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Old 07-17-20, 06:21 PM   #1531
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Quote:
Originally Posted by DanielCoffey View Post
Bug Report : NDD Menaki needs its own .DAT file

The NDD Menaki shares a .DAT with its parent NDD Asashio but it needs its own .DAT.

The NDD Asashio is a standard Destroyer with main turret deck guns and two torpedo launchers with associated hardware and loading mechanisms.

The Menaki however is a pure (and lethal) AA platform. It has no turreted guns and no torpedo launchers. As a consequence there are cables that used to be on the turrets that are now floating and much redundant torpedo hardware to be removed.

The following objects need to be removed from the NDD Menaki's .DAT when it gets one...

NDD_Asashio_Cablu_B
NDD_Asashio_Cablu_F
NDD_Asashio_Torpedo
NDD_Asashio_Torpedo01
NDD_Asashio_scaraB
NDD_Asashio_Torpcrane
NDD_Asashio_tubL
NDD_Asashio_tubR

We can't do anything about the torpedo storage bay that is under the two loose torpedoes themselves as it is built into the deck.

I have highlighted the objects that need removing on this view of the Menaki...
Fixed the above, other errors have been found within the dat... Will finish off tomorrow.
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Old 07-18-20, 09:46 AM   #1532
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Bug Report : Missing cable on NDD_Momi and NDD_MomiII

Both the Momi and MomiII are missing the left cable on the forward mast...


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Old 07-18-20, 10:03 AM   #1533
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Did the devs make the original mistake, me wonders, and then everybody making mods has copied this over and over?... A lot of these masts look the same as the others.
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Old 07-19-20, 06:37 AM   #1534
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Quote:
Originally Posted by DanielCoffey View Post
Bug Report : Missing cable on NDD_Momi and NDD_MomiII

Both the Momi and MomiII are missing the left cable on the forward mast...


Fixed & fixed again...
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Old 07-19-20, 12:23 PM   #1535
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Default Empty ports

USS Skate with the assignments B4/D4/Captain's Choice in August-October 1944 encountered ZERO merchant ships in the following ports:

- Balikpapan
- Brunei
- All Inland Sea ports east and north of Toshima & Tokushima, inclusive.

Only Singapore was occupied and there were ships underway in the Kii Suido.

Our census next takes us to Aomori and perhaps some of the major eastern Empire ports before heading home via the eastern Philippines.

FWIW, the patch PropBeanie mentioned earlier has been applied.
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Old 07-19-20, 12:56 PM   #1536
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^These dates are the checkpoints where traffic is redefined, unfortunately, you were inbetween one traffic layer ending and one beginning, it takes time before they'll spawn again as you found out.
GameEntryDate=44a Layer 1944/06/01 GameExitDate=1944/09/30
GameEntryDate=44b Layer 1944/10/01 GameExitDate=1945/08/31
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Old 07-21-20, 01:41 AM   #1537
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Bug Report : Incorrect funnel placement on NDD_SU1


The middle two funnels of the NDD SU1 are not in the correct positions.

NDD_Clemson_F / NDD_Clemson_cos2 and NDD_Clemson_F / NDD_Clemson_cos3 are positioned on top of each other. They need the following Z coordinate change...

NDD_Clemson_cos2 : 0.555Z change to 0.925Z
NDD_Clemson_cos3 : 0.555Z change to 0.265Z

Cos3 is the one that should be at the back according to the funnel images on the wiki. The parent vessel NDD Clemson is already correct.




EDIT : Another bug report for the NDD_SU1 - Incorrect Weapon Name in NDD_SU1.eqp.

According to the NDD_SU1.eqp, main weapons M02 and M03 are supposed to be "40mmSingle" but these weapons do not exist in any .dat or even in the FotRSU Equipment & Unit List.

I suspect they were supposed to be "40mm_Single_base_US" so have created the silhouette accordingly.
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Last edited by DanielCoffey; 07-21-20 at 01:54 AM.
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Old 07-21-20, 04:34 AM   #1538
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What the hell is a "Menaki"? A DD with 5x2 (or maybe more, as there seems to be more mounts in the quarterdeck) AA 127mm mounts?

If that ever existed, the Japanese Navy wouldn't have wasted time in designing the Akizukis.
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Old 07-21-20, 04:38 AM   #1539
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She is a bit of a porcupine! And I only displayed the bigger guns on the silhouette!


