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Old 06-12-22, 04:02 PM   #1
Kapitän
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Originally Posted by Niume View Post
3. The fuel consumption is more or less realistic. For example, Type VIIC in real life the range at 10 knots would be 13700km. In the game it is 18 000 km. The range is bigger because in Silent Hunter the world is not round but flat. For example from Brest port (France) to Canada shores in our planet is around 3500 km while in the game it is 5700 km. You probably experience very low fuel consumption because you command Type IXD2 which had very big range. Which has 38141 km of range at 12 knots. If you want more information about uboat types please visit this website it has great information. https://uboat.net/types/. The feature of diesels taking damage is sadly not possible because there are no hsie patch like for Sh3.
7. It's relevant for all of the boats.
Okay, noted. Thanks!

About the ASW sensor fields: I think, I figured out how that works:
While in the Nav map view (F5) the sensor fields for ASDIC, Listening and Radar ranges are shown, it is not shown for the field of view. Probably, because it changes depending on weather and sea state. So, makes it more interesting ...

Tool Helper: I figured that one out as well. Only thing is, that the items it provides, compass etc., are all upside down, i.e., South/180° is on top ...

Radio News: I found the radio but it doesn't seem to work, i.e., pushing the ON button doesn't make any news to come on; the grammophon works just fine ...
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Old 06-12-22, 04:15 PM   #2
Mad Mardigan
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Originally Posted by Kapitän View Post
Okay, noted. Thanks!

About the ASW sensor fields: I think, I figured out how that works:
While in the Nav map view (F5) the sensor fields for ASDIC, Listening and Radar ranges are shown, it is not shown for the field of view. Probably, because it changes depending on weather and sea state. So, makes it more interesting ...

Tool Helper: I figured that one out as well. Only thing is, that the items it provides, compass etc., are all upside down, i.e., South/180° is on top ...

Radio News: I found the radio but it doesn't seem to work, i.e., pushing the ON button doesn't make any news to come on; the grammophon works just fine ...
Tool Helper: I figured that one out as well. Only thing is, that the items it provides, compass etc., are all upside down, i.e., South/180° is on top ... This is, so that when you go to plot out a targets course... it matches with it's figured out or known heading...


Say target's course is ohh.... heading of 020...

click on the spot of the marker for that target ship & move the compass out ahead... then look at the lower 1/2 of the readout on it, until you see the 20 degree bearing mark... line that up & move it out as far as you need to... for the length of travel it would go in say... 8 hours... which would translate to around... 64 nm if the target's known speed is say... 8 kts. These figures here, used as a basic set of figures for explanatory purposes...


Hope this brief explanation... helps understand not only the compass bearing marks, but how to use it to plat out distance a target travels x target's known speed computational figures for distance it'll travel, too.

That same info about the upside down bearing marks on not only the compass, but other tools, applies as well... by the way.








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Old 06-13-22, 04:57 AM   #3
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Originally Posted by Mad Mardigan View Post
Tool Helper: I figured that one out as well. Only thing is, that the items it provides, compass etc., are all upside down, i.e., South/180° is on top ... This is, so that when you go to plot out a targets course... it matches with it's figured out or known heading...


Say target's course is ohh.... heading of 020...

click on the spot of the marker for that target ship & move the compass out ahead... then look at the lower 1/2 of the readout on it, until you see the 20 degree bearing mark... line that up & move it out as far as you need to... for the length of travel it would go in say... 8 hours... which would translate to around... 64 nm if the target's known speed is say... 8 kts. These figures here, used as a basic set of figures for explanatory purposes...


Hope this brief explanation... helps understand not only the compass bearing marks, but how to use it to plat out distance a target travels x target's known speed computational figures for distance it'll travel, too.

That same info about the upside down bearing marks on not only the compass, but other tools, applies as well... by the way.








M. M.
Okay, thanks ... I'll give that a try ...
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