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Old 05-14-22, 10:34 AM   #1
Niume
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I don't know if this was reported already but there are magical trucks running around in Mannila above the water. Also Salmon class submarine has periscope depth setting to deep.


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Old 05-14-22, 01:08 PM   #2
Mad Mardigan
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Quote:
Originally Posted by Niume View Post
I don't know if this was reported already but there are magical trucks running around in Manila above the water. Also Salmon class submarine has periscope depth setting to deep.


Huh... thought I saw that, about trucks... driving about, on the water... just, wasn't sure about it. Glad to know that I wasn't... seeing things then. (that's a relief...)

Think, the Salmon class, ain't the only 1 with PD set, too deep. Will have to boot up the 4 different set ups I have :

1.Asiatic career

2.Pearl Harbor career

3. S class - DHC TF42 career

4. SubRon 50 career

to recall which 1 of them, it is... that seems to be set deeper than it needs to be, for PD.


Know is 1 of them, that I noted that with... did write that down, with intentions of mentioning that to Bubblehead1980... then to see that, from another besides Myself, to note both those issues.
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Old 05-14-22, 03:20 PM   #3
Bubblehead1980
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Vickers03 has released the fleetboat (and S Boat) interior mods for TMO Update BH V2.0(!!)

I have been testing past few days while some final touches were made.


Truly amazing work and really changes the feel of the sim to have more than just the conning tower and control room. With the S Boat, have practically the entire boat.

Thanks again Vickers03 for this amazing work.



https://www.subsim.com/radioroom/sho...d.php?t=244691
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Old 05-17-22, 05:49 PM   #4
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Quote:
Originally Posted by Mad Mardigan View Post
Huh... thought I saw that, about trucks... driving about, on the water... just, wasn't sure about it. Glad to know that I wasn't... seeing things then. (that's a relief...)

Think, the Salmon class, ain't the only 1 with PD set, too deep. Will have to boot up the 4 different set ups I have :

1.Asiatic career

2.Pearl Harbor career

3. S class - DHC TF42 career

4. SubRon 50 career

to recall which 1 of them, it is... that seems to be set deeper than it needs to be, for PD.


Know is 1 of them, that I noted that with... did write that down, with intentions of mentioning that to Bubblehead1980... then to see that, from another besides Myself, to note both those issues.

Sargo class is to deep also. Unless it's been fixed already.
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Old 05-17-22, 06:00 PM   #5
Mad Mardigan
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Quote:
Originally Posted by Mad Mardigan View Post
Huh... thought I saw that, about trucks... driving about, on the water... just, wasn't sure about it. Glad to know that I wasn't... seeing things then. (that's a relief...)

Think, the Salmon class, ain't the only 1 with PD set, too deep. Will have to boot up the 4 different set ups I have :

1.Asiatic career

2.Pearl Harbor career

3. S class - DHC TF42 career

4. SubRon 50 career

to recall which 1 of them, it is... that seems to be set deeper than it needs to be, for PD.


Know is 1 of them, that I noted that with... did write that down, with intentions of mentioning that to Bubblehead1980... then to see that, from another besides Myself, to note both those issues.

Quote:
Originally Posted by Captain Wreckless View Post
Sargo class is to deep also. Unless it's been fixed already.
On this... in retrospect... conversed with Bubblehead about... & believe that PD was set to be a wee bit deeper, so that when coming up to PD from deep submergence... to alleviate the risk of broaching... I think.



Know that broach could occur in some instances... such as when unloading a torp at a target... weather would also be a causal factor, as well... iirc, too.

Some instances, were also caused by not really experienced crew, inadvertently causing that to happen... just to name but a few.


Is not too terribly difficult, to use the depth gauge... to bump up the sub a weeeeee bit closer up to the surface, to have the peri head to clear the water... after doing a sound check, before using the peri.







