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Old 06-27-15, 12:01 AM   #226
mendesjpcrs
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Quote:
Originally Posted by sober View Post
The game is useless without the exe patcher .
Hi Sober, so explain me why.
The game is running normally.

I've been read topics about how to patch, but i think the topics are done like people should already how to do.

I would like a very detailed way with description and some photos, but i know that no one will do that... :/

I really miss SH3 with GWX, it was so easy to install..
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Old 06-27-15, 03:47 AM   #227
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Hi mendesjpcrs

Quote > Need to do something else? patch the she.exe or something more?

By this are you referring to having to install TDW's Generic File Patcher

See my tutorial post #2

sobers mep list is for his mega mod and will enable the mods contained in that list.

If you look at sobers post #1 you will see his mod list and download links.

Your other alternative is The Wolves Of Steel mega mod where you would find the similarity to GWX

For SH5 the GFP is an essential application.

Peter
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Old 06-27-15, 08:48 AM   #228
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Quote:
Originally Posted by mendesjpcrs View Post
Hi Sober, so explain me why.
The game is running normally.

I've been read topics about how to patch, but i think the topics are done like people should already how to do.

I would like a very detailed way with description and some photos, but i know that no one will do that... :/

I really miss SH3 with GWX, it was so easy to install..
I am on midnights mate , too busy .
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Old 06-27-15, 12:44 PM   #229
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Quote:
Originally Posted by THEBERBSTER View Post
Hi mendesjpcrs

Quote > Need to do something else? patch the she.exe or something more?

By this are you referring to having to install TDW's Generic File Patcher

See my tutorial post #2

sobers mep list is for his mega mod and will enable the mods contained in that list.

If you look at sobers post #1 you will see his mod list and download links.

Your other alternative is The Wolves Of Steel mega mod where you would find the similarity to GWX

For SH5 the GFP is an essential application.

Peter
Could you send me your link where you explain how to use the Generic patch?
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Old 06-27-15, 02:07 PM   #230
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Hi mendesjpcrs

SH5 <> TUTORIALS <> HOW TO DO IT <> INFORMATION <> DOWNLOAD LINKS

Tutorial post #2

Peter
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Old 07-21-15, 02:26 PM   #231
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Hey,

New to these forums and to the game.

I picked this up on steam the other week and have the same issue, progress bar will not fill up. I can sometime finish the first mission "coastal waters" and sometimes rarely but sometimes finish the second mission the supplies one. For the most part the bar refuses to fill.

If I just restart the campaign after this bug shows its face it will not fill off the start, I have to delete all saves and verify integrity through steam before i restart the campaign then it will start to fill but the bug will come back. I've done this at least 15 times since I bought this game... I just want to move on to "Happy Times" .

I did try just adding the tonnage manually to the save and it worked but after everything was completed I was at july 30th 1940 and the campaign still didn't boot me over to happy times, game went to 1fps and acted all bugged out so i had to reinstall.

I have not modded this game yet as I was just trying to learn it but i guess if its not playable I'm going to have to, the question is, does this exe patcher TDW fix this?

Sorry for the long post, ubisoft support just ticked me off with "oh you're running win8 and thats not supported."

Thanks,
ChillaSteve
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Old 07-21-15, 02:54 PM   #232
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A Warm Welcome To The Subsim Community > ChillaSteve
You Will Always Find Someone Here To Help You
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The stock game is bugged.
The tonnage bar problem is there regardless whether mods are being used or not.
As a Steam user you cannot use TDW’s Generic File Patcher (GFP) in a direct way.
There is a Steam work around available here.
Post #161 TDW’s Generic File Patcher Steam Installation Instructions By sirrawsrsalot

You also need mods that fix things as well.

See my tutorial post #35
My advice if possible is get your hands on the dvd version and then use The Wolves Of Steel mega mod

Peter
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Old 09-08-15, 12:21 PM   #233
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Hi to everyone... my first post here after years of membership in this great community !

After more than a year i got back to SH5 last week and i found for the first time the problem discussed in this thread...

