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Old 04-09-09, 10:58 AM   #1
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Join Date: Apr 2005
Location: patrolling CN-69
Posts: 244
Downloads: 181
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Default [HELP] Maya Intercept remaking

Hi everybody,

i just started (24H ago) to use the mission editor, and i was making some additions to this single mission that comes with the Maya Class CA 1.2mod.
I thought the basic mission was great but i didn't liked the abundance of small vessels and i wanted to make it more fun with heavier units for USA and some extra LC for JAPs...

Here's my mission .MIS file, because i don't know why but it keeps crashing minutes after the mission start. It should be at the same time when a us dive bombers force comes from the north as it should be launched by the US task force carrier.

It's just a supposition btw...and i thought to post here the mission file to see if somebody can help. And YES i checked the validate mission tool!

Sorry i can't post attachements...
Code:
[Mission]
MissionType=0
MissionDataType=0
MultiMissionType=0
Year=1942
Month=6
Day=1
Hour=7
Minute=30
Fog=0
FogRand=0
Clouds=0
CloudsRand=0
Precip=0
PrecipRand=0
WindHeading=90
WindSpeed=12.000000
WindRand=0
WeatherRndInterval=5
SeaType=0
[Group 1]
GroupName=Cruiser
CommandUnitName= _JP CA Mogami#1
Category=0
RandStartRadius=0.000000
DeleteOnLastWaypoint=true
EvolveFromEntryDate=false
[Group 1.Unit 1]
Name= _JP CA Mogami#1
Class=CAMogami
Type=7
Origin=Japan
Side=2
Commander=0
CargoExt=-1
CargoInt=-1
CfgDate=19380101
DeleteOnLastWaypoint=true
DockedShip=false
GameEntryDate=19380101
GameEntryTime=0
GameExitDate=19451201
GameExitTime=0
EvolveFromEntryDate=false
Long=17502954.000000
Lat=1829310.000000
Height=0.000000
Heading=38.610008
Speed=20.000000
CrewRating=3
DelayMin=0
ReportPosMin=-1
ReportPosProbability=100
SecondsUntilReport=-2.462462
HighPrioContact=false
RandStartRadius=0.000000
TacticalUnit=false
AvailStartDate=19380101
AvailEndDate=19451231
NextWP=0
[Group 1.Unit 1.Waypoint 1]
Speed=15.000000
Radius=0.000000
Loop=-1
LoopProbability=100
Long=17514708.000000
Lat=1844375.000000
Height=0.000000
[Group 1.Unit 1.Waypoint 2]
Speed=15.000000
Radius=0.000000
Loop=-1
LoopProbability=100
Long=17521908.000000
Lat=1848502.000000
Height=0.000000
[Group 1.Unit 1.Waypoint 3]
Speed=15.000000
Radius=0.000000
Loop=-1
LoopProbability=100
Long=17531158.000000
Lat=1849352.000000
Height=0.000000
[Group 1.Unit 1.Waypoint 4]
Speed=15.000000
Radius=0.000000
Loop=-1
LoopProbability=100
Long=17547908.000000
Lat=1848302.000000
Height=0.000000
[Group 1.Unit 1.Waypoint 5]
Speed=15.000000
Radius=0.000000
Loop=-1
LoopProbability=100
Long=17538008.000000
Lat=1832252.000000
Height=0.000000
[Group 1.Unit 1.Waypoint 6]
Speed=15.000000
Radius=0.000000
Loop=-1
LoopProbability=100
Long=17500788.000000
Lat=1831232.000000
Height=0.000000
[Group 1.Unit 2]
Name= _JP CL Naka#1
Class=CLNaka
Type=6
Origin=Japan
Side=2
Commander=0
CargoExt=-1
CargoInt=-1
CfgDate=19380101
DeleteOnLastWaypoint=true
DockedShip=false
GameEntryDate=19380101
GameEntryTime=0
GameExitDate=19451231
