SUBSIM Radio Room Forums



SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997

Go Back   SUBSIM Radio Room Forums > Silent Hunter 3 - 4 - 5 > SH5 Mods Workshop
Forget password? Reset here

Reply
 
Thread Tools Display Modes
Old 05-05-17, 08:30 AM   #7786
vdr1981
Navy Seal
 
Join Date: May 2010
Location: Србија
Posts: 6,078
Downloads: 581
Uploads: 13


Default

Quote:
Originally Posted by HW3 View Post
Vecko, the location of the fleet carrier was AN2322 as part of a large task force heading NE at 15 kts. The carrier was third in line in the middle row.

vdr1981 is offline   Reply With Quote
Old 05-05-17, 09:53 AM   #7787
Aniuk
Stowaway
 
Posts: n/a
Downloads:
Uploads:
Nuke

Quote:
Originally Posted by Lestart44 View Post
i really need Your help .
when i played the game 1 month ago everting was fine

when i start the game me screen became black i hear the sound of the game but nothing more.

windows 10 64bit
processor core TM i5 - 6600cpu 3.30ghz
8gb ram
nvidia GeForce GTX 1060 6gb
There may be another issue: Did you upgrade Windows 10 with the recreator update? There is/was a problem with Nvidia GeForce drivers that resulted in a black screen in gameplay (with audio, but nothing else). It looks like there has been a driver update from Nvidia. But to be on the safe side for a while: i returned to the anniversary update of Windows 10.

I did not try: but on Nvidia forum it is stated that it will play games in windows box mode.

Wait and see.

Kind regards

Aniuk
  Reply With Quote
Old 05-05-17, 10:19 AM   #7788
THEBERBSTER
Growing Old Disgracefully
 
THEBERBSTER's Avatar
 
Join Date: Dec 2012
Location: Dibden Purlieu - Southampton
Posts: 9,605
Downloads: 1123
Uploads: 0


Default

A Warm Welcome To The Subsim Community > zillbermoon
Subsim <> How To Donate <> See The Benefits <> Support The Community
THEBERBSTER is offline   Reply With Quote
Old 05-05-17, 11:42 AM   #7789
Lestart44
Watch
 
Join Date: Dec 2010
Location: Wejherowo Neustadt in Westpreußen
Posts: 26
Downloads: 96
Uploads: 0
Default help pleas

thank You all for the help it works now
i had to reinstall the game and to download the new TWOS once again thanks a lot
Lestart44 is offline   Reply With Quote
Old 05-05-17, 03:29 PM   #7790
vdr1981
Navy Seal
 
Join Date: May 2010
Location: Србија
Posts: 6,078
Downloads: 581
Uploads: 13


Default

Quote:
Originally Posted by gezahu View Post
I get CTD tying to load hitoric missions TWOS 2.0 does anyone have the same?
Nope...
vdr1981 is offline   Reply With Quote
Old 05-06-17, 04:55 AM   #7791
gezahu
Mate
 
Join Date: Oct 2010
Posts: 57
Downloads: 156
Uploads: 0
Default

Quote:
Originally Posted by vdr1981 View Post
Nope...
It was my fault. Messed up something, reinsatlled and fine.
A question. Does hydrophone RPM work in TWOS, I mean can I get speed from screw revolutions?
gezahu is offline   Reply With Quote
Old 05-06-17, 07:56 AM   #7792
MCM
Engineer
 
Join Date: Apr 2005
Posts: 210
Downloads: 141
Uploads: 0
Default

What about the special abilities/upgrades you can give to the crew. In former years it was said e.g. don't upgrade your torpedo man because the torpedo calculator will then be broken. Or: Give a lot to the cook because it will increase the moral. What about now with TWOS v2.0? Which abilities are worth to upgrade, which are useless, which are even bad?

Happy hunting weekend
MCM is offline   Reply With Quote
Old 05-06-17, 09:29 AM   #7793
palmic
Grey Wolf
 
Join Date: Jan 2014
Location: 50.1° N, 14.4° E
Posts: 834
Downloads: 82
Uploads: 5
Default

Bosun and cook updates are always wanted as they keep morale up.
I personally want to have radio man experienced as quick as possible, because he then reports more close contacts including convoys
palmic is offline   Reply With Quote
Old 05-06-17, 09:59 AM   #7794
gezahu
Mate
 