After some investigation i found the cause of the problem... not the solution as i'm not a programmer but i think that's a little step worth mentioning. Beside this, the problem is not related to any MOD at all, my tests were done with the vanilla game, starting from the tutorial and from saved game campaigns... :

the campaign updates are managed by an application (called OSI) installed in the UPlay folder. This application starts with the main game and everytime a game is started from the beginning or loaded from a saved game it loads some commands dedicated to the update of the campaign and the tonnage bar as well... it seems not dependent from UPlay being online or offline nor from savegames being synchronized or not with UPlay main server (my thoughts are that Ubisoft moved those files in the UPlay folder and started using this application since the SH5 server isn't working anymore. In the previous versions of UPlay they weren't available...i'm not sure of this however).

Using the Debug viewer (found in a MOD, the UI mod from TDW if i'm not mistaken) i scanned OSI actions and after a lot of trials i found the difference between the game operating regularly and when it start bugged. It's all related to these strings :

- This one is the bugged one :

00000277 964.91510010 [3024] SH_OSI.cpp (50): SH5 online OSI Started
00000278 964.91522217 [3024] SH_OSI.cpp (68): Ready for Messages
00000279 964.91851807 [3024] orbit\helpers\DistLogBackend.cpp (51): No logbal_host specified. Distlogging disabled
00000280 965.06890869 [3024] SH_ServerOrbitProtocol.cpp (89): Got incomming connection to orbit spawn.
00000291 1172.60546875 [3024] Entities.cpp (83): Process Message:
00000292 1172.60559082 [3024] Entities.cpp (91): Init OSI user profile
00000293 1172.60571289 [3024] Entities.cpp (123): succeeded
00000294 1172.60595703 [3024] Entities.cpp (83): Process Message:
00000295 1172.60607910 [3024] Entities.cpp (94): Init OSI campaign objective
00000296 1172.60620117 [3024] Entities.cpp (123): succeeded
00000297 1196.14514160 [3024] Entities.cpp (83): Process Message:
00000298 1196.14562988 [3024] Entities.cpp (114): OSI Ping
00000299 1196.14599609 [3024] Entities.cpp (123): succeeded

As you can see there's only one string related to the user profile, nothing more...

- Here it is the correct procedure. When i found those strings loaded everything was running well, tonnage bar updated correctly and campaign also updated regularly :

00000053 63.32303238 [3604] SH_OSI.cpp (50): SH5 online OSI Started
00000054 63.32321167 [3604] SH_OSI.cpp (68): Ready for Messages
00000055 63.32634735 [3604] orbit\helpers\DistLogBackend.cpp (51): No logbal_host specified. Distlogging disabled
00000056 63.34624481 [3604] SH_ServerOrbitProtocol.cpp (89): Got incomming connection to orbit spawn.
00000066 138.39007568 [3604] Entities.cpp (83): Process Message:
00000067 138.39050293 [3604] Entities.cpp (114): OSI Ping
00000068 138.39071655 [3604] Entities.cpp (123): succeeded
00000069 139.62884521 [2880] Start Campaign Screen
00000070 318.50369263 [3604] Entities.cpp (83): Process Message:
00000071 318.50411987 [3604] Entities.cpp (91): Init OSI user profile
00000072 318.50466919 [3604] Entities.cpp (123): succeeded
00000073 318.50473022 [3604] Entities.cpp (83): Process Message:
00000074 318.50494385 [3604] Entities.cpp (94): Init OSI campaign objective
00000075 318.50500488 [3604] Entities.cpp (123): succeeded
00000076 318.50534058 [3604] Entities.cpp (83): Process Message:
00000077 318.50540161 [3604] Entities.cpp (97): Init OSI map zones
00000078 318.50546265 [3604] Entities.cpp (123): succeeded
00000079 318.50588989 [3604] Entities.cpp (83): Process Message:
00000080 318.50662231 [3604] Entities.cpp (100): Init OSI campaign named entities
00000081 318.50668335 [3604] Entities.cpp (123): succeeded
00000082 318.50701904 [3604] Entities.cpp (83): Process Message:
00000083 318.50711060 [3604] Entities.cpp (114): OSI Ping
00000084 318.50717163 [3604] Entities.cpp (123): succeeded
00000085 319.99963379 [3604] Entities.cpp (83): Process Message:
00000086 319.99969482 [3604] Entities.cpp (109): OSI Eval campaign objectives
00000087 319.99996948 [3604] Entities.cpp (123): succeeded
00000088 335.96643066 [3604] Entities.cpp (83): Process Message:
00000089 335.96673584 [3604] Entities.cpp (114): OSI Ping
00000090 335.96685791 [3604] Entities.cpp (123): succeeded

In Yellow you can find the strings related to the campaign updating and the tonnage bar filling. Each time an event occurs, such sinking a ship, the application elaborate the string "OSI Eval campaign objectives" and update everything...

