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Old 01-05-09, 09:55 AM   #856
cgjimeneza
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Default PDF

Concur, there is a PDF on the history and development of TMO, interesting reading, and we owe it to Ducimus to take the time to read it.

Carlos

Quote:
Originally Posted by reallydedpoet
I believe it is from Ducimus's FF site, a PDF available for download.


RDP
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Old 01-05-09, 11:05 AM   #857
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and a PDF enclosed in the Support folder of TMO162 for your reading pleasure. Its nice to have an install with just two activated MODs in place.
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Old 01-05-09, 11:50 AM   #858
McHub532
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Default Do Multiple Specialists 'stack' ?

I have:

3 Engine Experts
2 Expert Sonarmen
and a smatering of other specialists


My question is:

Does having more than 1 expert improve the mechanics of your sub?
Is it a waste "game engine wise" to have more than 1 engine expert? More than 1 expert sonarman, etc?

I could fill my ship with a wider variety of specialists if the game doesn't care/stack skills and improve with each additional specialist.

Anyone Know?
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Old 01-05-09, 01:06 PM   #859
Wilcke
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Quote:
Originally Posted by McHub532
I have:

3 Engine Experts
2 Expert Sonarmen
and a smatering of other specialists


My question is:

Does having more than 1 expert improve the mechanics of your sub?
Is it a waste "game engine wise" to have more than 1 engine expert? More than 1 expert sonarman, etc?

I could fill my ship with a wider variety of specialists if the game doesn't care/stack skills and improve with each additional specialist.

Anyone Know?
TMO has tuned the specialists to be more realistic and not the end all to your shipboard technical problems and damages. As for filling the ship, I believe the roster is complete and the open space are there for different duties and assignments each crew member held. The folks had to work at different duty stations whilst on the boat.

Happy Hunting!
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http://www.subsim.com/radioroom/showthread.php?t=128185
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Old 01-05-09, 06:02 PM   #860
salac_78
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Default Ctd

Quote:
Originally Posted by lurker_hlb3
Quote:
Originally Posted by McHub532
Howdy all.

Kylesplanet hooked me up by burning some copies of:

REL_TriggerMaru_Overhaul_152
REL_TriggerMaruf_155_Update

I love them !!

I heard someone going on about how spectacular it was to load these on and THEN load on:

RSRDC_TMOv15_v371
RSRDC_V371_Patch 11

I downloaded these last two and tried installing them and at the point where it is loading the mission to leave port the game crashes.

I removed the patch and it still crashes.

I have to remove both RSRDC files and it works fine again.

Do I need more updatd files or is there a work around to get them to work together?

Anyone know?
You want to provide some more details like:

Start date
Task Group
Sub Type
I have the same prob,but with this mod setup:
TriggerMaru Overhaul 162 full
TMO_Stock_Gramaphone
RSRDC_TMOv162_V372
I have used 152,155 update and rsrdc v371 and patch,and havent had any probs(truth be toled i have never started my carrier in 41)
So as soon i have experianced these probs i have decided to reinstall my sh4 v 1.5 since i was sure it was some conflict(cuz i have tried a lots of mods latley and regardles of the fact that after disableing all of the mods my generic mod enablers snaphot was showing me no change compared to vanilla i decided that i cant realy lose with reinstalment)So instalation of the sh4 was going like this:Uninstall,clear regs,install1.0,restart,install ubm(namly 1,5),restart,install generic mod enabler,extract mods to temp folder,enable mods(first import via gen mod enabler and than enable),restart,play,ctd again,play again ctd,grrr,decided to ask for help
I have started my carrier on 7 dec 41,and patrol started on 8-th,and ctd happens on 8.dec 41 at exactly 21:30.Sub type is Salamon belonging to the task force 3/51/71.
I hope u guys will be able to help
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Old 01-05-09, 06:16 PM   #861
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Quote:
Originally Posted by salac_78
]I have the same prob,but with this mod setup:
TriggerMaru Overhaul 162 full
TMO_Stock_Gramaphone
RSRDC_TMOv162_V372
I have used 152,155 update and rsrdc v371 and patch,and havent had any probs(truth be toled i have never started my carrier in 41)
So as soon i have experianced these probs i have decided to reinstall my sh4 v 1.5 since i was sure it was some conflict(cuz i have tried a lots of mods latley and regardles of the fact that after disableing all of the mods my generic mod enablers snaphot was showing me no change compared to vanilla i decided that i cant realy lose with reinstalment)So instalation of the sh4 was going like this:Uninstall,clear regs,install1.0,restart,install ubm(namly 1,5),restart,install generic mod enabler,extract mods to temp folder,enable mods(first import via gen mod enabler and than enable),restart,play,ctd again,play again ctd,grrr,decided to ask for help
I have started my carrier on 7 dec 41,and patrol started on 8-th,and ctd happens on 8.dec 41 at exactly 21:30.Sub type is Salamon belonging to the task force 3/51/71.
I hope u guys will be able to help
I resolved the problem (at least on my system) by removing all mods listed above, reinstalling the mods after a reinstall of the game and then starting a new campaign. I've not had the problem since. Oh... and I installed the game under C:.. not under the default Ubisoft/Silent Hunter.... format. I was told installing under the default Programs Files (X86) directory caused problems. I've not had any problems since installing in the root directory of the harddrive.
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Old 01-05-09, 06:36 PM   #862
salac_78
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Well im glad u have figure out how to fix problem on your rig,still no joy for me.
As i said i have uninstalled sh4 and reinstall it again so campaign that i play is new.
I have started new camp this time as a tambor class at perl again in 41 and again ctd at 21:30 on 8.dec 41.Oh,almost forgot, best games i install on D always ,and previlage to be on D have had only 3 games il2 and sh 3 and 4.
So i have started again new campaign this time in 42,and so far,like with tmo 155 and rsrdc no probs.
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Old 01-05-09, 06:56 PM   #863
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I have just tryed Tmo without rsrdc and problem has dissipated so it seams it isnt Tmo issue at all,and since no one else has reported this problem it looks like it isnt an rsrdc problem as well-its my damn Pc.Looks like i have to do without rsrdc whitch is a shame cuz i just love that mod
But on the bright side mods are working without a hitch for the most

