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01-24-17, 08:59 PM | #1 |
Planesman
Join Date: Jan 2007
Location: Obetz, Ohio
Posts: 181
Downloads: 170
Uploads: 5
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Since finding this I was able to create a Upholder have to edit the mast still but the one thing I was forgetting was to change the sensors to match what interface you copied and pasted. This has been driving me nuts for 4 days now. After testing and playing with her some I will create a update and upload it.
Edit Having problems moving the mast using the db editor is this due to the interface? If so any Idea how to fix this problem Last edited by MR. Wood; 01-24-17 at 10:08 PM. |
01-25-17, 04:02 AM | #2 | |
Lieutenant
Join Date: Sep 2003
Location: Oeiras, PORTUGAL
Posts: 258
Downloads: 152
Uploads: 0
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Quote:
Snorkel: ShipControl.dll (Text Link - Has to match Name) Antenna & Floating Wire: Radio.dll (Byte Link - Has to match ID) Only after changing those values in the DLLs, you can adjust the mast coordinates in the DB.
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01-25-17, 04:29 AM | #3 |
Planesman
Join Date: Jan 2007
Location: Obetz, Ohio
Posts: 181
Downloads: 170
Uploads: 5
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That is what I was afraid of the floating wire is up high a bit on the sail towed array is just about 1.5 meters aft of the starboard plane. The rest of the mast are low and forward of the sail. I have two different hex editors but have no idea what I'm looking at changing. I was wanting to use the German 212 due to about equal size ,and the better looking mast but with out knowing how to edit the dll files to change weapons I went with the Trafalgar being roughly same technology as the Upholder and same torps and missiles.
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Tags |
mod, playable, type 45 |
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