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Old 10-26-2021, 05:49 PM   #316
Sub Stantial
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Default Land strike question

Hi,

first off, a huge thank you to all the authors of this wonderful mod. It really brings CW to a whole new level!

Secondly, I'd have a question about land stike missions: long story short, I've been already assigned a couple of times to these in my Akula 1984 Atlantic Map campaign.

Now, every single time I've tried these missions, it always goes like this: one (or more) of the enemy ships runs aground and I can't sink them anymore, as they're in too shallow waters and even wire-guided torpedoes hit the sea bottom before reaching them.
So, when I fire missiles at the target (Holy Loch, in this case), many of them get shot down by that ship's anti-missile countermeasures, even if I position my sub between the ship and the objective and get as close as possible to the target.

Is this a known bug? What can I do in order to complete this kind of missions succesfully? I thought about loading something like 20 missiles (instead of the required 8) to account for possible losses due to interception, but this is obviously not an ideal solution (nor does it even guarantee that enough of them won't be shot down anyway).

Thank you in advance!

Last edited by Sub Stantial; 10-29-2021 at 07:43 PM.
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Old 10-31-2021, 09:19 AM   #317
SkulSS
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Default Release 2.33 fix3 (update 30.10.21)

Hi all!

Release 2.33 fix3 (update 30.10.21):

-Fix missile guidance to ground targets
-Fix cavitation pr.658M (Hotel-II)
-Fix cavitation SET-65, SS-N-21 «SAMPSON»
-Fix foam USN CG Leahu, DDG Kidd
-Fix the depth of search for torpedoes
-Rearmament of Victor-III, British submarines 1968
-Corrections guidance and warhead UMGT-1
-Correction of British torpedoes
-Corrections of noise of slow torpedoes
-Corrections of the interface in English
-Correction of damage on difficulty Elite, etc.

Download here: Cold Waters Epic Mod


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Old 11-01-2021, 12:25 PM   #318
SpeedyPC
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Default

G'day SkulSS


You bloody RIPPER!


However playing the submarine at normal speed with you're latest mod v2.33 fix3 is slower than the original Cold Water submarine at normal speed during the game, could you please fix this issue, thanks.


Have a great day
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Old 11-01-2021, 10:49 PM   #319
SpeedyPC
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Default Relocate the stinger hud

G'day SkulSS,


I'm currently using you're latest Release 2.33 fix3 expic mod, please see attachment when using your mod, because, the stinger tab and this issue is from the d. Optional HUD - Line (3+1).


Thank you.

Click image below.

Last edited by SpeedyPC; 11-02-2021 at 08:50 AM.
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Old 11-05-2021, 07:45 AM   #320
Delareon
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Default

Im very very new to the Game (to be exact, i bought it 2 Hours ago ).
But i allready heard about the Mod.
Can someone explain me in a few sentences what this Mod is all about?
I see many Bug Fixes but no Description for an overall Goal or something like that.

Thanks
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Old 11-07-2021, 12:48 PM   #321
NavyGuy570
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This mod is about stealing the work of others, claiming that work to be original to EpicMod, and when confronted, claim the victims of the theft are thrives themselves, with no evidence.
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Old 11-11-2021, 05:41 PM   #322
U-190
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Old 11-14-2021, 08:04 PM   #323
SpeedyPC
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Default Bug issue Australian Collins class SS submarine home port and naval patrol zone.

G'day Subsim,


In the latest Cold Waters Epic Mod 2.33 fix3 (update 30.10.21) the Australian Collins class SS submarine home port is not base in US Washington, their home port is mainly base in Perth, Queensland and Darwin.

Australian Collins class SS naval operation patrol is mainly around the Papua New Guinea, Indonesia, Malaysia and in the Philippines, they can travel to Gulf of Thailand, South China Sea and Philippines Sea, also they've done wargames naval mission patrol around the Yellow Sea and the Sea of Japan with South Korea and Japan many years back in the pass.

Because the Australian Collins class has never reached or done any naval patrol in the North and South of Atlantic, hopefully in the near future when the Australian received their first nurclear power submarines they'll be able to do any naval mission patrol anywhere around the world.

I would like to have our Australian warships and subs located to their original home port in Australia and not mainly base in US.


Thank you.
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Old 11-14-2021, 09:47 PM   #324
FoxtrotF
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@steel shark you have time to put such amount of text, but unable even to decrease mod loading time? To confirm you can simply show mesh screenshots in QUADS, so everyone could see that unique of models.
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Old 11-15-2021, 04:28 PM   #325
steel shark
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date what ?

I'm nothing to do with epic mod their loading times are their problems

&

Dot Mod loads Fast far as i know

but i only contribute to that not a team member so not sure what you getting at


my Currently released stuff for DM & Em are add-ons not replacers so the mod still controls load times ect


my older projects i abandoned as i knew id not be able to release em to the quality i wanted and other real world matters took priority so i simply didn't have enough time


SO your comment i don't understand at all ?


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Old 11-15-2021, 08:33 PM   #326
steel shark
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bullhorn haa Quad thing

FoxtrotF you mistaking a post I've not made i remember now


my posts were only on subsim and were over 24 separate images under construction or consideration or modification


that quad image is made up of some of my separate posts and wasn't made by me but did use some of my images so no idea who made it


i stopped work on a few projects many months back due to family matters


so any other posts you have seen that are not subsim isn't done by me to be clear on this matter only other thing I've recently used is discord





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Old 11-17-2021, 07:55 PM   #327
dannavy85
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Just saying, seeing some slav and Russian names mentioned here...as an American I hope we and the Russians never come to actual blows. As a retired Sailor in the USN I've always had a great respect for our Russian counterparts.
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