saw it once at sea. I think it was around Midway somewhere. I was playing RSRD mod at the time.
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