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Old 11-07-21, 05:25 PM   #481
risen1992
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Quote:
Originally Posted by THEBERBSTER View Post
Dial Options In Periscope View

Pressing the 2 buttons on the display changes which dials you see.

Picture 1 > shows a basic setup for Auto TDC
.



Picture 2 > is as picture 1 with the additional dials by pressing MINIMAL now gives you the option to change the dials manually using the on/off button showing.


Picture 3 > replaces picture 1 when pressing ALL adds a full set of dials to picture 2

Dial Options In Periscope View
Picture 4 > reverts back to picture 2 by depressing the ALL button.

How did you get those dials with depth compas and speed. They looks awesome, where can I get them from ?
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Old 11-12-21, 05:19 AM   #482
Angelis
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Originally Posted by risen1992 View Post
How did you get those dials with depth compas and speed. They looks awesome, where can I get them from ?
It's part of TDW' Multiple UIs Mod. SH3 style.

Multiple UIs for SH5 with TDC and Automation
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Old 01-30-22, 10:48 PM   #483
Lionfour
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Default Torpedo re-loading

Howdy all NUB here ....
I fire all 4 tubes or a salvo (what a thrill when they all hit)
Tube one starts loading and it takes FOREVER
and I cannot figure-out how to get 2,3,4 to start ....
2 seems to start after one is fired but again a Snail runs faster!

There has to be a better way to reload .... TY
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Old 01-31-22, 05:42 AM   #484
kapuhy
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Quote:
Originally Posted by Lionfour View Post
Howdy all NUB here ....
I fire all 4 tubes or a salvo (what a thrill when they all hit)
Tube one starts loading and it takes FOREVER
and I cannot figure-out how to get 2,3,4 to start ....
2 seems to start after one is fired but again a Snail runs faster!

There has to be a better way to reload .... TY
Hmm... do you have "realistic reload" selected in options? If yes, turn it off, this should help. If it doesn't it might be result of some mod conflict but you'd have to post your modlist to find it.

As for 2,3,4 - crew can only reload one torpedo at a time, so they will start other tubes when they finish currently reloading one.
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Old 01-31-22, 01:18 PM   #485
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the only realistic solution to the tedious reload problem on all XII & IX Uboats: approx 1 hour(when not on silent run) was to get promoted to a type XXI Uboat with hydraulic reloading of 6 forward tubes! I thought someone was developing a XXI mod for SHV?
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Old 01-31-22, 02:10 PM   #486
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Originally Posted by Aktungbby View Post
I thought someone was developing a XXI mod for SHV?
GrenSo made a beautiful XXI model but he never finished importing it into game, plus it wasn't meant to be a playable boat anyway but just an AI ship.
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Old 01-31-22, 04:26 PM   #487
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perhaps a wakeup call is in order....
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Old 02-03-22, 11:19 PM   #488
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How do you take a screenshot in SH5 TWOS and

Where does it go?
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Old 04-29-22, 03:38 PM   #489
Steve Gad
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Quote:
Originally Posted by THEBERBSTER View Post
Last updated 27th April 2018[SIZE=3][B]
In this Tutorial the Mission Orders are to Patrol Area AM5356

Many Thanks Berbster.

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Old 05-26-22, 05:07 PM   #490
Kallale
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wolf_howl15 Thanks

The Berbster coming through again making it easy to clear up the water in my WOS install. Thanks so much for your compilations, and thanks to all the modders at sub sim for making these games so much better.

Edit: Hey, after over a decade I'm not a nub avatar any more. xD
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Old 05-26-22, 08:06 PM   #491
Kallale
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Support Had an issue with clearer water, but the fix is simple.

Clearer Water Visibility Options
https://www.subsim.com/radioroom/sho...&postcount=170

TheBerbster's thread correctly explains that you can use the JSGME to install:

DynEnv v2.9 - 3.b Enhanced Visibility (medium)
Or
DynEnv v2.9 - 3.b Enhanced Visibility (high)

Along with (Optionally)
DynEnv v2.9 - 7. Clear Water Surface.

However, there is a known problem with "DynEnv v2.9 - 3.b Enhanced Visibility (high)". The underwater particles will bug out and produce white squares making underwater a zero vis, glitched out, hell space. To fix this you need the patch "DynEnv v2.9 - No Underwater Impurity Patch". According to Gap, it should be loaded right after whichever Enhanced Visibility option you choose. It is not required for "medium" but it is required for "high". To summarize. At the end of your TWOS mod list you should add these mods (in this order) for clearer water:

1. DynEnv v2.9 - 3.b Enhanced Visibility (medium) (Impurity patch optional)
OR (Not both)
1. DynEnv v2.9 - 3.b Enhanced Visibility (high) (Impurity patch mandatory)

2. DynEnv v2.9 - No Underwater Impurity Patch (If required or desired)
3. DynEnv v2.9 - 7. Clear Water Surface (Entirely Optional)

Dynamic Environment is already a part of TWOS. "TWOS Env Settings - Brighter Nights" shares no files in common with these sub mods so the load order there does not seem to be an issue if you want that sub mod included with TWOS installed as well. (correct me if I'm wrong). Here is a link to the Dynamic Environment download where you can find the Impurity Patch link near the bottom, in Orange text at the time of this post. Make any other changes at your own risk.

Dynamic Environment SH5 v 2.9
https://www.subsim.com/radioroom/dow...o=file&id=3975
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Old 06-23-22, 12:50 AM   #492
Dönitz78
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Default Remove Bar

Hi, i don't know if it's the place for ask this.

i would like know if some of you know if it's possible to remove the fuels indicated Co2? and Baterry ?

here :


And second question :

I would like stop automatical time estimate when i firing a torpedo because i want calculate alone this? is it possible ?
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Old 11-16-22, 04:11 PM   #493
Spikos
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Default FOV Field of View

My fellow Kaleuns, can someone tell my how i can change the field of View (FOV) specialy for First Person. I play in 3440x1440 an the view is extremly streched in first person mode.

Danke in advance
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Old 11-16-22, 04:34 PM   #494
Aktungbby
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Default Welcome back!

Spikos! after a 6 year silent run!
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Old 01-26-23, 07:46 AM   #495
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Quote:
Originally Posted by THEBERBSTER View Post
Black Rectangles Showing On The Menu Screen

If your problem showing is similar to the picture above the most likely cause is an error you have made when installing TDW’s Generic File Patcher to its correct installation location > C:\Ubisoft\Silent Hunter 5
Take a look at this tutorial from page 2 of my SH5 tutorial thread
https://www.subsim.com/radioroom/sho...9&postcount=23
I had this problem with TWoS and have spent a few hours trying to find solution. It was nothing to do with TDW’s Generic File Patcher. Even vice versa. The bug appeared only with the properly patched by TDW’s Generic File Patcher game.
It was a wrong value "HKEY_LOCAL_MACHINE\SOFTWARE\WOW6432Node\Ubisoft\S ilent Hunter 5\GameUpdate\installdir" in the Windows registry and TWD*.py scripts with GetSH5InstallPath function did not work properly.

Last edited by Ajaja; 01-26-23 at 08:03 AM.
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