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Old 08-27-23, 12:05 PM   #181
GrenSo
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The first showable version of the curtains in QR1 is finished. I'm still not satisfied with the texture. So far I haven't been able to create a new texture map in the GR2EditorViewer.







And with the drawn curtains, sleeping crew members who aren't really there are also hidden.
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Old 08-27-23, 12:08 PM   #182
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Very nice!

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Old 08-28-23, 12:35 AM   #183
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Quote:
Originally Posted by fitzcarraldo View Post
Very nice!

Fitzcarraldo
Thx and I do my best.

But I don't think the texture fits so well. First, is it to dark and second is it the texture that is actually from the seats in the dining area. But every time I tried to create a new texture in the gr2 file, the GR2EditorViewer crashed. Maybe it will work in QR2 better with creation of the texture, because the gr2 file in for QR2 not so complex like QR1.
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Old 08-28-23, 04:25 PM   #184
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Quote:
Originally Posted by GrenSo View Post
Thx and I do my best.

But I don't think the texture fits so well. First, is it to dark and second is it the texture that is actually from the seats in the dining area. But every time I tried to create a new texture in the gr2 file, the GR2EditorViewer crashed. Maybe it will work in QR2 better with creation of the texture, because the gr2 file in for QR2 not so complex like QR1.
Did you try with the texture of the knob of the hydrophone? I see the know is in the panel, but it isn´t diplayed in the game...

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Old 08-28-23, 05:13 PM   #185
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Nice work here
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Old 08-29-23, 12:48 AM   #186
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Quote:
Originally Posted by fitzcarraldo View Post
Did you try with the texture of the knob of the hydrophone? I see the know is in the panel, but it isn´t diplayed in the game...
I tried yesterday, just as text to find a possible reason, a new texture for the hydrophone button and also a new button over the existing one. In both cases was the button visible in GoblinEditor, like the original, but not in game. I'll stay tuned and investigate further. But I think the cause must be in the file of QR1 from silentmichal's new interior mod, TWoS use too, because the button is in stock QR1 visible in game.

But I found yesterday another graphic glitch in QR1 and I will try to fix it too. The glitch / graphic error is in the seating area and affects the pictures. One picture is partially obscured and another is not visible at all. In addition, the wall to the bunk seems to have been shifted. You can see it, if you have a look from the side to the seating area. I checked it twice and this issue with the pictures are in the original files of TWoS or in the original files of silentmichal's new interior mod and can be seen here at time 0:56.



Screenshot:



But it can be, that this one is not so easy to correct, and I have to rebuild all subset of the captain bed to have all subsets in the right order.
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Old 08-29-23, 12:51 AM   #187
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Quote:
Originally Posted by ReallyDedPoet View Post
Nice work here

Thx. I do my best but like I said, I have to edit/create a new texture for the curtain and for the closed ones I need to refine the polygons.
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Old 09-04-23, 12:10 PM   #188
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New version v2.0.6 is ready for download. Updated first post.

Change log:
- added curtains for the bunks in QR1 (two of them are closed to simulate sleeping crew members)
- changed position of the toilet in QR1 and QR2 to historical correct position
- toilet paper and pipes in the toilet in QR1 re-placed, because they were partially in the wall
- two pictures re-placed in the seating area, because they were partially covered before











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Old 09-04-23, 05:11 PM   #189
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Great job! Looks awesome

I´m seeing the hydrophone knob (really it is a red bulb), I´m searching what is the problem with it. It is in the vanilla interior but not in silentmichal... I see it has an effect (blinking light), maybe the controller is the issue (?).

Many thanks for the work.

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Old 09-09-23, 11:21 AM   #190
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New version v2.0.7 is ready for download. Updated first post.

Change log:
- closed toilet lid in QR2
- fixed a graphic glitch of a pipe in toilet in QR2
- added the add-on "GSE - QR1 + QR2 Fix" to get GSE version of QR1 and QR2 if you use mods that overwrite the files Room_QR1.GR2 and QRoom_QR2.GR2
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Old 09-09-23, 06:20 PM   #191
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Many thanks for the job GrenSo!

Downloading now...

Best regards.

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Old 09-10-23, 11:56 AM   #192
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New version is in progress.





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Old 09-10-23, 12:53 PM   #193
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A-we-so-me!

Many thanks!

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Old 09-10-23, 07:41 PM   #194
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Nice
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Old 09-11-23, 12:44 AM   #195
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Quote:
Originally Posted by fitzcarraldo View Post
A-we-so-me!

Many thanks!

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Quote:
Originally Posted by ReallyDedPoet View Post
Nice

Thank you both!

I will have to change the arrangement a bit and only use one curtain per bed. With two curtains, one at the head and one at the foot, there are overlaps and "breakthroughs" in the movements of the sailors. This means that where one of the men moves through the curtain, the curtain comes away, and only the curtain remains on the other side of the bed.

I also want to rework the texture of the curtains there and in QR1 and the private photos, a few of which you can see in the screenshots, on the walls.

I'm also planning, I hope it works as I imagine, to install the hatch for torpedo loading in the roof of the TRF. And maybe a few little gimmicks like a toolbox and other smaller boxes around the submarine.
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