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Old 08-06-22, 11:47 AM   #1
Kapitän
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Originally Posted by Niume View Post
Found it !.
FlotillaBriefingText=The 30th Flotilla was formed in October 1942 under the command of Lieutenant Commander Helmut Rosenbaum. The boats of the flotilla operated in the Black Sea.


This has been translated in the upcoming version.

When do you expect the "upcoming version" to be released?
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Old 08-06-22, 12:06 PM   #2
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When do you expect the "upcoming version" to be released?
There is no exact date but probably I will release the patch at the end of the august or september.

"Is there a tutorial available for manual torpedo targeting in KSDIIAce?"
Not yet. But the procedure is very similar to like any other manual tdc with RAOBF wheel
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[ENG] SH 4 KSD II Ace Edition

Last edited by Niume; 08-06-22 at 12:28 PM.
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Old 08-06-22, 12:09 PM   #3
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There is no exact date but probably I will release the patch at the end of the august or september.
Okay, Great! And will one be able.to install it via JSGME?
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Old 08-06-22, 12:23 PM   #4
Niume
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Okay, Great! And will one be able.to install it via JSGME?
The patch will be installed through JGSME or the patch will be integrated into the installer. It will depend on the changes. Because when editing files it could be hard to make it JGSME compatible. Downloading the installer which has the patch included is a more reliable way, because it eliminates user installation error and it is more simple for user in general and etc. The only downside of it is, that some people don't have good internet so they would have to wait for a long time to finish downloading.

But I believe this patch will be JGSME compatible.

If you are interested in testing new changes for the upcoming patch. You can join discord channel ( it's easier to communicate) or just write in here. Constructive feedback and critics is always welcomed.

Also have you encountered any game crashes?

Thank you for your feedback! It really helps
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Old 08-06-22, 12:38 PM   #5
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Quote:
Originally Posted by Niume View Post
The patch will be installed through JGSME or the patch will be integrated into the installer. It will depend on the changes. Because when editing files it could be hard to make it JGSME compatible. Downloading the installer which has the patch included is a more reliable way, because it eliminates user installation error and it is more simple for user in general and etc. The only downside of it is, that some people don't have good internet so they would have to wait for a long time to finish downloading.

But I believe this patch will be JGSME compatible.

If you are interested in testing new changes for the upcoming patch. You can join discord channel ( it's easier to communicate) or just write in here. Constructive feedback and critics is always welcomed.

Also have you encountered any game crashes?

Thank you for your feedback! It really helps
Okay, many thanks! Let me see how much time I will have for testing the new Update...

The only game crashes I have experienced thus far is when inside a convoy and watching the action in the external view (F12 and ./,) ...
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Old 09-02-22, 03:05 AM   #6
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Okay, many thanks! Let me see how much time I will have for testing the new Update...

The only game crashes I have experienced thus far is when inside a convoy and watching the action in the external view (F12 and ./,) ...

@Niume: I just did experience one game crash:


I was approaching a "Large Convoy" (about 50 ships) South of Cap Verdes, Qu.82EJ, and at about 20km distance from the convoy, the game froze and the message that the game stopped working appeared. This happened three times and a forth time, after a PC re-start and re-adressing the sh4.exe with the LAA patch.


There also was a smaller "Task Force" about 60km away, heading into the same direction, NW.


Then, I tried one last time, and again the game froze for a view seconds at about 20km distance from the convoy (as it usually does, when approaching a convoy), but this time didn't crash. So, I'm now operating on this convoy.


Anyway, there seems to be an issue with in-game loading of large convoys ...


Be glad to test the new patch
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Old 09-07-22, 01:29 AM   #7
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@Niume: I just did experience one game crash:


I was approaching a "Large Convoy" (about 50 ships) South of Cap Verdes, Qu.82EJ, and at about 20km distance from the convoy, the game froze and the message that the game stopped working appeared. This happened three times and a forth time, after a PC re-start and re-adressing the sh4.exe with the LAA patch.


There also was a smaller "Task Force" about 60km away, heading into the same direction, NW.


Then, I tried one last time, and again the game froze for a view seconds at about 20km distance from the convoy (as it usually does, when approaching a convoy), but this time didn't crash. So, I'm now operating on this convoy.


Anyway, there seems to be an issue with in-game loading of large convoys ...


Be glad to test the new patch

Hi All,

Just had another game crash: Very similar to the one before and reported by someone else:

Submerged inside a large convoy; Depth charged on & off after submerged attack; Almost no external view (maybe once or twice very shortly); In CR view (F2), all of a sudden the game froze and the message that the game stopped working appeared.

