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Old 10-31-2021, 09:19 AM   #316
SkulSS
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Default Release 2.33 fix3 (update 30.10.21)

Hi all!

Release 2.33 fix3 (update 30.10.21):

-Fix missile guidance to ground targets
-Fix cavitation pr.658M (Hotel-II)
-Fix cavitation SET-65, SS-N-21 «SAMPSON»
-Fix foam USN CG Leahu, DDG Kidd
-Fix the depth of search for torpedoes
-Rearmament of Victor-III, British submarines 1968
-Corrections guidance and warhead UMGT-1
-Correction of British torpedoes
-Corrections of noise of slow torpedoes
-Corrections of the interface in English
-Correction of damage on difficulty Elite, etc.

Download removed by moderator order -Admiral Prower



Last edited by Cy-Fox; 01-08-2022 at 10:48 AM.
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Old 11-01-2021, 12:25 PM   #317
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G'day SkulSS


You bloody RIPPER!


However playing the submarine at normal speed with you're latest mod v2.33 fix3 is slower than the original Cold Water submarine at normal speed during the game, could you please fix this issue, thanks.


Have a great day
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Old 11-01-2021, 10:49 PM   #318
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Default Relocate the stinger hud

G'day SkulSS,


I'm currently using you're latest Release 2.33 fix3 expic mod, please see attachment when using your mod, because, the stinger tab and this issue is from the d. Optional HUD - Line (3+1).


Thank you.

Click image below.

Last edited by SpeedyPC; 11-02-2021 at 08:50 AM.
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Old 11-05-2021, 07:45 AM   #319
Delareon
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Im very very new to the Game (to be exact, i bought it 2 Hours ago ).
But i allready heard about the Mod.
Can someone explain me in a few sentences what this Mod is all about?
I see many Bug Fixes but no Description for an overall Goal or something like that.

Thanks
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Old 11-07-2021, 12:48 PM   #320
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This mod is about stealing the work of others, claiming that work to be original to EpicMod, and when confronted, claim the victims of the theft are thrives themselves, with no evidence.
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Old 11-11-2021, 05:41 PM   #321
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Old 11-14-2021, 08:04 PM   #322
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Default Bug issue Australian Collins class SS submarine home port and naval patrol zone.

G'day Subsim,


In the latest Cold Waters Epic Mod 2.33 fix3 (update 30.10.21) the Australian Collins class SS submarine home port is not base in US Washington, their home port is mainly base in Perth, Queensland and Darwin.

Australian Collins class SS naval operation patrol is mainly around the Papua New Guinea, Indonesia, Malaysia and in the Philippines, they can travel to Gulf of Thailand, South China Sea and Philippines Sea, also they've done wargames naval mission patrol around the Yellow Sea and the Sea of Japan with South Korea and Japan many years back in the pass.

Because the Australian Collins class has never reached or done any naval patrol in the North and South of Atlantic, hopefully in the near future when the Australian received their first nurclear power submarines they'll be able to do any naval mission patrol anywhere around the world.

I would like to have our Australian warships and subs located to their original home port in Australia and not mainly base in US.


Thank you.
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Old 11-14-2021, 09:47 PM   #323
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@steel shark you have time to put such amount of text, but unable even to decrease mod loading time? To confirm you can simply show mesh screenshots in QUADS, so everyone could see that unique of models.
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Old 11-15-2021, 04:28 PM   #324
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date what ?

I'm nothing to do with epic mod their loading times are their problems

&

Dot Mod loads Fast far as i know

but i only contribute to that not a team member so not sure what you getting at


my Currently released stuff for DM & Em are add-ons not replacers so the mod still controls load times ect


my older projects i abandoned as i knew id not be able to release em to the quality i wanted and other real world matters took priority so i simply didn't have enough time


SO your comment i don't understand at all ?


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Old 11-15-2021, 08:33 PM   #325
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bullhorn haa Quad thing

FoxtrotF you mistaking a post I've not made i remember now


my posts were only on subsim and were over 24 separate images under construction or consideration or modification


that quad image is made up of some of my separate posts and wasn't made by me but did use some of my images so no idea who made it


i stopped work on a few projects many months back due to family matters


so any other posts you have seen that are not subsim isn't done by me to be clear on this matter only other thing I've recently used is discord





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Old 11-17-2021, 07:55 PM   #326
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Just saying, seeing some slav and Russian names mentioned here...as an American I hope we and the Russians never come to actual blows. As a retired Sailor in the USN I've always had a great respect for our Russian counterparts.
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Old 12-21-2021, 09:45 PM   #327
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Recently DL'd Epic Mod 2.33. Been running some quick missions, mainly cold war era ASW.

Elite difficulty, 1:1 scale and time. Playing a Riga FF against cold war era US subs, either a Skipjack, Permit, or Sturgeon. I'm going along at flank speed 28 knots and yet somehow I'm still able to passively track a US sub - a Sturgeon most recently - that's idling along at 5 knots, below a layer, and at more than 15 kilometers away? He's too far away for active, even when I'm stationary.

These are the only kind of custom single missions I've run and the result has been the same every time. Reliable tracking of silent running US subs at impossible ranges, with the surface ship moving at speeds that should render it blind.

Also, forgot to mention; US subs are firing torpedoes seemingly at random, in any random direction, with the torps going in a snake pattern as soon as its fired.

Last edited by Treetop64; 12-22-2021 at 12:26 PM.
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Old 12-31-2021, 05:09 AM   #328
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does anyone have any old versions of epic mod hosted?

im trying to upgrade from 2.26 and have downloaded latest version of 2.33 r3 - the epicmod installer is not included nor when i copied the files that are included over it hasnt updated it
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Old 01-01-2022, 07:54 PM   #329
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Quote:
Originally Posted by Treetop64 View Post
Recently DL'd Epic Mod 2.33. Been running some quick missions, mainly cold war era ASW.

Elite difficulty, 1:1 scale and time. Playing a Riga FF against cold war era US subs, either a Skipjack, Permit, or Sturgeon. I'm going along at flank speed 28 knots and yet somehow I'm still able to passively track a US sub - a Sturgeon most recently - that's idling along at 5 knots, below a layer, and at more than 15 kilometers away? He's too far away for active, even when I'm stationary.

These are the only kind of custom single missions I've run and the result has been the same every time. Reliable tracking of silent running US subs at impossible ranges, with the surface ship moving at speeds that should render it blind.

Also, forgot to mention; US subs are firing torpedoes seemingly at random, in any random direction, with the torps going in a snake pattern as soon as its fired.
Proof that the mod is extremely biased and favors your opponent every single time.
Epic Mod has been stealing from Dot Mod on numerous occasions. Will the Subsim mods allow this blatant violation of Dot Mod's right to ownership to continue?
It is incredibly disheartening to see the moderators stand by while Epic continues to steal from Dot Mod. It is not fair to the creators of Dot Mod and the people who spent countless hours designing the brilliant features of Dot Mod. I sincerely hope that action is taken in the near future to prevent this from happening.
At the very least, the moderators could revoke Epic's "Best of 2020" award for obvious reasons.
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Old 01-01-2022, 09:16 PM   #330
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3rotor! after a long silent run!
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