GameExitTime=0
EvolveFromEntryDate=false
Long=17504302.000000
Lat=1831010.875000
Height=0.000000
Heading=38.610008
Speed=20.000000
CrewRating=3
DelayMin=0
ReportPosMin=-1
ReportPosProbability=100
SecondsUntilReport=-28.048048
HighPrioContact=false
RandStartRadius=0.000000
TacticalUnit=false
AvailStartDate=19380101
AvailEndDate=19451231
[Group 1.Unit 3]
Name= _JP DD Mutsuki#1
Class=DDMutsuki
Type=4
Origin=Japan
Side=2
Commander=0
CargoExt=-1
CargoInt=-1
CfgDate=19380101
DeleteOnLastWaypoint=true
DockedShip=false
GameEntryDate=19380101
GameEntryTime=0
GameExitDate=19451231
GameExitTime=0
EvolveFromEntryDate=false
Long=17501946.000000
Lat=1825872.625000
Height=0.000000
Heading=38.610008
Speed=20.000000
CrewRating=3
DelayMin=0
ReportPosMin=-1
ReportPosProbability=100
SecondsUntilReport=-20.060061
HighPrioContact=false
RandStartRadius=0.000000
TacticalUnit=false
AvailStartDate=19380101
AvailEndDate=19451231
[Group 1.Unit 4]
Name= _JP DD Minekaze#1
Class=DDMinekaze
Type=4
Origin=Japan
Side=2
Commander=0
CargoExt=-1
CargoInt=-1
CfgDate=19380101
DeleteOnLastWaypoint=true
DockedShip=false
GameEntryDate=19380101
GameEntryTime=0
GameExitDate=19451231
GameExitTime=0
EvolveFromEntryDate=false
Long=17501266.000000
Lat=1830869.750000
Height=0.000000
Heading=38.610008
Speed=20.000000
CrewRating=4
DelayMin=0
ReportPosMin=-1
ReportPosProbability=100
SecondsUntilReport=-30.030029
HighPrioContact=false
RandStartRadius=0.000000
TacticalUnit=false
AvailStartDate=19380101
AvailEndDate=19451231
[Group 1.Unit 5]
Name= _JP DD Fubuki#1
Class=DDFubuki
Type=4
Origin=Japan
Side=2
Commander=0
CargoExt=-1
CargoInt=-1
CfgDate=19380101
DeleteOnLastWaypoint=true
DockedShip=false
GameEntryDate=19380101
GameEntryTime=0
GameExitDate=19451231
GameExitTime=0
EvolveFromEntryDate=false
Long=17505508.000000
Lat=1832479.500000
Height=0.000000
Heading=38.610008
Speed=20.000000
CrewRating=3
DelayMin=0
ReportPosMin=-1
ReportPosProbability=100
SecondsUntilReport=-10.150150
HighPrioContact=false
RandStartRadius=0.000000
TacticalUnit=false
AvailStartDate=19380101
AvailEndDate=19451231
[Group 1.Unit 6]
Name= _JP DD Fubuki#3
Class=DDFubuki
Type=4
Origin=Japan
Side=2
Commander=0
CargoExt=-1
CargoInt=-1
CfgDate=19380101
DeleteOnLastWaypoint=true
DockedShip=false
GameEntryDate=19380101
GameEntryTime=0
GameExitDate=19451231
GameExitTime=0
EvolveFromEntryDate=false
Long=17505940.000000
Lat=1833030.000000
Height=0.000000
Heading=38.610008
Speed=20.000000
CrewRating=3
DelayMin=0
ReportPosMin=-1
ReportPosProbability=100
SecondsUntilReport=-21.501501
HighPrioContact=false
RandStartRadius=0.000000
TacticalUnit=false
AvailStartDate=19380101
AvailEndDate=19451231
[Group 1.Unit 7]
Name= _JP DD Fubuki#2
Class=DDFubuki
Type=4
Origin=Japan
Side=2
Commander=0
CargoExt=-1
CargoInt=-1
CfgDate=19380101
DeleteOnLastWaypoint=true
DockedShip=false
GameEntryDate=19380101
GameEntryTime=0
GameExitDate=19451231
GameExitTime=0
EvolveFromEntryDate=false
Long=17505700.000000
Lat=1832730.000000
Height=0.000000
Heading=38.610008
Speed=20.000000
CrewRating=3
DelayMin=0
ReportPosMin=-1
ReportPosProbability=100
SecondsUntilReport=-57.777775
HighPrioContact=false
RandStartRadius=0.000000
