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02-01-15, 05:23 PM | #31 | |
Village Idiot
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Quote:
Say you have 100 ships with 10 SHD-objects. That's 1000 things that need checked and then ignored? What if they are not ignored but loaded into memory? And what about those 1000 ID's? Take a Unit and copy that ID for one of it's SHD- node and use it elsewhere. Does it crash?
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02-01-15, 05:42 PM | #32 | |
Village Idiot
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Quote:
Using a modded torp to recreate the mines? Moving the launch points of torps is quite easy with S3D now days.
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02-02-15, 10:00 PM | #33 |
Seasoned Skipper
Join Date: Jun 2010
Location: Mississippi
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yes this sounds like it. I do believe the other issues were working it into actually having missions where you would go lay mines and such as they did back then. but as I stated before. if your interested in making it that would be cool. if not its cool too. I was just wondering.
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02-14-15, 01:27 PM | #34 |
Village Idiot
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Spent a long 2 weeks out on the road working.
Today I'm getting the last parts imported and placed. Rear inner torpedo door is in place and the animation corrected. Rear Outer door is in process now.
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02-14-15, 01:39 PM | #35 |
Pacific Aces Dev Team
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Pics or it didnt happen
Just teasing Keep the great work maestro
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02-14-15, 03:10 PM | #36 |
Village Idiot
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Here's an early shot with all but the front torpedo doors adjusted. The rear door animations are done.
There's some UV work to do and all the Nodes for where torpedo's/bubbles/sounds/wakes/blah blah blah spawn not to mention the Turm yet. All the holes in the hull are real so if someone wants to add the water effects stuff feel free as I'd never get around to it myself.
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02-14-15, 05:53 PM | #37 |
Pacific Aces Dev Team
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Yay great one
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02-14-15, 06:13 PM | #38 |
Torpedoman
Join Date: Mar 2010
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@ Jeff-Groves
I say"oleeee" as we say in my land. This work looks good ...
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02-15-15, 05:35 AM | #39 |
Silent Hunter
Join Date: Nov 2002
Location: London. UK
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Looking really nice Jeff
Best regards. Fubar2Niner |
02-15-15, 12:20 PM | #40 |
Village Idiot
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Once I get a few more things adjusted I'll put up an early version you can check out.
It'll have a lot of things out of place and such but you still get to fire the neat rear tube. Fraps video of rear torpedo doors going up to YouTube now.
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I don't do Stupid. So don't ask. Last edited by Jeff-Groves; 02-15-15 at 02:08 PM. |
02-15-15, 02:31 PM | #41 |
Village Idiot
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Video Uploaded.
Here's an early test version you can Download. https://www.mediafire.com/?lk79guewcukiddq Front outer Torpedo doors not imported nor adjusted. Also a lot of stuff to do yet but it's enuff to see the potential. I've only tested in a single mission with the 1939 VIIB, Airship Escort.
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I don't do Stupid. So don't ask. Last edited by Jeff-Groves; 02-15-15 at 02:53 PM. |
02-15-15, 05:48 PM | #42 |
Silent Hunter
Join Date: Nov 2002
Location: London. UK
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Mein Gott.......
Bloody genius !!! Nice one Jeff. Best regards. Fubar2Niner |
02-15-15, 08:23 PM | #43 |
Torpedoman
Join Date: Mar 2010
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@ Jeff-Groves
Great job, thank you very much
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02-15-15, 08:50 PM | #44 |
Village Idiot
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Still a ton of work to do but I think it's pretty Cool.
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02-16-15, 12:03 AM | #45 |
Sea Lord
Join Date: Mar 2011
Location: In the conning tower of my VIIC scanning the sea through the periscope
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Very cool indeed!
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