SUBSIM Radio Room Forums



SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997

Go Back   SUBSIM Radio Room Forums > Silent Hunter 3 - 4 - 5 > SH4 Mods Workshop
Forget password? Reset here

Reply
 
Thread Tools Display Modes
Old 09-30-20, 08:04 PM   #1
Bubblehead1980
Navy Seal
 
Join Date: Apr 2009
Location: Florida USA
Posts: 6,922
Downloads: 550
Uploads: 42


Default Possible ?

Thinking to add the fog of war would be nice to remove the ship sunk log entries while at sea,. Only have the log back at base once . Believe this would add the fog of war, especially if remove the ship ID button.

i have no clue how to do this or if it is possible. Perhaps hardcoded? Anyone?
Bubblehead1980 is offline   Reply With Quote
Old 09-30-20, 10:39 PM   #2
KaleunMarco
Silent Hunter
 
KaleunMarco's Avatar
 
Join Date: Sep 2007
Location: Chicago area, which is more dangerous than Omaha Beach.
Posts: 3,908
Downloads: 433
Uploads: 27


Default

Quote:
Originally Posted by Bubblehead1980 View Post
Thinking to add the fog of war would be nice to remove the ship sunk log entries while at sea,. Only have the log back at base once . Believe this would add the fog of war, especially if remove the ship ID button.

i have no clue how to do this or if it is possible. Perhaps hardcoded? Anyone?
well, let's think about it.
which CFG, MIS, UPC file controls what is recorded as a kill?
no, wait! which file controls the little red sunk ship icon that appears on the Nav board? this is a graphic file of some kind so you probably could "blank it out" such that no sunken ships would appear......
however, the kill would still be logged and available to be seen in the Captain's Log of Kills.
i do not believe that you can interrupt the kill-log-process without having access to the source code.

the fog of war is being scared s&itless but doing your job anyway.

just play and have fun and forget the fog of war.
__________________
there are only two things in the world: submarines and targets.
Fortis et stabilis et fidelis, semper


------------------------------------------------------------
Silent Hunter 4 1.5 Gold Edition on CDROM
LAA enabled
Dell XPS with 32 GB Ram running Win10
KaleunMarco is offline   Reply With Quote
Old 10-03-20, 12:10 PM   #3
Bubblehead1980
Navy Seal
 
Join Date: Apr 2009
Location: Florida USA
Posts: 6,922
Downloads: 550
Uploads: 42


Default

Quote:
Originally Posted by KaleunMarco View Post
well, let's think about it.
which CFG, MIS, UPC file controls what is recorded as a kill?
no, wait! which file controls the little red sunk ship icon that appears on the Nav board? this is a graphic file of some kind so you probably could "blank it out" such that no sunken ships would appear......
however, the kill would still be logged and available to be seen in the Captain's Log of Kills.
i do not believe that you can interrupt the kill-log-process without having access to the source code.

the fog of war is being scared s&itless but doing your job anyway.

just play and have fun and forget the fog of war.

Yes, could not find contorls figured it was hard coded.

Well, fog of war in submarine sense was the unknown. Many times certain ships were claimed sunk and were mistaken for other classes or claimed sunk and were not and vice versa. One example I recall is Flying Fish attacking Yamato and identifying her as a Nagato Class because under pressure in the moment, the fog of war takes over. Also, don't believe the rec manuals had Yamato Class yet but they were aware of them. Adm Galatin in his book "Take Her Deep!" describes in detail his attack in HALIBUT in Oct 44 where he attacked and sunk what he thought was Ise Class BB but was in fact a Oyodo CL.

So given that, like other players have spoken with, the god like information cuts into the challenge sometimes. So not having official confirmation of sinking until arriving back at base really would add a certain element. The unknown is part of what keeps this sim interesting.

I believe it was RFB had the ship sunk message delayed until absolute last minute somehow, not sure its been years since ran RFB.
Bubblehead1980 is offline   Reply With Quote
Old 10-03-20, 03:12 PM   #4
KaleunMarco
Silent Hunter
 
KaleunMarco's Avatar
 
Join Date: Sep 2007
Location: Chicago area, which is more dangerous than Omaha Beach.
Posts: 3,908
Downloads: 433
Uploads: 27


Default

Quote:
Originally Posted by Bubblehead1980 View Post
I believe it was RFB had the ship sunk message delayed until absolute last minute somehow, not sure its been years since ran RFB.
this effect is probably due to RFB having a more "realistic" damage models for its ship models.

a while back WernerSobe u/l a natural sinking mod which required more than one hit to different areas of the target and primarily uses flooding rather than explosion to have a ship sink. from what i understand about it, the mod re-defines the damage model.

RFB probably uses either the mod itself or has implemented the same technique.
__________________
there are only two things in the world: submarines and targets.
Fortis et stabilis et fidelis, semper


------------------------------------------------------------
Silent Hunter 4 1.5 Gold Edition on CDROM
LAA enabled
Dell XPS with 32 GB Ram running Win10
KaleunMarco is offline   Reply With Quote
Old 10-31-20, 12:32 PM   #5
Nisgeis
Ocean Warrior
 
Join Date: Jan 2008
Posts: 2,909
Downloads: 77
Uploads: 11
Default

It's somewhat hard-coded and I believe it has been removed before. There should be a way of removing it, if you find the string in whichever file it lives and replacing that string with nothing or spaces. There are other tells though, like being unable to lock a sunk target. Not much of an issue if you are in manual though. The other alternative is to completely redo all of the damage zones for all the ships and that's not something you want to do.

EDIT: If you replace with spacesm you may still get a giveaway blank line. Maybe removing the string completely would work.
__________________
--------------------------------
This space left intentionally blank.

Last edited by Nisgeis; 10-31-20 at 01:10 PM.
Nisgeis is offline   Reply With Quote
Old 10-31-20, 03:43 PM   #6
LGN1
Ace of the Deep
 
Join Date: Mar 2006
Posts: 1,138
Downloads: 147
Uploads: 12
Default

Hi,


some time ago I made a mod in this direction for SH3. My guess is that something similar should be also possible for SH4.


https://www.subsim.com/radioroom/sho...d.php?t=205223


Best, LGN1
LGN1 is offline   Reply With Quote
Old 11-01-20, 05:22 AM   #7
Nisgeis
Ocean Warrior
 
Join Date: Jan 2008
Posts: 2,909
Downloads: 77
Uploads: 11
Default

Hi LGN1, thanks for that. It's been a (very long) while since I have looked at SH4. That should work for you Bubblehead.
__________________
--------------------------------
This space left intentionally blank.
Nisgeis is offline   Reply With Quote
Old 11-09-21, 08:22 PM   #8
Bubblehead1980
Navy Seal
 
Join Date: Apr 2009
Location: Florida USA
Posts: 6,922
Downloads: 550
Uploads: 42


Default

Quote:
Originally Posted by LGN1 View Post
Hi,


some time ago I made a mod in this direction for SH3. My guess is that something similar should be also possible for SH4.


https://www.subsim.com/radioroom/sho...d.php?t=205223


Best, LGN1

I am not sure how I missed this so long ago. Thank you, I will give it a try.
Bubblehead1980 is offline   Reply With Quote
Reply


Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is Off

Forum Jump


All times are GMT -5. The time now is 01:09 PM.


Powered by vBulletin® Version 3.8.11
Copyright ©2000 - 2024, Jelsoft Enterprises Ltd.
Copyright © 1995- 2024 Subsim®
"Subsim" is a registered trademark, all rights reserved.