TacticalUnit=false
AvailStartDate=19380101
AvailEndDate=19451231
[Group 1.Unit 8]
Name= _JP DD Minekaze#2
Class=DDMinekaze
Type=4
Origin=Japan
Side=2
Commander=0
CargoExt=-1
CargoInt=-1
CfgDate=19380101
DeleteOnLastWaypoint=true
DockedShip=false
GameEntryDate=19380101
GameEntryTime=0
GameExitDate=19451231
GameExitTime=0
EvolveFromEntryDate=false
Long=17499650.000000
Lat=1827810.000000
Height=0.000000
Heading=38.610008
Speed=20.000000
CrewRating=4
DelayMin=0
ReportPosMin=-1
ReportPosProbability=100
SecondsUntilReport=-30.030029
HighPrioContact=false
RandStartRadius=0.000000
TacticalUnit=false
AvailStartDate=19380101
AvailEndDate=19451231
[Group 1.Unit 9]
Name= _JP DD Mutsuki#2
Class=DDMutsuki
Type=4
Origin=Japan
Side=2
Commander=0
CargoExt=-1
CargoInt=-1
CfgDate=19380101
DeleteOnLastWaypoint=true
DockedShip=false
GameEntryDate=19380101
GameEntryTime=0
GameExitDate=19451231
GameExitTime=0
EvolveFromEntryDate=false
Long=17504740.000000
Lat=1827890.000000
Height=0.000000
Heading=38.610008
Speed=20.000000
CrewRating=3
DelayMin=0
ReportPosMin=-1
ReportPosProbability=100
SecondsUntilReport=-20.060061
HighPrioContact=false
RandStartRadius=0.000000
TacticalUnit=false
AvailStartDate=19380101
AvailEndDate=19451231
[Group 1.Unit 10]
Name= _JP CL Kuma#1
Class=CLKuma
Type=6
Origin=Japan
Side=2
Commander=0
CargoExt=-1
CargoInt=-1
CfgDate=19380101
DeleteOnLastWaypoint=true
DockedShip=false
GameEntryDate=19380101
GameEntryTime=0
GameExitDate=19451231
GameExitTime=0
EvolveFromEntryDate=false
Long=17503944.000000
Lat=1830540.000000
Height=0.000000
Heading=38.610008
Speed=20.000000
CrewRating=3
DelayMin=0
ReportPosMin=-1
ReportPosProbability=100
SecondsUntilReport=-8.708709
HighPrioContact=false
RandStartRadius=0.000000
TacticalUnit=false
AvailStartDate=19380101
AvailEndDate=19451231
[Group 1.Unit 11]
Name= _JP CA Takao#1
Class=CATakao
Type=7
Origin=Japan
Side=2
Commander=0
CargoExt=-1
CargoInt=-1
CfgDate=19380101
DeleteOnLastWaypoint=true
DockedShip=false
GameEntryDate=19380101
GameEntryTime=0
GameExitDate=19451201
GameExitTime=0
EvolveFromEntryDate=false
Long=17503550.000000
Lat=1830045.000000
Height=0.000000
Heading=38.610001
Speed=20.000000
CrewRating=3
DelayMin=0
ReportPosMin=-1
ReportPosProbability=100
SecondsUntilReport=-49.669670
HighPrioContact=false
RandStartRadius=0.000000
TacticalUnit=false
AvailStartDate=19380101
AvailEndDate=19451231
[Group 1.Unit 12]
Name= _JP DD Mutsuki#3
Class=DDMutsuki
Type=4
Origin=Japan
Side=2
Commander=0
CargoExt=-1
CargoInt=-1
CfgDate=19380101
DeleteOnLastWaypoint=true
DockedShip=false
GameEntryDate=19380101
GameEntryTime=0
GameExitDate=19451231
GameExitTime=0
EvolveFromEntryDate=false
Long=17506630.000000
Lat=1830240.000000
Height=0.000000
Heading=38.610008
Speed=20.000000
CrewRating=3
DelayMin=0
ReportPosMin=-1
ReportPosProbability=100
SecondsUntilReport=-20.060061
HighPrioContact=false
RandStartRadius=0.000000
TacticalUnit=false
AvailStartDate=19380101
AvailEndDate=19451231
[Group 1.Unit 13]
Name= _JP DD Minekaze#3
Class=DDMinekaze
Type=4
Origin=Japan
Side=2
Commander=0
CargoExt=-1
CargoInt=-1
CfgDate=19380101
DeleteOnLastWaypoint=true
DockedShip=false
GameEntryDate=19380101
