SUBSIM Radio Room Forums



SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997

Go Back   SUBSIM Radio Room Forums > Silent Hunter 3 - 4 - 5 > SH4 Mods Workshop
Forget password? Reset here

Reply
 
Thread Tools Display Modes
Old 11-30-21, 11:38 AM   #1
propbeanie
CTD - it's not just a job
 
propbeanie's Avatar
 
Join Date: May 2016
Location: One hour from Music City USA!
Posts: 9,784
Downloads: 444
Uploads: 2


Default

The conn then is taken as a 2nd platform, I guess... If you have two AA guns on the conn, are you able to switch between the two then, or are you restricted to just the one?
__________________

"...and bollocks to the naysayer/s" - Jimbuna
propbeanie is offline   Reply With Quote
Old 11-30-21, 02:55 PM   #2
Bubblehead1980
Navy Seal
 
Join Date: Apr 2009
Location: Florida USA
Posts: 6,922
Downloads: 550
Uploads: 42


Default

Quote:
Originally Posted by propbeanie View Post
The conn then is taken as a 2nd platform, I guess... If you have two AA guns on the conn, are you able to switch between the two then, or are you restricted to just the one?

Yes, can switch to the station view for all guns, even when they are not "active" (no AI crew manning, not at GQ, or guns not ordered manned on the orders bar) but if not "active" then cant load or fire. Once "active", can fire them, switch back and forth. Basically, the AA guns become linked to the main deck gun. The AA gun orders on the order bar at bottom of screen become useless.

Kind of a pain and wish had individual control with them being multi purpose, but do not and not sure how to make it so. However, the gunfire they can lay down really is great. The combined fire really cuts through the fishing boats lol and can save deck gun ammo and can save deck gun ammo for larger targets. Plus if find sub in bad situation on surface in night surface attack or have to surface due to damage, gives player some fighting chance to have AI firing at them instead of just sitting their waiting for player to fire.
Bubblehead1980 is offline   Reply With Quote
Old 11-30-21, 03:29 PM   #3
gandyrail
Watch
 
Join Date: Feb 2016
Posts: 24
Downloads: 117
Uploads: 0
Default time keeps chugging

my time compression keeps chugging along when I get a contact. At first I thought OK maybe they are friendly, but determined it keeps chugging for any contact, and if your compressed at 512 you can leave the area before you can react. Did my down load miss something?
__________________
Gandyrail the Pelican
Retired: engineer railroad construction and maintenance
gandyrail is offline   Reply With Quote
Old 11-30-21, 05:28 PM   #4
Bubblehead1980
Navy Seal
 
Join Date: Apr 2009
Location: Florida USA
Posts: 6,922
Downloads: 550
Uploads: 42


Default

Quote:
Originally Posted by gandyrail View Post
my time compression keeps chugging along when I get a contact. At first I thought OK maybe they are friendly, but determined it keeps chugging for any contact, and if your compressed at 512 you can leave the area before you can react. Did my down load miss something?

Well, that is just one of those SH 4 things I believe. I typically transit at 1056x time to and from patrol area, and 512 or less when close to and in patrol area. Typically at 512 will not miss the contacts. TMO uses stock time compression. Things can happen too fast for player sub sensors to catch one another and high TC will foul up weather and eventually the time of day, sunsets, dawn etc.

Typically will slow down for enemy contacts, friendlies and neutrals not so much.

From C:/UBI/CFG/Main

[TIME COMPRESSION]
TimeStop=0
RealTime=1
LandProximity=4
CriticalDamage=1
CrewEfficiency=128;1
AirEnemyDetected=1
SoundEffects=2
CharacterAnim=4
EnemyDetected=8
RadioReport=8
Particles=8
PrayState=8
HunterState=32
3DRender=32
Maximum=8192
Bubblehead1980 is offline   Reply With Quote
Old 11-30-21, 06:45 PM   #5
Mad Mardigan
Admiral
 
Mad Mardigan's Avatar
 
Join Date: Sep 2016
Location: Grand Rapids, Mi.
Posts: 2,327
Downloads: 491
Uploads: 0


radar

Quote:
Originally Posted by Bubblehead1980 View Post
Well, that is just one of those SH 4 things I believe. I typically transit at 1056x time to and from patrol area, and 512 or less when close to and in patrol area. Typically at 512 will not miss the contacts. TMO uses stock time compression. Things can happen too fast for player sub sensors to catch one another and high TC will foul up weather and eventually the time of day, sunsets, dawn etc.

Typically will slow down for enemy contacts, friendlies and neutrals not so much.