This happened again two or three times and is okay now, after a PC re-start and re-adressing the sh4.exe with the LAA patch again.

For the most part, when stopping to play, I merely exit the game to the Main Menue and put the PC in Standby mode. Almost seems like, the game memory is running full and can only be fixed with a PC restart. Could of course, also be a HW topic ...
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Old 10-15-22, 02:55 AM   #8
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Originally Posted by Kapitän View Post
@Niume: I just did experience one game crash:

I was approaching a "Large Convoy" (about 50 ships) South of Cap Verdes, Qu.82EJ, and at about 20km distance from the convoy, the game froze and the message that the game stopped working appeared. This happened three times and a forth time, after a PC re-start and re-adressing the sh4.exe with the LAA patch.

There also was a smaller "Task Force" about 60km away, heading into the same direction, NW.

Then, I tried one last time, and again the game froze for a view seconds at about 20km distance from the convoy (as it usually does, when approaching a convoy), but this time didn't crash. So, I'm now operating on this convoy.

Anyway, there seems to be an issue with in-game loading of large convoys ...

Be glad to test the new patch
So, still using Version 1.4.1, and still on the same cruise as above, I landed an agent on the Argentinian coast. On my way north, I came across a southbound convoy near Recife, Brazil.

Again, about 25km from the convoy, when the game wants to load the convoy, the game crashes. Agian tried several things as above, i.e, PC-Restart, re-adressing the sh4.exe with LAA, no chance:

The game just can't seem to load the convoy and crashes.

Seems to me, that as a war cruise goes on, the game crashes increase, i.e., early in the patrol, the convoys load just fine, becomes more difficut a bit further on, until it just doesn't work anymore.

Will now move to Version 1.4.2, in the hopes that this will improve things ...
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Old 09-06-22, 06:30 PM   #9
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Default special abilities

does KSD allow for calling cruisers, etc for support?
i ask because i noticed that special abilities is not enabled for the various Uboats and calling for support is a special ability.
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Old 09-07-22, 09:53 AM   #10
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does KSD allow for calling cruisers, etc for support?
i ask because i noticed that special abilities is not enabled for the various Uboats and calling for support is a special ability.
Its a leftover from the stock game. To my knowledge it is not possible to call in cruisers
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Old 08-25-22, 04:06 AM   #11
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Quote:
Originally Posted by Niume View Post
The patch will be installed through JGSME or the patch will be integrated into the installer. It will depend on the changes. Because when editing files it could be hard to make it JGSME compatible. Downloading the installer which has the patch included is a more reliable way, because it eliminates user installation error and it is more simple for user in general and etc. The only downside of it is, that some people don't have good internet so they would have to wait for a long time to finish downloading.

But I believe this patch will be JGSME compatible.

If you are interested in testing new changes for the upcoming patch. You can join discord channel ( it's easier to communicate) or just write in here. Constructive feedback and critics is always welcomed.

Also have you encountered any game crashes?

Thank you for your feedback! It really helps
Hi Niume,

As I don't use Discord, let's communicate here, also, by PM if you like.

Just to summarize some of the points already covered, perhaps to be looked at for the upcoming version:
- 3.7cm Single Shot Flak for IX boat (Turm 4)
- FuMO30 for IX boat (Turm 2)
- Spotlight functionality

On my second shake down cruise, leaving Bordeaux in a IXD2 boat, the end of Dec. 1942, I noticed the following:

- Hotkey "R" does not take you to the radio station. Does it only take you to the radio station if a radar is actually installed?

- Radio News channel doesn't seem to be working; The radio pops up, but nothing is heard when clicking the "On" button ...

- The TVR/TDC always disappears again, when changing views, e.g., from UZO to F6. Can this somehow be locked?

- When locking a target with hotkey "L" on the UZO, the Binocular view on F4 is now also locked on the target, i.e., one can't look in another direction with the binoculars ...

- Fishing enemy pilots out of the water doesn't work. In the F1 captains manual is says, that this function is in fact for picking up enemy pilots and that one receives renown for this upon RTB ...

- Vertical Sync doesn't seem to work with FPS30, works fine with no FPS limitation, e.g., at FPS200+ ...

- Ran across a Portuguese steamer again in the Bay of Biscay: Sank her with manual targeting, however, not using any of the tools, just by simple speed and distance measuring (hit midships from 550m submerged). However, the ship is a "Buchanan" type cargo, which doesn't exist in the Ship ID book ... closest typ to it, is a "Hilton" type cargo ...

- And than again, still ZERO airplanes in the Bay of Biscay (even when applying the mod you sent) => To me, the biggest single point to be fixed ...
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Last edited by Kapitän; 08-25-22 at 04:18 AM.
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