GameEntryTime=0
GameExitDate=19451231
GameExitTime=0
EvolveFromEntryDate=false
Long=17502880.000000
Lat=1832720.000000
Height=0.000000
Heading=38.610008
Speed=20.000000
CrewRating=4
DelayMin=0
ReportPosMin=-1
ReportPosProbability=100
SecondsUntilReport=-30.030029
HighPrioContact=false
RandStartRadius=0.000000
TacticalUnit=false
AvailStartDate=19380101
AvailEndDate=19451231
[Group 1.Unit 14]
Name= _JP CA Furutaka#1
Class=CAFurutaka
Type=7
Origin=Japan
Side=2
Commander=0
CargoExt=-1
CargoInt=-1
CfgDate=19380101
DeleteOnLastWaypoint=true
DockedShip=false
GameEntryDate=19380101
GameEntryTime=0
GameExitDate=19421011
GameExitTime=0
EvolveFromEntryDate=false
Long=17502470.000000
Lat=1828780.000000
Height=0.000000
Heading=38.610001
Speed=20.000000
CrewRating=3
DelayMin=0
ReportPosMin=-1
ReportPosProbability=100
SecondsUntilReport=-49.669670
HighPrioContact=false
RandStartRadius=0.000000
TacticalUnit=false
AvailStartDate=19380101
AvailEndDate=19451231
[Group 2]
GroupName=US cruisers
CommandUnitName= _US CL Cleveland#2
Category=0
RandStartRadius=0.000000
DeleteOnLastWaypoint=true
EvolveFromEntryDate=false
[Group 2.Unit 1]
Name= _US CL Cleveland#2
Class=CLCleveland
Type=6
Origin=American
Side=1
Commander=0
CargoExt=-1
CargoInt=-1
CfgDate=19420601
DeleteOnLastWaypoint=true
DockedShip=false
GameEntryDate=19420615
GameEntryTime=0
GameExitDate=19451231
GameExitTime=0
EvolveFromEntryDate=false
Long=17547730.000000
Lat=1843960.000000
Height=0.000000
Heading=277.459503
Speed=13.000000
CrewRating=3
DelayMin=0
ReportPosMin=-1
ReportPosProbability=100
SecondsUntilReport=-56.576576
HighPrioContact=false
RandStartRadius=0.000000
TacticalUnit=false
AvailStartDate=19380101
AvailEndDate=19451231
NextWP=0
[Group 2.Unit 1.Waypoint 1]
Speed=13.000000
Radius=0.000000
Loop=-1
LoopProbability=100
Long=17044010.000000
Lat=1909340.000000
Height=0.000000
[Group 2.Unit 1.Waypoint 2]
Speed=13.000000
Radius=0.000000
Loop=-1
LoopProbability=100
Long=17052010.000000
Lat=2551340.000000
Height=0.000000
[Group 2.Unit 2]
Name= _US DD Clemson#1
Class=DDClemson
Type=4
Origin=American
Side=0
Commander=0
CargoExt=-1
CargoInt=-1
CfgDate=19380101
DeleteOnLastWaypoint=true
DockedShip=false
GameEntryDate=19420615
GameEntryTime=0
GameExitDate=19451231
GameExitTime=0
EvolveFromEntryDate=false
Long=17543952.000000
Lat=1842012.750000
Height=0.000000
Heading=277.459503
Speed=13.000000
CrewRating=3
DelayMin=0
ReportPosMin=-1
ReportPosProbability=100
SecondsUntilReport=-49.669670
HighPrioContact=false
RandStartRadius=0.000000
TacticalUnit=false
AvailStartDate=19380101
AvailEndDate=19451231
[Group 2.Unit 3]
Name= _US DD Clemson#2
Class=DDClemson
Type=4
Origin=American
Side=0
Commander=0
CargoExt=-1
CargoInt=-1
CfgDate=19380101
DeleteOnLastWaypoint=true
DockedShip=false
GameEntryDate=19420615
GameEntryTime=0
GameExitDate=19451231
GameExitTime=0
EvolveFromEntryDate=false
Long=17552828.000000
Lat=1843273.875000
Height=0.000000
Heading=277.459503
Speed=13.000000
CrewRating=3
DelayMin=0
ReportPosMin=-1
ReportPosProbability=100
SecondsUntilReport=-26.186186
HighPrioContact=false
RandStartRadius=0.000000
TacticalUnit=false
AvailStartDate=19380101
AvailEndDate=19451231