From C:/UBI/CFG/Main

[TIME COMPRESSION]
TimeStop=0
RealTime=1
LandProximity=4
CriticalDamage=1
CrewEfficiency=128;1
AirEnemyDetected=1
SoundEffects=2
CharacterAnim=4
EnemyDetected=8
RadioReport=8
Particles=8
PrayState=8
HunterState=32
3DRender=32
Maximum=8192
With TC, I have 2... (it may be 3, will have to roll back through the mod sets I have to definitely cross confirm this... ) that despite rechecking them, those settings, are getting bypassed & original values are being used. Which... doesn't make any sense... as the other parts of values there... are being adhered to.

Am including the base "[TIME COMPRESSION]" settings, that I have in each & every one of My, 9 mod sets I have... would be 10, but... am going through that set to make sure everything is there, before... I go for setting that 1 up. (Soviet Waterways SH4 mod set... would be # 10 )

[TIME COMPRESSION]
TimeStop=0
RealTime=1
LandProximity=8
CriticalDamage=1
CrewEfficiency=128;1
AirEnemyDetected=1
SoundEffects=2
CharacterAnim=4
EnemyDetected=1
RadioReport=1
Particles=64
PrayState=256
HunterState=256
3DRender=32
Maximum=512

My issue that, I'm running into... is I go for 512 TC, am expecting it to dead stop, once 512 TC is reached, but.. it's not.. it keeps on racking up. Is to the point, I have to keep My eye on the TC indicator & stop hitting the time compression increase key ( which is either "+" or "num. key +". Weirdly enough... reducing or pausing, no issues there... decreasing TC, soon as it hits pause, it dead stops.

Issue 2, is as with gandyrail there & what they are experiencing... on coming across other ships (including air targets... regardless of IFF status... ) sub, keeps chugging along when I am set to get hauled back to 1 TC. When it comes to land or radio message, however... as seen above, I get hauled out of high TC & back to 1 TC.

Am at a loss as to why it is doing that... is driving Me... insane. Ugh.



M. M.

side note:
your TMOverhauled v2.5 set, Bubblehead1980... is NOT one of those, 2 or 3 mod sets that have this issue... I am, using that same [TIME COMPRESSION] set up in it &... is working b..e..a.. utiful... in it, though.
__________________
Mad Mardigan is offline   Reply With Quote
Old 11-30-21, 09:41 PM   #6
gandyrail
Watch
 
Join Date: Feb 2016
Posts: 24
Downloads: 117
Uploads: 0
Default time keeps chugging

Correct, the game drops to TC 1:1 when I get a radio message. It also drops to a I think 1:8 when in shallow water. I wonder if TC slows down if I encounter SH4 stock ships that have not been modded? I have not played enough yet to know ... The time chugs along no matter what compression I use I travel at 512 or in the 1000's. In the patrol area no more than 256 which does not go to 1:1 either.
__________________
Gandyrail the Pelican
Retired: engineer railroad construction and maintenance
gandyrail is offline   Reply With Quote
Old 11-30-21, 09:43 PM   #7
KaleunMarco
Silent Hunter
 
KaleunMarco's Avatar
 
Join Date: Sep 2007
Location: Chicago area, which is more dangerous than Omaha Beach.
Posts: 3,949
Downloads: 437
Uploads: 27


Default

Quote:
Originally Posted by Bubblehead1980 View Post
Well, that is just one of those SH 4 things I believe. I typically transit at 1056x time to and from patrol area, and 512 or less when close to and in patrol area.
you had better make it 1024x, If you make it 1056, you risk a CTD.
__________________
there are only two things in the world: submarines and targets.
Fortis et stabilis et fidelis, semper


------------------------------------------------------------
Silent Hunter 4 1.5 Gold Edition on CDROM
LAA enabled
Dell XPS with 32 GB Ram running Win10
KaleunMarco is offline   Reply With Quote
Old 12-01-21, 05:30 AM   #8
Bubblehead1980
Navy Seal
 
Join Date: Apr 2009
Location: Florida USA
Posts: 6,922
Downloads: 550
Uploads: 42


Default

Quote:
Originally Posted by KaleunMarco View Post
you had better make it 1024x, If you make it 1056, you risk a CTD.

Actually meant 1024x. Although, have had no CTD at any rate of time compression in ages.
Bubblehead1980 is offline   Reply With Quote
Reply


Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is Off

Forum Jump


All times are GMT -5. The time now is 07:32 PM.


Powered by vBulletin® Version 3.8.11
Copyright ©2000 - 2024, Jelsoft Enterprises Ltd.
Copyright © 1995- 2024 Subsim®
"Subsim" is a registered trademark, all rights reserved.