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Old 07-21-20, 06:27 AM   #1540
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Quote:
Originally Posted by Mios 4Me View Post
USS Skate with the assignments B4/D4/Captain's Choice in August-October 1944 encountered ZERO merchant ships in the following ports:

- Balikpapan
- Brunei
- All Inland Sea ports east and north of Toshima & Tokushima, inclusive.

Only Singapore was occupied and there were ships underway in the Kii Suido.

Our census next takes us to Aomori and perhaps some of the major eastern Empire ports before heading home via the eastern Philippines.

FWIW, the patch PropBeanie mentioned earlier has been applied.
As Moonlight says, you are probably seeing the "seam in the defense" at that time. We attempted similar to what lurker_hlb3 did with his RSRDC patch, but dropped it for the time being, due to the conflicts with existing layers. There is an alternate plan, but have not attempted to implement it for testing yet. It might present similar "double-spawn" troubles as the other efforts...


Quote:
Originally Posted by DanielCoffey View Post
Bug Report : Incorrect funnel placement on NDD_SU1

The middle two funnels of the NDD SU1 are not in the correct positions.

NDD_Clemson_F / NDD_Clemson_cos2 and NDD_Clemson_F / NDD_Clemson_cos3 are positioned on top of each other. They need the following Z coordinate change...

NDD_Clemson_cos2 : 0.555Z change to 0.925Z
NDD_Clemson_cos3 : 0.555Z change to 0.265Z

Cos3 is the one that should be at the back according to the funnel images on the wiki. The parent vessel NDD Clemson is already correct.

pic

EDIT : Another bug report for the NDD_SU1 - Incorrect Weapon Name in NDD_SU1.eqp.

According to the NDD_SU1.eqp, main weapons M02 and M03 are supposed to be "40mmSingle" but these weapons do not exist in any .dat or even in the FotRSU Equipment & Unit List.

I suspect they were supposed to be "40mm_Single_base_US" so have created the silhouette accordingly.
Your plan sounds like "the fix" to me... thank you.


Quote:
Originally Posted by JapLance View Post
What the hell is a "Menaki"? A DD with 5x2 (or maybe more, as there seems to be more mounts in the quarterdeck) AA 127mm mounts?

If that ever existed, the Japanese Navy wouldn't have wasted time in designing the Akizukis.
Several of the ships existed late-war, but were not specifically named "Menaki", which might get a name-change, but maybe not. In the game, they are, re-worked Asashio platforms, but several of the IJN classes went through similar re-fits. There is a FukbukiII in the game that also has a beefed-up AA array. Several of the then-surviving IJN DD were re-worked with additional AA, intended to accompany CV task forces ala US-style groups, to provide additional AA. The effort was too little too late - they didn't have trained carrier pilots, and the carrier count kept dwindling. Their DE program to help escort convoys was the same basic problem, of too little too late. The main problem with the "Menaki" was that several gun positions were blocked by life boats and such.
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Old 07-21-20, 07:16 AM   #1541
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Quote:
Originally Posted by propbeanie View Post
In the game, they are, re-worked Asashio platforms, but several of the IJN classes went through similar re-fits.
Sorry, but there was nothing even close to that. All the Japanese DDs got to increase their AA in the late war were extra triple and single 25mm guns. In fact, some of them LOST main gun turrets to increase the number of light guns.

I know this well as I did a lot of research when converted some WoWs Japanese ship models to SH4.

That Menaki is a completely made up ship.

OK, I think I've found the origin of such monstrosity: https://www.subsim.com/radioroom/sho...d.php?t=122215
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Old 07-21-20, 07:33 AM   #1542
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Well, well, well, we've got this far into the war without any serious IJN destroyer escort problems, we've had to limp back to port twice though, it was more my fault for taking my eye off the ball than anything the IJN did.

Warship sinkings so far are, 4 Carriers, 3 Battleships, 1 Heavy Cruiser, 7 Light Cruisers and 14 Destroyer Escorts.
My pride and joy of this campaign is 3, yes, yes, yes, 3 sightings of The Flying Dutchman.
All in all the Midway Gar career has not turned out too bad, the torpedo crew have all been promoted to at least Petty Officer 2nd class and torpedo loading seems to have improved slightly, although that is probably my imagination thinking that, does anyone know if this promotion thingie is true or not?.

