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03-17-11, 12:07 PM | #1 |
Bilge Rat
Join Date: Oct 2010
Posts: 1
Downloads: 28
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Hi, sorry for bad english
Im' sure it's already explained somewhere but i can't find it ... I read ten times the TLAM Advanced Control ( page 29 ) but i can't understand anything to it ... Someone to help a poor and loste french sailor ? Thanks |
03-27-11, 02:05 PM | #2 |
Helmsman
Join Date: May 2010
Posts: 104
Downloads: 17
Uploads: 0
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sorry but i CBA reading nearly 1200 comment. Where can i download this and what does this mod add.
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08-18-11, 09:20 PM | #3 |
Loader
Join Date: Oct 2005
Posts: 83
Downloads: 24
Uploads: 0
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R.A DW EDIT
Hi guys,
I can't seem to get DW to work using DW Edit once i've uploaded the R.A Mod. Has anyone else had this problem or suggestion. Maybe there is a new DW edit software for R.A? It's saying that it's not 1.04 capitable, which i find strange as the patch is loaded fully before the RA Mod can be installed. Suggestions welcome. Captcav |
01-21-14, 03:20 PM | #4 |
Chief
Join Date: Mar 2010
Location: São Paulo, Brazil
Posts: 311
Downloads: 427
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Comms depth file?
Communication Depth AI Subs
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ ~~~~~~~ CLASS Mission Feet Meters ABTAO SS 57 17 AGOSTA SS 49 15 I have no clue what this information is for. It's located in a file in the Manual folder of RA. Any ideas anyone? thks |
01-23-14, 03:40 PM | #5 |
Ace of the Deep
Join Date: Feb 2007
Location: Adelaide, Australia
Posts: 1,046
Downloads: 340
Uploads: 1
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I believe it is the minimum depth comms can be used by ai subs.
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02-03-14, 08:13 PM | #6 |
Chief
Join Date: Mar 2010
Location: São Paulo, Brazil
Posts: 311
Downloads: 427
Uploads: 0
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02-08-14, 01:14 PM | #7 |
Soundman
Join Date: Sep 2006
Location: Lille, France
Posts: 146
Downloads: 183
Uploads: 0
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Version 1.38 approaching
LAST NEWS FOR 1.38 Version:
Some info about add-on "Reinforce Alert" (DWX 1_38 version). [ * - Hardcoded fix ] 1 - ADCAP User Doctrine Fixed: Passive Speed Search Set To 45 kts. 2 - Udaloy Active Sonar Ranges Labels fixed to meters. 3 - AGM-88 HARM Missile water crush problem has been fixed 4 - KA-27 Helix USER, added capability take 2 x Kh-35 URAN [SS-N-25 SwitchBlade ] missiles in loadout. * Pylons has been removed, weapon loadouts placed inside helo body. 5 - Fixed bug with "freeze" russian torpedoes (AI TEST-71 Series). 6 - Fixed bug with KH-35 Uran User, when at short attack range, missile not able hit target. 7 - Sailboat added sound for broadband sonar control User Sub. 8 - US Iowa Class: Fixed To Iowa BB and Iowa CG separate classes. Now Iowa BB able to Shell engage. 9 - Some airstrips has been fixed. 10 - Victor-I SSN: Fix bug when torpedo SET-65 unavailable to loadout from main rack.* 11 - Victor-II SSN: Fix bug when torpedo 65-76 unavailable to loadout from main rack.* 12 - Victor-II SSN: Float Wire an 3D model, coordinates has been corrected. 13 - Bug fixed when AI Sub shot not from doctrine command - fast shot problem (bug 1.37 version) *. 14 - Section "SSP INFO" Added To USNI Data. 15 - Mk 37 Mobile Target - difficult kill bug, has been fixed. 16 - Mobile Mines Doctrine has been fixed, crush depth reached bug remove. 17 - KA-27, MH-60: Fixed bug when Contacts Nav Map and Acoustic Display have different ID *. 18 - Fixed bug, when sonobuoys undetectable with User MF Active sonar. 19 - Added F-22 Raptor F/A To U.S. 20 - Added GBU-39 Bomb 21 - Added Command Bunker Landbased Hard Object. 22 - Speed Cavitation O.H.P FFG and Udaloy DDG increased To 20-21 kts (vs default 6 kts for O.H.Perry) *. 23 - Fixed a default DW bug, where one type Player submarine and AI submarine, had not the same speed and depth of cavitation *. (For sample: AI KILO cavitating an 213 feet and 10 knots, but the KILO Player not cavitating at the same depth and speed.) 