As stated before, i'm not a programmer, so i don't know if anything is possible on solving this issue... the Ubisoft support admitted that there is no more people available on supporting this game thus leaving me without answers...

I just wanted to share those informations with everyone, maybe someone may find them useful... in fact, by looking at those strings in the debug viewer running, it's possible to understand immediately if the game is running fine or not, if not you just need to reload the game or to restart it (if it was the beginning of a campaign game) until those strings are displayed on the viewer (beware that more often the game starts bugged than not... ).

Sorry for the long post... hope it helps...
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Old 09-08-15, 12:37 PM   #234
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Great first post and welcome to SubSim MaMa
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Old 09-08-15, 01:06 PM   #235
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Quote:
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Great first post and welcome to SubSim MaMa
I Agree. Brilliant post

Ciao MaMa, e benvenuto su subsim

P.S: I wish TDW was here, because it seems the kind of topic he could help with ;-)
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Old 09-08-15, 01:33 PM   #236
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A Warm Welcome To The Subsim Community > MaMa
You Will Always Find Someone Here To Help You
New To Silent Hunter <> Need Help <> Click On My Thread Link.
Subsim <> How To Donate <> See The Benefits <> Support The Community
Treat Yourself To The Wolves Of Steel Mega Mod <> SH5 The Dawn Of A New Beginning
Post #24 Shaefer’s Season 2 Let's Play Silent Hunter 5 YouTube Videos
Silent Hunter III from 2005 bring your game play to 2015 with the
LIVING SILENT HUNTER III EDITION 2015 Mega Mod

Fascinating and excellent information that explains a lot to me regarding Uplay when this tonnage bar problem all of sudden started to happen.
I guess we never stood a chance.
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Old 09-08-15, 01:50 PM   #237
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Thanks to everyone for the warm welcome !

Still testing the game and this damned OSI application... if i'll find anything new i'll report back !

Thanks again !
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Old 09-08-15, 02:03 PM   #238
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Quote:
Originally Posted by MaMa View Post
Hi to everyone... my first post here after years of membership in this great community !
That's one hell of the post and really good way to start Subsim career...

And finally , we have an explanation for what is going on exactly...As always, Ubi...

If you still want to play SH5 with tonnage bar keep in mind that this "feature" is inconsistent with traditional SH campaign gamepley, probably because someone from dev team got a brilliant idea few days before game's actual release to pound in another feature which just may be appealing to new type of SH players...

For example, you can sink few neutral ships (even friendlies) and your tonnage bar will fill up, but at the same time, you'll be heavily penalized for your "work" in some important campaign files (classic SH) which are, from some reason hidden from the player (probably another "feature").

Someone will probably hate me for this but, as you can see, I'm a big opponent of tonnage bar "thing" and I'm proud to say that I even developed an addon for OHII which will completely ban this lame feature on a campaign level.

However, tonnage bar calculation could work very nice in combination with hidden progress bar in order to simulated more If/Then dependencies in the actual campaign but, since this feature is broken , we can see no benefits from it...
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Old 09-08-15, 02:53 PM   #239
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Quote:
Originally Posted by vdr1981 View Post
...tonnage bar calculation could work very nice in combination with hidden progress bar in order to simulated more If/Then dependencies in the actual campaign...


Where's TDW?
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Old 09-08-15, 04:01 PM   #240
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Quote:
However, tonnage bar calculation could work very nice in combination with hidden progress bar in order to simulated more If/Then dependencies in the actual campaign but, since this feature is broken , we can see no benefits from it...
My biggest concern at the moment is that this issue started when Ubisoft updated UPlay by including the OSI application into the game folders inside their browser.

Before that change there were no files stored in the UPlay folders and those informations were managed in a different way... now it seems that this procedure ceased to exist (giving Birth to this orrible bug... ) and this application act as a sort of emulator or a phantom server...

Despite being broken this application holds a lot of game informations (now stored locally, before they weren't accessible) and it could be a great chance to uncover an important part of the game tasks, allowing new gameplay possibilities on the game campaign for classical SH gamers and new ones alike... an expert like TDW could be of great help on that...

Quote:


Where's TDW?
However, if anyone knows how to dig those contents he would be more than welcome !

In the meantime i'll continue my search...
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