Update:Submarine Improvement highlighted in Magenta.
6th July 1944 USS Grayling (SS 209) GAR.
Equipment Loadout,
Mk14 Torpedoes,
Twin 40mm Bofors AA Gun
5" .25cal Bow Deck Gun
SJ-I, Improved Surface Search Radar
Improved SD Radar, Air Search Radar
Half Cut Conning Tower
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Old 07-21-20, 08:05 AM   #1543
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Quote:
Originally Posted by JapLance View Post
Sorry, but there was nothing even close to that. All the Japanese DDs got to increase their AA in the late war were extra triple and single 25mm guns. In fact, some of them LOST main gun turrets to increase the number of light guns.

I know this well as I did a lot of research when converted some WoWs Japanese ship models to SH4.

That Menaki is a completely made up ship.

OK, I think I've found the origin of such monstrosity: https://www.subsim.com/radioroom/sho...d.php?t=122215
I'm not saying the Menaki is "historical" by any stretch of the imagination. It is not that ship in the post you pointed to, unless MadMax borrowed it from that source and then removed the extra depth charges. Like several other ships in MadMax's shipyard at the time of the AOTD web site and group's demise, there were unfinished ships. This is one of them. I am certain they planned to do more work on it. We avoided "calling" it in game for these specific reasons. It would have been forgotten if not for DanielCoffey and doing the RecMan... lol

btw, this is the state of documentation on a lot of the IJN DD & DE:
22 December 1943-18 January 1944:
Docked at Maizuru. (“X” turret probably removed/replaced by two triple 25mm mounts during this refit.)
You have to really hunt through each ship at combinedfleet.com for the info, which I assume is due to a lack of post-war records. Very few photos, and little documentation. I have no clue as to where WoW got their research from...


Quote:
Originally Posted by Moonlight View Post
Well, well, well, we've got this far into the war without any serious IJN destroyer escort problems, we've had to limp back to port twice though, it was more my fault for taking my eye off the ball than anything the IJN did.

Warship sinkings so far are, 4 Carriers, 3 Battleships, 1 Heavy Cruiser, 7 Light Cruisers and 14 Destroyer Escorts.
My pride and joy of this campaign is 3, yes, yes, yes, 3 sightings of The Flying Dutchman.
All in all the Midway Gar career has not turned out too bad, the torpedo crew have all been promoted to at least Petty Officer 2nd class and torpedo loading seems to have improved slightly, although that is probably my imagination thinking that, does anyone know if this promotion thingie is true or not?.

Update:Submarine Improvement highlighted in Magenta.
6th July 1944 USS Grayling (SS 209) GAR.
Equipment Loadout,
Mk14 Torpedoes,
Twin 40mm Bofors AA Gun
5" .25cal Bow Deck Gun
SJ-I, Improved Surface Search Radar
Improved SD Radar, Air Search Radar
Half Cut Conning Tower
Thanks for the update. But you haven't received a "full-cut" conning tower, much less the "Elite" model yet?... the full-cut aka: LateWar, is available beginning 1st January, 1943, while the "Elite" becomes available 1st January, 1944... As before, the boat upgrade takes precedence, and will always be offered in lieu of a conning tower, which is only available when there are no boat upgrades available. There are too many boats available in FotRSU... lol - man, how I wish the conning towers were like SH3, where you could "purchase" them, like an AA gun...
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Last edited by propbeanie; 07-21-20 at 08:31 AM. Reason: missed JapLance post - btw
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Old 07-21-20, 09:32 AM   #1544
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Quote:
It is not that ship in the post you pointed to
How come? Pics are gone, but It's explicitly named in post #19.

Having read about WW2 ships for the last 40 years I can safely say that guy (Lagger123987) simply made up that "Asashio variant". Why MadMax used it in his mod I have no clue.
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Old 07-21-20, 10:07 AM   #1545
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I just looked at that Clemson with the wrong funnel arrangement.

Maybe it's an old SH3 Clemson created to mimic a Russian destroyer of the Novik class and derivatives (3 funnels). It's in the Russian roster, and when tools like S3D were not around, ships were created by modifying the existing ones with hex-editors. Tough job!.

So it's not an error or a bug, but a very old ship hex-edited to look (very loosely) like another.
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