24 - Cavitation is now dependent on the structure of the props:5-blades,7-blades, Pumpjet,etc... Old or new technologies production propellers.* 25 - SA-22 Greyhound SAM Site with 9M335 missile added. 26 - Moskva CVH: 57mm guns fixed firing cones. 27 - Removed bugs voices and text messages with User controllable air platform - when TIW, and detonation message has been received. 28 - The inability to set a minefield in the mission editor eliminated (bug 1.37 version). 29 - SH-3D Sea King ASW Helo added to Peru NAVY. 30 - AI Sub Doctrines remastered for preventing cavitation in tracking and pursuit modes. A stadimeter fix for 888 was mentioned but then disappeared, we shall see. Sounds promising, let us hope thet the testing is OK, anyway the European DW community will be glad to do the debugging if requested! Thanks a lot to the RA team, they keep fixing and improving long after the initial developers cashed in and disappeared... Leaving bugs which could probably have been fixed with a relatively small effort. |
02-17-14, 05:44 PM | #8 |
Watch
Join Date: Dec 2009
Posts: 21
Downloads: 11
Uploads: 0
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Time to Release?
Any idea when this is gonna be released?
Love the RA mod, they are always updating even when you are thinking they are not. |
11-10-16, 02:38 PM | #9 |
Officer
Join Date: Nov 2002
Location: Wisconsin
Posts: 238
Downloads: 144
Uploads: 0
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Is there a simple list of playable platforms in RA? Not to mention gameplay changes, besides the weapons functions and use.
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l8r, artao |
11-11-16, 05:30 AM | #10 |
Seasoned Skipper
Join Date: Nov 2006
Posts: 742
Downloads: 136
Uploads: 6
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Playable platforms:
Blue arrow means some changes with interfaces, for example: AKULA-II Imp (Gepard) DTA = Depth of Towed Array (screens taken from http://ra-dwx.narod.ru) All playable platforms: Gameplay changes from RA 1.33 to 1.40 Last edited by p7p8; 11-11-16 at 05:40 AM. |
11-11-16, 12:25 PM | #11 |
Officer
Join Date: Nov 2002
Location: Wisconsin
Posts: 238
Downloads: 144
Uploads: 0
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THANK YOU!
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l8r, artao |
11-22-16, 01:18 PM | #12 |
Nub
Join Date: Apr 2012
Posts: 3
Downloads: 27
Uploads: 0
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Hi,
I'm back on Dangerous Waters, and i have a problem with the RA version 1.40. This concerns the "SPHERE" sensor when i try to do "TMA". Look for yourself, a picture taken without mods : And now with RA 1.40 : As you can see, only my "SPHERE" with RA 1.40 give bad informations. I have never seen that before with old RA version. But, i had another version of the game at the time. Was French DVD and now i use STEAM English version. Do you have the possibility to help me please? "Sorry for my English" Thank you all! |
11-23-16, 12:41 PM | #13 |
Nub
Join Date: Apr 2012
Posts: 3
Downloads: 27
Uploads: 0
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07-05-17, 11:48 PM | #14 |
Nub
Join Date: Jun 2016
Location: China
Posts: 3
Downloads: 13
Uploads: 0
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Quote:
Same problem here It seems that all sub's bow array give wrong bearing of target, sometimes the error can be 1~2degrees. I think that is the reason why people complaint about kilo class weapon miss their target. Wrong bearing information results bad TMA solution. |
01-20-17, 06:38 PM | #15 |
Stowaway
Posts: n/a
Downloads:
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Missions for RA
Hi guys,
I love the RA mod for DW but i think there are not much missions to play. What i think will be really interesting is a bunch of "realistic" missions. I mean that kind of mission starting from "cold war" (Victor I era) up to today (Borey era). In those kind of missions the point will be to stay undetected and collect info and no to sink a fleet. The torpedo firing can be during exercises with friendly naval forces firing blank torpedoes and missiles What do you think? |
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reinforce alert |
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