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Old 05-18-21, 01:42 AM   #511
Onealex
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Originally Posted by CapZap1970 View Post
Alex, One little problem came up when playing my first careen in Onealex V1.46...


Started new career in Flotilla Weddigen /Sep 1939 - Departed Sep01 and returned to Kiel Sep29. So far no problems. When I am back in the SH3 Commander main menu, I click on "Click For available action" menu and then on the first option "Update your personnel File" and this message pops up:





This never happened to me in any other prior versions.... Any ideas? How can this be solved in order to se the patrol log and all the info of the patrol? What could be the reason of this malfunction and why? I am doing everything exactly as I used to do in V1.45, V1.44, V1.43 and so on...



Thanks a lot for your help...
Hi. Looks like SH Commander bug. I haven't changed SC Commander in my latest version. Try to delete your old file in directory C:\Documents\Personnel Files\SH3. And after that try again.
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Old 05-18-21, 01:43 AM   #512
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Originally Posted by 880-5 View Post
I come from Germany and there are already many German translations of texts.
What about radio messages? I want full localization.
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Old 05-18-21, 03:19 AM   #513
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In which folder do I find the radio messages
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Old 05-18-21, 03:34 AM   #514
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In which folder do I find the radio messages
SH3\data\Campaigns\Campaign
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Old 05-18-21, 01:37 PM   #515
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Originally Posted by Onealex View Post
Hi. Looks like SH Commander bug. I haven't changed SC Commander in my latest version. Try to delete your old file in directory C:\Documents\Personnel Files\SH3. And after that try again.
Thanks for the reply Alex!
Got your suggestion and 2 other possible solutions to try. I will let yuou know which one works best!
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Old 05-20-21, 10:40 AM   #516
CapZap1970
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Alex, Is there a chance to have the gyro compass in VIIC conning towers? I know the IX 1,2 and 3 have them but not the towers for the VIIC.
Thanks for your reply!
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Old 05-20-21, 10:45 AM   #517
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Old 05-20-21, 03:17 PM   #518
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Is there a way to increase the number of depth charges carried by escorts? Because right now (end of '39) they run out of depth charges after an hour or so and then they just follow you without dropping anything.
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Old 05-21-21, 12:21 AM   #519
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Originally Posted by Levyathan89 View Post
Is there a way to increase the number of depth charges carried by escorts? Because right now (end of '39) they run out of depth charges after an hour or so and then they just follow you without dropping anything.
DC_R_KG.sim - open this file and set the number of depth charges you want
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Old 05-21-21, 06:13 AM   #520
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Has anyone got mousewheel zoom working for the external Ship Camera (key <) view?

It's a proper 'telephoto' zoom, not like moving the camera in/out with cursor arrow keys which produces a distorted perspective, close in.

No amount of checking the keys are set in commands-eng.cfg or swapping in camera.dat, .val or camerabehaviour/cameramanager files seems to make any difference at all.
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Old 05-21-21, 03:51 PM   #521
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OneAlex how to atack in groups,I listen radio but I dont see other subs to join me to atack on convoy
Thats my the great wish,one sub or two atack the destroyers and lure them away while another group attacks the bulk of the convoy
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Old 05-22-21, 02:35 AM   #522
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OneAlex how to atack in groups,I listen radio but I dont see other subs to join me to atack on convoy
Thats my the great wish,one sub or two atack the destroyers and lure them away while another group attacks the bulk of the convoy
16. Wolfpack Mod (h.sie: programming and LGN1: idea) When you find a convoy, you should inform BDU about details. Thus, roughly estimate the convoy's course and speed and put these two values into the two TDC dials "Bearing" and "Speed" (German: Zielrichtung & Gegnerfahrt). If the convoy is heading north, set course to 0°, if it's heading east, set course to 90° and so on. Then, press 'M' key in order to send the contact report. You'll see these two values for course and speed in the contact report. SH3 no more calculates them for you. It's your job now. After some time, you'll receive a response from BDU. If no other Uboats are available, you'll be ordered to attack alone. If other Uboats 6are available, BDU will order you to shadow the convoy and send contact reports every hour, if possible. (Note: Time between two reports isn't allowed to be lower than 55 minutes). Your speed and course estimations are necessary to lead the wolfpack into the operation area to intercept the convoy. The time between your first contact report and the wolfpack attack depends on the initial distance between the Uboats and the convoy. During shadowing, you'll get some orders from BDU. Follow these instructions. But sometimes BDU messages get lost or come too late - chaos, as in real life. If the wolfpack reaches the operation area, BDU will wait for good attack conditions (dark and no fog) and then order to attack. Then, some time later, the convoy battle (hopefully) begins. But it is possible, that the order to attack does not come in time or even gets lost. Bad luck, as in real life. The time period influences the availability of wolfpacks: In 1939, no wolfpack Uboats are available. In 1942 the chance is very high that a wolfpack is available to help you. From 1943 on, the chance strongly rises, that hunter-killer groups sink/damage the wolfpack Uboats, so that they don't reach their operation area. Then, BDU orders to attack alone. Your position also influences the availability: Wolfpacks are available in the north- and south atlantic, but not near land. It is important to send contact reports on a regulary basis - every hour, if possible, in order to lead the wolfpack to the convoy using the shortest route. Otherwise the chance rises, that the wolfpack isn't able to reach the interception point in time. Then, you have to attack alone. Weather also has an impact: The higher the windspeed, the higher the chance that the wolfpack Uboats get fuel problems or similar and don't reach the operation area in time. Options: If you choose "Wolfpk less contact reports" option in the OptionsSelector (in addition to the activated Wolfpack-Mod), the time between the first contact report and the wolfpack attack is reduced about 50%.

