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Old 09-06-11, 05:13 AM   #1
Sheppard
Captain of the Nautilus
 
Join Date: Mar 2005
Posts: 143
Downloads: 223
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Default Modding Silent Hunter 1.

I've looked through the SUBS.DAT file for SH:CE and deciphered maybe 65-70% of it using UGE -- Universal Game Editor, a old DOS-era editor that still works quite well for old style games.

Here's the output file for the TENCH entry block in SUBS.DAT created by UGE:

Code:
 ===========================================================================
Num.  Variable name            OFFSET  VAR.TYPE         RANGE
===========================================================================
  13  Tench Name #1             13921  9 letters         TEXT       
  14  Tench Name #2             13931  9 letters         TEXT       
  15  SHP File #1               13962  12 letters        TEXT       
  16  SHP File #2               13976  12 letters        TEXT       
  17  Surf Speed Range          14021  4 bytes     +/- 2,147,483,648
  18  Surf Range Speed          14025  4 bytes     +/- 2,147,483,648
  19  Subm Speed Range          14029  4 bytes     +/- 2,147,483,648
  20  Subm Speed Range          14033  4 bytes     +/- 2,147,483,648
  21  Bow TT                    14037  4 bytes     +/- 2,147,483,648
  22  Stern TT                  14041  4 bytes     +/- 2,147,483,648
  23  # Torp Bow                14045  4 bytes     +/- 2,147,483,648
  24  # Torp Stern              14049  4 bytes     +/- 2,147,483,648
  25  Deck Gun Count            14057  4 bytes     +/- 2,147,483,648
  26  Deck Gun Cal. (inch)      14061  4 bytes     +/- 2,147,483,648
  27  Length                    14069  4 bytes     +/- 2,147,483,648
  28  Beam                      14073  4 bytes     +/- 2,147,483,648
  29  Height                    14077  4 bytes     +/- 2,147,483,648
  30  Test Depth                14081  4 bytes     +/- 2,147,483,648
  31  Periscope Depth           14085  4 bytes     +/- 2,147,483,648
  32  Radar Depth               14089  4 bytes     +/- 2,147,483,648
  33  Periscope Height          14093  4 bytes     +/- 2,147,483,648
  34  Radar Mast Height         14097  4 bytes     +/- 2,147,483,648
  35  Top Speed Surf            14109  10 letters        TEXT       
  36  Top Speed Subm            14119  10 letters        TEXT       
  37  Tench Surf Disp           14129  4 bytes     +/- 2,147,483,648
  38  Tench Subm Disp           14133  4 bytes     +/- 2,147,483,648
  39  Displacement Coeff        14137  4 bytes     +/- 2,147,483,648
  40  Tench Surf Power          14141  4 bytes     +/- 2,147,483,648
  41  Tench Subm Power          14145  4 bytes     +/- 2,147,483,648
  42  Surfaced Spd Coeff.       14149  4 bytes     +/- 2,147,483,648
  43  Submerged Spd Coeff.      14153  4 bytes     +/- 2,147,483,648
  44  # Diesel Motors           14181  4 bytes     +/- 2,147,483,648
  45  # Electric Motors         14185  4 bytes     +/- 2,147,483,648
  46  Diesel Fuel (gal)         14189  4 bytes     +/- 2,147,483,648
  47  Diesel Consumption??      14193  4 bytes     +/- 2,147,483,648
  48  Surf Mot Coef. ???        14197  4 bytes     +/- 2,147,483,648
  49  Surf Mot Coef. Stop?      14201  4 bytes     +/- 2,147,483,648
  50  Surf Mot Coef. 1/3 F      14205  4 bytes     +/- 2,147,483,648
  51  Surf Mot Coef. 2/3 F      14209  4 bytes     +/- 2,147,483,648
  52  Surf Mot Coef. STD F      14213  4 bytes     +/- 2,147,483,648
  53  Surf Mot Coef. FUL F      14217  4 bytes     +/- 2,147,483,648
  54  Surf Mot Coef. FLK F      14221  4 bytes     +/- 2,147,483,648
  55  Subm Mot Coef. ???        14241  4 bytes     +/- 2,147,483,648
  56  Subm Mot Coef. Stop?      14245  4 bytes     +/- 2,147,483,648
  57  Subm Mot Coef. 1/3 F      14249  4 bytes     +/- 2,147,483,648
  58  Subm Mot Coef. 2/3 F      14253  4 bytes     +/- 2,147,483,648
  59  Sub. Mot Coef. STD F      14257  4 bytes     +/- 2,147,483,648
  60  Sub. Mot Coef. FUL F      14261  4 bytes     +/- 2,147,483,648
  61  Sub. Mot Coef. FLK F      14265  4 bytes     +/- 2,147,483,648
===========================================================================
A lot of these variables are inter-related; such as Surfaced/Submerged Power and the Surfaced/Submerged Speed Coefficients.

I've been able to edit in a pretty decent SSN-571 Nautilus into the game, but have been unable to find the numbers that handle battery capacity in SUBS.DAT; hence me posting this.

Last edited by Sheppard; 09-06-11 at 07:11 AM.
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