P.S:Ignore the spelling if u can
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Old 01-05-09, 09:14 PM   #864
cgjimeneza
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Quote:
Originally Posted by salac_78
I have just tryed Tmo without rsrdc and problem has dissipated so it seams it isnt Tmo issue at all,and since no one else has reported this problem it looks like it isnt an rsrdc problem as well-its my damn Pc.Looks like i have to do without rsrdc whitch is a shame cuz i just love that mod
But on the bright side mods are working without a hitch for the most

P.S:Ignore the spelling if u can
try to document clearly your problems with RSRD, and use only TMO162 and RSRD, that way you can HELP locate the problems, report this faults in the RSRD forum thread.

dont loose hope, and dont worry about your spelling, I tried to read phonetic and got it (and Im a spanish speaker, so you are OK )
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Old 01-05-09, 09:17 PM   #865
cgjimeneza
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Default If all fails

do a full uninstall, delete the save folders in C:/my documents, defrag the HD, empty the recicle bin, cross your finger, help an old lady cross the street and try again.

good luck, that helps most of the time.
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Old 01-05-09, 09:38 PM   #866
salac_78
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@cgjimeneza
unfortunatly i have done all that(read few posts up),still no joy(i just love this head banging smiley).I have good deal of experiance with mods(implementation,not creation),and other ,lets call them software changeing programs,and i have prity good picture of how they are working.I think that at 21:30 at dec 8 there is a huge spawn of ships or something like that and that that is causing ,first lock up,and than chrash(my processor is just 2 ghz)-think thats the prob.I will give it a go as soon as i get a new pc,but i suspect that all of us will be more interesanted in newest mod for sh6 than that ancient mods for old sh4:rotfl:.

Last edited by salac_78; 01-06-09 at 10:49 PM.
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Old 01-06-09, 12:30 PM   #867
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Default TMO1.6.2

Thanks Ducimus Excellent Work
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Old 01-06-09, 01:22 PM   #868
cgjimeneza
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Default dont send SH4 to pasture yet

SH4 is special, first: it runs on my PC, second I have the luck to command a great bunch of guys in subron 14, and I enjoy the exchanges with you guys on subsim.

SH5 and 6 will come sometime, but for me, day by day, give me 4 with TMO, RSRD or RFB or Monsun and Im a happy man.

Carlos


Quote:
Originally Posted by salac_78
@cgjimeneza
unfortunatly i have done all that(read few posts up),still no joy(i just love this head banging smiley).I have good deal of experiance with mods(impementation,not creation),and other ,lets call them software changeing programs,and i have prity good picture of how they are working.I think that at 21:30 at dec 8 there is a huge spawn of ships or something like that and that that is causing ,first lock up,and than chrash(my processor is just 2 ghz)-think thats the prob.I will give it a go as soon as i get a new pc,but i suspect that all of us will be more interesanted in newest mod for sh6 than that ancient mods for old sh4:rotfl:.
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Old 01-06-09, 04:05 PM   #869
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TMO 1.62 + RSRDC is a great update - there are actually ships at the sea and actually torpedoes can destroy them.
Thanks!!
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Old 01-06-09, 04:43 PM   #870
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Hey everyone! First of all I want to pile on the gratitude and admiration for everyone involved in the TMO mod, and especially for Ducimus for putting it all together!

I just had a quick question, as I don't know all of the changes that have been made, both out of just not knowing or seeing a manual (is there a thorough Readme or manual? I have read the FAQ) and also because there are SO MANY!

Anyway, with the TMO mod, is ship traffic decreased? And are the radio messages/contacts decreased as well? I was trying to compare a stock patrol to a TMO patrol, and while the TMO patrol is superior in almost every way, there seemed to be a lot more merchant, warship, and air traffic near Japan and the China Sea with the stock game. I'm not a huge history buff, so I don't know if it's accurate, but it was very immersive to be receiving regular contact reports and it just made the game feel more alive to see all the convoys and task forces and pesky planes moving around the globe.

I've read that there are fewer planes in TMO, which I can say is quite true, and makes for a better and more realistic game, for the planes are a bit more scarce but definitely more deadly, which is worth it. I did like shooting down almost 10 planes per patrol though......very satisfying.

Also, is there an environment mod included? Like the ROW or whatever? It looks so BEAUTIFUL! I kinda missed the stock look at first, but now I can't even consider going back to it!!
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