Rules for Savegames/Reloads: • After loading a mission, the game must run 3 minutes, before you may send a contact report. • After sending a contact report, wait at least 3 minutes and then save the game.

Credits: LGN1: Without his brilliant idea wolfpacks wouldn't be possible. Stiebler: Manifold support, marathon-testing. Sergbuto: Permission to modify his AI-Subs FaderBerg: For information how to store data into a savegame SquareSteelBar: Optimization of AI-Sub.


P.S. This Wolfpack mod is included. But it is not easy to make an attack with other U-boats due to radars on escort ships and different weather conditions
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Old 05-22-21, 03:03 AM   #523
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Quote:
Originally Posted by Onealex View Post
16. Wolfpack Mod (h.sie: programming and LGN1: idea) When you find a convoy, you should inform BDU about details. Thus, roughly estimate the convoy's course and speed and put these two values into the two TDC dials "Bearing" and "Speed" (German: Zielrichtung & Gegnerfahrt). If the convoy is heading north, set course to 0°, if it's heading east, set course to 90° and so on. Then, press 'M' key in order to send the contact report. You'll see these two values for course and speed in the contact report. SH3 no more calculates them for you. It's your job now. After some time, you'll receive a response from BDU. If no other Uboats are available, you'll be ordered to attack alone. If other Uboats 6are available, BDU will order you to shadow the convoy and send contact reports every hour, if possible. (Note: Time between two reports isn't allowed to be lower than 55 minutes). Your speed and course estimations are necessary to lead the wolfpack into the operation area to intercept the convoy. The time between your first contact report and the wolfpack attack depends on the initial distance between the Uboats and the convoy. During shadowing, you'll get some orders from BDU. Follow these instructions. But sometimes BDU messages get lost or come too late - chaos, as in real life. If the wolfpack reaches the operation area, BDU will wait for good attack conditions (dark and no fog) and then order to attack. Then, some time later, the convoy battle (hopefully) begins. But it is possible, that the order to attack does not come in time or even gets lost. Bad luck, as in real life. The time period influences the availability of wolfpacks: In 1939, no wolfpack Uboats are available. In 1942 the chance is very high that a wolfpack is available to help you. From 1943 on, the chance strongly rises, that hunter-killer groups sink/damage the wolfpack Uboats, so that they don't reach their operation area. Then, BDU orders to attack alone. Your position also influences the availability: Wolfpacks are available in the north- and south atlantic, but not near land. It is important to send contact reports on a regulary basis - every hour, if possible, in order to lead the wolfpack to the convoy using the shortest route. Otherwise the chance rises, that the wolfpack isn't able to reach the interception point in time. Then, you have to attack alone. Weather also has an impact: The higher the windspeed, the higher the chance that the wolfpack Uboats get fuel problems or similar and don't reach the operation area in time. Options: If you choose "Wolfpk less contact reports" option in the OptionsSelector (in addition to the activated Wolfpack-Mod), the time between the first contact report and the wolfpack attack is reduced about 50%.

Rules for Savegames/Reloads: • After loading a mission, the game must run 3 minutes, before you may send a contact report. • After sending a contact report, wait at least 3 minutes and then save the game.

Credits: LGN1: Without his brilliant idea wolfpacks wouldn't be possible. Stiebler: Manifold support, marathon-testing. Sergbuto: Permission to modify his AI-Subs FaderBerg: For information how to store data into a savegame SquareSteelBar: Optimization of AI-Sub.


P.S. This Wolfpack mod is included. But it is not easy to make an attack with other U-boats due to radars on escort ships and different weather conditions
I sending contact reports already... I read this manual before
I will have to be patient to make wolfpack,Thank you anyway
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Old 05-22-21, 09:13 AM   #524
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Default about right torpedo depth

I don't know what to do anymore,set right torpedo depth(wind speed 7= 2,8 torpedo depth,mag.pistol) and too deep,waste torpedo,bb Nelson wasted....Is there anything else we need to know
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Old 05-22-21, 09:53 AM   #525
Onealex
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I don't know what to do anymore,set right torpedo depth(wind speed 7= 2,8 torpedo depth,mag.pistol) and too deep,waste torpedo,bb Nelson wasted....Is there anything else we need to know
Torpedoes with magnetic pistols have dude probability of 25% until june 1942 even if torpedo depth is set correctly...
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