[Group 2.Unit 4]
Name= _US DD Clemson#3
Class=DDClemson
Type=4
Origin=American
Side=0
Commander=0
CargoExt=-1
CargoInt=-1
CfgDate=19380101
DeleteOnLastWaypoint=true
DockedShip=false
GameEntryDate=19420615
GameEntryTime=0
GameExitDate=19451231
GameExitTime=0
EvolveFromEntryDate=false
Long=17550684.000000
Lat=1841120.500000
Height=0.000000
Heading=277.459503
Speed=13.000000
CrewRating=3
DelayMin=0
ReportPosMin=-1
ReportPosProbability=100
SecondsUntilReport=-23.483484
HighPrioContact=false
RandStartRadius=0.000000
TacticalUnit=false
AvailStartDate=19380101
AvailEndDate=19451231
[Group 2.Unit 5]
Name= _US DD Clemson#4
Class=DDClemson
Type=4
Origin=American
Side=0
Commander=0
CargoExt=-1
CargoInt=-1
CfgDate=19380101
DeleteOnLastWaypoint=true
DockedShip=false
GameEntryDate=19420615
GameEntryTime=0
GameExitDate=19451231
GameExitTime=0
EvolveFromEntryDate=false
Long=17546606.000000
Lat=1839483.000000
Height=0.000000
Heading=277.459503
Speed=13.000000
CrewRating=3
DelayMin=0
ReportPosMin=-1
ReportPosProbability=100
SecondsUntilReport=-36.276276
HighPrioContact=false
RandStartRadius=0.000000
TacticalUnit=false
AvailStartDate=19380101
AvailEndDate=19451231
[Group 2.Unit 6]
Name= _US DD Fletcher#1
Class=DDFletcher
Type=4
Origin=American
Side=1
Commander=0
CargoExt=-1
CargoInt=-1
CfgDate=19420201
DeleteOnLastWaypoint=true
DockedShip=false
GameEntryDate=19420615
GameEntryTime=0
GameExitDate=19451231
GameExitTime=0
EvolveFromEntryDate=false
Long=17542312.000000
Lat=1844647.625000
Height=0.000000
Heading=277.459503
Speed=13.000000
CrewRating=3
DelayMin=0
ReportPosMin=-1
ReportPosProbability=100
SecondsUntilReport=-54.174175
HighPrioContact=false
RandStartRadius=0.000000
TacticalUnit=false
AvailStartDate=19380101
AvailEndDate=19451231
[Group 2.Unit 7]
Name= _US DD Fletcher#2
Class=DDFletcher
Type=4
Origin=American
Side=1
Commander=0
CargoExt=-1
CargoInt=-1
CfgDate=19420201
DeleteOnLastWaypoint=true
DockedShip=false
GameEntryDate=19420615
GameEntryTime=0
GameExitDate=19451231
GameExitTime=0
EvolveFromEntryDate=false
Long=17542836.000000
Lat=1844566.500000
Height=0.000000
Heading=277.459503
Speed=13.000000
CrewRating=3
DelayMin=0
ReportPosMin=-1
ReportPosProbability=100
SecondsUntilReport=-9.189189
HighPrioContact=false
RandStartRadius=0.000000
TacticalUnit=false
AvailStartDate=19380101
AvailEndDate=19451231
[Group 2.Unit 8]
Name= _US DD Fletcher#3
Class=DDFletcher
Type=4
Origin=American
Side=1
Commander=0
CargoExt=-1
CargoInt=-1
CfgDate=19420201
DeleteOnLastWaypoint=true
DockedShip=false
GameEntryDate=19420615
GameEntryTime=0
GameExitDate=19451231
GameExitTime=0
EvolveFromEntryDate=false
Long=17543278.000000
Lat=1844519.875000
Height=0.000000
Heading=277.459503
Speed=13.000000
CrewRating=3
DelayMin=0
ReportPosMin=-1
ReportPosProbability=100
SecondsUntilReport=-17.537539
HighPrioContact=false
RandStartRadius=0.000000
TacticalUnit=false
AvailStartDate=19380101
AvailEndDate=19451231
[Group 2.Unit 9]
Name= _US DD Fletcher#4
Class=DDFletcher
Type=4
Origin=American
Side=1
Commander=0
CargoExt=-1
CargoInt=-1
CfgDate=19420201
DeleteOnLastWaypoint=true
DockedShip=false
GameEntryDate=19420615
GameEntryTime=0
GameExitDate=19451231