M. M.
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Old 05-17-22, 06:22 PM   #6
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Quote:
Originally Posted by Mad Mardigan View Post
to alleviate the risk of broaching... I think.
Know that broach could occur in some instances...

weather would also be a causal factor, as well... iirc, too.
major causes of broaching (causal factors, per MM).
1. weather
2. speed

broaching can be fatal.
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Old 05-18-22, 02:25 AM   #7
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Quote:
Originally Posted by KaleunMarco View Post
major causes of broaching (causal factors, per MM).
1. weather
2. speed

broaching can be fatal.

I haven't experienced broaching, Yet.
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Old 05-18-22, 11:18 AM   #8
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Originally Posted by Captain Wreckless View Post
I haven't experienced broaching, Yet.
that's good news.

coming to periscope depth from a deep dive with too much speed can lead to broaching the boat. if there are surface ships in the area, even merchies, things can get lethal, quickly.


broaching ...very dangerous....you go first.
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Old 05-17-22, 06:14 PM   #9
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Quote:
Originally Posted by Captain Wreckless View Post
Sargo class is to deep also. Unless it's been fixed already.


Yes, as previously mentioned the Sargo/and Salmons periscope depths are set to what are needed post refit in mid to late war when they get new conning towers and periscope shears., If keep the early war the scopes stick out too far and increase visibility. In testing I found their scopes were spotted easier than others due to this issue.

Periscope depth( now default) for mid to late war is 63-64 feet depending on sea state. In early war its 60 ft for the conning tower scope and 55-58 feet for control room scope, depending on sea state. In early war, have to set periscope depth manually. However, if this is just too much, I did post a fix recently to enable for early war conning towers on sargo and salmon.


MM did mentioned another reason this was done and it was to avoid broaching, it can happen and did happen in testing.
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Old 05-14-22, 03:24 PM   #10
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Quote:
Originally Posted by Niume View Post
I don't know if this was reported already but there are magical trucks running around in Mannila above the water. Also Salmon class submarine has periscope depth setting to deep.




The truck on water is a bug that long predates TMO Update, original TMO, etc. I've noticed it since stock. Its a scenery thing associated with the ports. Not sure how to solve it. I've just ignored it. Was this at Manila or Cavite?



Salmon/Sargo periscope depth changes with refits. With the refitted conning tower and periscope shears in mid-late war, periscope depth (for attack scope) is that of fleetboats 64 ft(otherwise the scopes stick far out of water and increase detection) , in early war its about 60 ft. The default set in the file is for mid-late war conning tower.


Periscope depth can be set manually. There is also a fix can enable pre refit, disable after refit, I posted in this thread a couple weeks back, I will see if can find it.

Link to fix. Sargo and Salmon fix should be in there, if not, let me know.

https://www.mediafire.com/file/bplni...thFix.zip/file
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Old 05-14-22, 04:14 PM   #11
Mad Mardigan
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Quote:
Originally Posted by Bubblehead1980 View Post
The truck on water is a bug that long predates TMO Update, original TMO, etc. I've noticed it since stock. Its a scenery thing associated with the ports. Not sure how to solve it. I've just ignored it. Was this at Manila or Cavite?



Salmon/Sargo periscope depth changes with refits. With the refitted conning tower and periscope shears in mid-late war, periscope depth (for attack scope) is that of fleetboats 64 ft(otherwise the scopes stick far out of water and increase detection) , in early war its about 60 ft. The default set in the file is for mid-late war conning tower.


Periscope depth can be set manually. There is also a fix can enable pre refit, disable after refit, I posted in this thread a couple weeks back, I will see if can find it.

Link to fix. Sargo and Salmon fix should be in there, if not, let me know.

https://www.mediafire.com/file/bplni...thFix.zip/file
Cavite...
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Old 05-14-22, 04:36 PM   #12
KaleunMarco
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Quote:
Originally Posted by Bubblehead1980 View Post
The truck on water is a bug that long predates TMO Update.
well of course the truck on the water precedes the TMO Update.
how else would we have had Smoke on the Water?
don't you Kaleuns read the AllNavs that your comm officers give you?
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