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SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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#316 |
Sailor man
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Hi all!
Release 2.33 fix3 (update 30.10.21): -Fix missile guidance to ground targets -Fix cavitation pr.658M (Hotel-II) -Fix cavitation SET-65, SS-N-21 «SAMPSON» -Fix foam USN CG Leahu, DDG Kidd -Fix the depth of search for torpedoes -Rearmament of Victor-III, British submarines 1968 -Corrections guidance and warhead UMGT-1 -Correction of British torpedoes -Corrections of noise of slow torpedoes -Corrections of the interface in English -Correction of damage on difficulty Elite, etc. Download removed by moderator order -Admiral Prower ![]() Last edited by Cy-Fox; 01-08-22 at 10:48 AM. |
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#317 |
Ensign
![]() Join Date: Jul 2007
Location: Sydney, Australia
Posts: 235
Downloads: 67
Uploads: 0
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G'day SkulSS
You bloody RIPPER! ![]() However playing the submarine at normal speed with you're latest mod v2.33 fix3 is slower than the original Cold Water submarine at normal speed during the game, could you please fix this issue, thanks. Have a great day ![]() |
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#318 |
Ensign
![]() Join Date: Jul 2007
Location: Sydney, Australia
Posts: 235
Downloads: 67
Uploads: 0
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G'day SkulSS,
I'm currently using you're latest Release 2.33 fix3 expic mod, please see attachment when using your mod, because, the stinger tab and this issue is from the d. Optional HUD - Line (3+1). Thank you. Click image below. ![]() Last edited by SpeedyPC; 11-02-21 at 08:50 AM. |
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#319 |
Planesman
![]() Join Date: Dec 2006
Posts: 192
Downloads: 77
Uploads: 0
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Im very very new to the Game (to be exact, i bought it 2 Hours ago
![]() But i allready heard about the Mod. Can someone explain me in a few sentences what this Mod is all about? I see many Bug Fixes but no Description for an overall Goal or something like that. Thanks |
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#320 |
Seaman
![]() Join Date: Sep 2020
Posts: 38
Downloads: 5
Uploads: 0
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This mod is about stealing the work of others, claiming that work to be original to EpicMod, and when confronted, claim the victims of the theft are thrives themselves, with no evidence.
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#321 |
Seasoned Skipper
![]() Join Date: Nov 2019
Location: Russian Federation Nizhny Novgorod
Posts: 713
Downloads: 2338
Uploads: 0
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#322 |
Ensign
![]() Join Date: Jul 2007
Location: Sydney, Australia
Posts: 235
Downloads: 67
Uploads: 0
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G'day Subsim,
In the latest Cold Waters Epic Mod 2.33 fix3 (update 30.10.21) the Australian Collins class SS submarine home port is not base in US Washington, their home port is mainly base in Perth, Queensland and Darwin. Australian Collins class SS naval operation patrol is mainly around the Papua New Guinea, Indonesia, Malaysia and in the Philippines, they can travel to Gulf of Thailand, South China Sea and Philippines Sea, also they've done wargames naval mission patrol around the Yellow Sea and the Sea of Japan with South Korea and Japan many years back in the pass. Because the Australian Collins class has never reached or done any naval patrol in the North and South of Atlantic, hopefully in the near future when the Australian received their first nurclear power submarines they'll be able to do any naval mission patrol anywhere around the world. I would like to have our Australian warships and subs located to their original home port in Australia and not mainly base in US. Thank you. |
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#323 |
Swabbie
![]() Join Date: Mar 2011
Posts: 5
Downloads: 19
Uploads: 0
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@steel shark you have time to put such amount of text, but unable even to decrease mod loading time? To confirm you can simply show mesh screenshots in QUADS, so everyone could see that unique of models.
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#324 |
XO
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I'm nothing to do with epic mod their loading times are their problems
& Dot Mod loads Fast far as i know but i only contribute to that not a team member so not sure what you getting at my Currently released stuff for DM & Em are add-ons not replacers so the mod still controls load times ect my older projects i abandoned as i knew id not be able to release em to the quality i wanted and other real world matters took priority so i simply didn't have enough time SO your comment i don't understand at all ? Steel Shark
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"History is Written by the Victors." |
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#325 |
XO
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FoxtrotF you mistaking a post I've not made i remember now
my posts were only on subsim and were over 24 separate images under construction or consideration or modification that quad image is made up of some of my separate posts and wasn't made by me but did use some of my images so no idea who made it i stopped work on a few projects many months back due to family matters so any other posts you have seen that are not subsim isn't done by me to be clear on this matter only other thing I've recently used is discord Steel Shark
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"History is Written by the Victors." |
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#326 |
Swabbie
![]() Join Date: Nov 2021
Posts: 12
Downloads: 8
Uploads: 0
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Just saying, seeing some slav and Russian names mentioned here...as an American I hope we and the Russians never come to actual blows. As a retired Sailor in the USN I've always had a great respect for our Russian counterparts.
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#327 |
Helmsman
![]() Join Date: Sep 2009
Location: Bay Area, California
Posts: 110
Downloads: 213
Uploads: 0
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Recently DL'd Epic Mod 2.33. Been running some quick missions, mainly cold war era ASW.
Elite difficulty, 1:1 scale and time. Playing a Riga FF against cold war era US subs, either a Skipjack, Permit, or Sturgeon. I'm going along at flank speed 28 knots and yet somehow I'm still able to passively track a US sub - a Sturgeon most recently - that's idling along at 5 knots, below a layer, and at more than 15 kilometers away? He's too far away for active, even when I'm stationary. These are the only kind of custom single missions I've run and the result has been the same every time. Reliable tracking of silent running US subs at impossible ranges, with the surface ship moving at speeds that should render it blind. Also, forgot to mention; US subs are firing torpedoes seemingly at random, in any random direction, with the torps going in a snake pattern as soon as its fired. Last edited by Treetop64; 12-22-21 at 12:26 PM. |
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#328 |
Bilge Rat
![]() Join Date: Jul 2012
Posts: 1
Downloads: 7
Uploads: 0
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does anyone have any old versions of epic mod hosted?
im trying to upgrade from 2.26 and have downloaded latest version of 2.33 r3 - the epicmod installer is not included nor when i copied the files that are included over it hasnt updated it |
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#329 | |
Fastest Gun Around
Join Date: Aug 2019
Location: Agua Fira, New Mexico
Posts: 2,339
Downloads: 504
Uploads: 5
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Epic Mod has been stealing from Dot Mod on numerous occasions. Will the Subsim mods allow this blatant violation of Dot Mod's right to ownership to continue? It is incredibly disheartening to see the moderators stand by while Epic continues to steal from Dot Mod. It is not fair to the creators of Dot Mod and the people who spent countless hours designing the brilliant features of Dot Mod. I sincerely hope that action is taken in the near future to prevent this from happening. At the very least, the moderators could revoke Epic's "Best of 2020" award for obvious reasons.
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There are no secrets to success. It is the result of preparation, hard work, and learning from failure. — Colin Powell |
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#330 |
Gefallen Engel U-666
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3rotor! after a long silent run!
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"Only two things are infinite; The Universe and human stupidity; And I'm not too sure about the Universe" ![]() |
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