GameExitTime=0
EvolveFromEntryDate=false
Long=17541778.000000
Lat=1844717.375000
Height=0.000000
Heading=277.459503
Speed=13.000000
CrewRating=3
DelayMin=0
ReportPosMin=-1
ReportPosProbability=100
SecondsUntilReport=-22.942942
HighPrioContact=false
RandStartRadius=0.000000
TacticalUnit=false
AvailStartDate=19380101
AvailEndDate=19451231
[Group 2.Unit 10]
Name= _US BB Tennessee (Early War)#1
Class=BBTennesseeEarly
Type=11
Origin=American
Side=0
Commander=0
CargoExt=-1
CargoInt=-1
CfgDate=19380101
DeleteOnLastWaypoint=true
DockedShip=false
GameEntryDate=19420615
GameEntryTime=0
GameExitDate=19420901
GameExitTime=0
EvolveFromEntryDate=false
Long=17548506.000000
Lat=1843855.125000
Height=0.000000
Heading=277.459503
Speed=13.000000
CrewRating=3
DelayMin=0
ReportPosMin=-1
ReportPosProbability=100
SecondsUntilReport=-25.285284
HighPrioContact=false
RandStartRadius=0.000000
TacticalUnit=false
AvailStartDate=19380101
AvailEndDate=19451231
[Group 2.Unit 11]
Name= _US CL Omaha#1
Class=CLOmaha
Type=6
Origin=American
Side=0
Commander=0
CargoExt=-1
CargoInt=-1
CfgDate=19380101
DeleteOnLastWaypoint=true
DockedShip=false
GameEntryDate=19420615
GameEntryTime=0
GameExitDate=19451231
GameExitTime=0
EvolveFromEntryDate=false
Long=17549282.000000
Lat=1843750.250000
Height=0.000000
Heading=277.459503
Speed=13.000000
CrewRating=3
DelayMin=0
ReportPosMin=-1
ReportPosProbability=100
SecondsUntilReport=-43.003002
HighPrioContact=false
RandStartRadius=0.000000
TacticalUnit=false
AvailStartDate=19380101
AvailEndDate=19451231
[Group 2.Unit 12]
Name= _US CA Northampton#1
Class=CANorthampton
Type=7
Origin=American
Side=0
Commander=0
CargoExt=-1
CargoInt=-1
CfgDate=19380101
DeleteOnLastWaypoint=true
DockedShip=false
GameEntryDate=19420615
GameEntryTime=0
GameExitDate=19451231
GameExitTime=0
EvolveFromEntryDate=false
Long=17546548.000000
Lat=1844110.125000
Height=0.000000
Heading=277.459503
Speed=13.000000
CrewRating=3
DelayMin=0
ReportPosMin=-1
ReportPosProbability=100
SecondsUntilReport=-43.123123
HighPrioContact=false
RandStartRadius=0.000000
TacticalUnit=false
AvailStartDate=19380101
AvailEndDate=19451231
[Unit 1]
Name= _IJN CA Maya II#1
Class=CAMaya_II
Type=200
Origin=Japan
Side=2
Commander=1
CargoExt=-1
CargoInt=-1
CfgDate=19380101
DeleteOnLastWaypoint=true
DockedShip=false
GameEntryDate=19380101
GameEntryTime=0
GameExitDate=19451201
GameExitTime=0
EvolveFromEntryDate=false
Long=17501948.000000
Lat=1828152.000000
Height=0.000000
Heading=31.233282
Speed=5.000000
CrewRating=4
DelayMin=0
ReportPosMin=-1
ReportPosProbability=100
SecondsUntilReport=-57.717716
HighPrioContact=false
RandStartRadius=0.000000
TacticalUnit=false
AvailStartDate=19380101
AvailEndDate=19451231
NextWP=0
[Unit 1.Waypoint 1]
Speed=5.000000
Radius=0.000000
Loop=-1
LoopProbability=100
Long=17514448.000000
Lat=1844032.000000
Height=0.000000
[Objective 1]
ObjName=Sink Warships
Obj=2
ObjType=0
RenownAwarded=500
Tonnage=20000
TonnageType=2
[Trigger 1]
TrigName=contact
Type=1
Time=0
[Event 1]
EventName=Contact
Type=3
TriggersNo=1
Trigger1=contact
Inst= _IJN CA Maya II#1
IntTarget=1
ErrorRadius=100.000000
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