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11-30-21, 11:38 AM | #1 |
CTD - it's not just a job
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The conn then is taken as a 2nd platform, I guess... If you have two AA guns on the conn, are you able to switch between the two then, or are you restricted to just the one?
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11-30-21, 02:55 PM | #2 | |
Navy Seal
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Yes, can switch to the station view for all guns, even when they are not "active" (no AI crew manning, not at GQ, or guns not ordered manned on the orders bar) but if not "active" then cant load or fire. Once "active", can fire them, switch back and forth. Basically, the AA guns become linked to the main deck gun. The AA gun orders on the order bar at bottom of screen become useless. Kind of a pain and wish had individual control with them being multi purpose, but do not and not sure how to make it so. However, the gunfire they can lay down really is great. The combined fire really cuts through the fishing boats lol and can save deck gun ammo and can save deck gun ammo for larger targets. Plus if find sub in bad situation on surface in night surface attack or have to surface due to damage, gives player some fighting chance to have AI firing at them instead of just sitting their waiting for player to fire. |
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11-30-21, 03:29 PM | #3 |
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Join Date: Feb 2016
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time keeps chugging
my time compression keeps chugging along when I get a contact. At first I thought OK maybe they are friendly, but determined it keeps chugging for any contact, and if your compressed at 512 you can leave the area before you can react. Did my down load miss something?
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Gandyrail the Pelican Retired: engineer railroad construction and maintenance |
11-30-21, 05:28 PM | #4 | |
Navy Seal
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Well, that is just one of those SH 4 things I believe. I typically transit at 1056x time to and from patrol area, and 512 or less when close to and in patrol area. Typically at 512 will not miss the contacts. TMO uses stock time compression. Things can happen too fast for player sub sensors to catch one another and high TC will foul up weather and eventually the time of day, sunsets, dawn etc. Typically will slow down for enemy contacts, friendlies and neutrals not so much. From C:/UBI/CFG/Main [TIME COMPRESSION] TimeStop=0 RealTime=1 LandProximity=4 CriticalDamage=1 CrewEfficiency=128;1 AirEnemyDetected=1 SoundEffects=2 CharacterAnim=4 EnemyDetected=8 RadioReport=8 Particles=8 PrayState=8 HunterState=32 3DRender=32 Maximum=8192 |
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11-30-21, 06:45 PM | #5 | |
Admiral
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Am including the base "[TIME COMPRESSION]" settings, that I have in each & every one of My, 9 mod sets I have... would be 10, but... am going through that set to make sure everything is there, before... I go for setting that 1 up. (Soviet Waterways SH4 mod set... would be # 10 ) [TIME COMPRESSION] TimeStop=0 RealTime=1 LandProximity=8 CriticalDamage=1 CrewEfficiency=128;1 AirEnemyDetected=1 SoundEffects=2 CharacterAnim=4 EnemyDetected=1 RadioReport=1 Particles=64 PrayState=256 HunterState=256 3DRender=32 Maximum=512 My issue that, I'm running into... is I go for 512 TC, am expecting it to dead stop, once 512 TC is reached, but.. it's not.. it keeps on racking up. Is to the point, I have to keep My eye on the TC indicator & stop hitting the time compression increase key ( which is either "+" or "num. key +". Weirdly enough... reducing or pausing, no issues there... decreasing TC, soon as it hits pause, it dead stops. Issue 2, is as with gandyrail there & what they are experiencing... on coming across other ships (including air targets... regardless of IFF status... ) sub, keeps chugging along when I am set to get hauled back to 1 TC. When it comes to land or radio message, however... as seen above, I get hauled out of high TC & back to 1 TC. Am at a loss as to why it is doing that... is driving Me... insane. Ugh. M. M. side note: your TMOverhauled v2.5 set, Bubblehead1980... is NOT one of those, 2 or 3 mod sets that have this issue... I am, using that same [TIME COMPRESSION] set up in it &... is working b..e..a.. utiful... in it, though.
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11-30-21, 09:41 PM | #6 |
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Join Date: Feb 2016
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time keeps chugging
Correct, the game drops to TC 1:1 when I get a radio message. It also drops to a I think 1:8 when in shallow water. I wonder if TC slows down if I encounter SH4 stock ships that have not been modded? I have not played enough yet to know ... The time chugs along no matter what compression I use I travel at 512 or in the 1000's. In the patrol area no more than 256 which does not go to 1:1 either.
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Gandyrail the Pelican Retired: engineer railroad construction and maintenance |
11-30-21, 09:43 PM | #7 |
Silent Hunter
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you had better make it 1024x, If you make it 1056, you risk a CTD.
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there are only two things in the world: submarines and targets. Fortis et stabilis et fidelis, semper ------------------------------------------------------------ Silent Hunter 4 1.5 Gold Edition on CDROM LAA enabled Dell XPS with 32 GB Ram running Win10 |
12-01-21, 05:30 AM | #8 |
Navy Seal
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