Join Date: Oct 2010
Posts: 57
Downloads: 156
Uploads: 0
Default

I noticed the following:
When I am trying to sneak into a convoy and position myself ahead silent running stopped no scope nothing the destroyer anyway notices me. How?
Do they always use sonar?
gezahu is offline   Reply With Quote
Old 05-06-17, 10:00 AM   #7795
gezahu
Mate
 
Join Date: Oct 2010
Posts: 57
Downloads: 156
Uploads: 0
Default

Well I forgot to say I am darn close to the first passing DD somewhat 3-400 meters but do nothing just sit there....
gezahu is offline   Reply With Quote
Old 05-06-17, 11:20 AM   #7796
vdr1981
Navy Seal
 
Join Date: May 2010
Location: Србија
Posts: 6,078
Downloads: 581
Uploads: 13


Default

Quote:
Originally Posted by MCM View Post
What about the special abilities/upgrades you can give to the crew. In former years it was said e.g. don't upgrade your torpedo man because the torpedo calculator will then be broken. Or: Give a lot to the cook because it will increase the moral. What about now with TWOS v2.0? Which abilities are worth to upgrade, which are useless, which are even bad?

Happy hunting weekend
Torpedoman upgrades won't brake anything due to Generic Patcher fixes but at the same time, they won't do much good either...That's why I set torpedoman upgrades to be quite "cheap"...

Quote:
Originally Posted by gezahu View Post
Do they always use sonar?
Yes...SH games in general work this way...

Quote:
Originally Posted by gezahu View Post
It was my fault. Messed up something, reinsatlled and fine.
A question. Does hydrophone RPM work in TWOS, I mean can I get speed from screw revolutions?
Maybe some rough estimations but accurate target speed determination (for TDC), I don't think so. I didn't find this prospect to be quite realistic nor I have ever heard that WW2 hydro operators used this procedure for accurate speed determination (someone correct me if I'm wrong). If you use standalone RPM hydro mod your game will CTD...

Last edited by vdr1981; 05-06-17 at 11:31 AM.
vdr1981 is offline   Reply With Quote
Old 05-06-17, 12:41 PM   #7797
palmic
Grey Wolf
 
Join Date: Jan 2014
Location: 50.1° N, 14.4° E
Posts: 834
Downloads: 82
Uploads: 5
Default

Quote:
Originally Posted by gezahu View Post
I noticed the following:
When I am trying to sneak into a convoy and position myself ahead silent running stopped no scope nothing the destroyer anyway notices me. How?
Do they always use sonar?
Do you have periscope out? They can spot it if you keep watching them so close.
Best practice is just to listen them at hydrophone, or watch jsut few seconds and then hide peri.
palmic is offline   Reply With Quote
Old 05-06-17, 01:55 PM   #7798
gezahu
Mate
 
Join Date: Oct 2010
Posts: 57
Downloads: 156
Uploads: 0
Default

No I dont have anything out silent running no electric engine, nothing. If I am close enough where the DD passes it simply blows whistle and turns on me blind.

Other thing. Who thought that it is "ultra realistic" for a sub not being able to maintain depth below 200m? It is simply ultra not scientific. Maintaining depth is a simple bouyancy question at any depth given that the sub is not damaged and the density of the water is constant (which is). A healthy sub should be able to maintain any depth even standing still with fcareful ballasting.

Can I change this feature somewhere back to normal?

PS.
Sorry I did my homework and realized it is SH issue not WOS.

I also did my homework on sensors and realized that if you stay in active sonar range long enough you get pinged. It is also a game issue and very unrealistic as there is no way to know for the asdic that you are in range if you dont emit any noise....

Hey modding gurus! Can I edit detection ranges somehow. I want to decrease both my and the enemies range. I feel it so annoying that I dont see nothing and on the map there isa contact who supposedly sees me....

Last edited by gezahu; 05-06-17 at 04:14 PM.
gezahu is offline   Reply With Quote
Old 05-06-17, 04:15 PM   #7799
vdr1981
Navy Seal
 
Join Date: May 2010
Location: Србија
Posts: 6,078
Downloads: 581
Uploads: 13


Default

Quote:
Originally Posted by gezahu View Post
No I dont have anything out silent running no electric engine, nothing. If I am close enough where the DD passes it simply blows whistle and turns on me blind.

Other thing. Who thought that it is "ultra realistic" for a sub not being able to maintain depth below 200m? It is simply ultra not scientific. Maintaining depth is a simple bouyancy question at any depth given that the sub is not damaged and the density of the water is constant (which is). A healthy sub should be able to maintain any depth even standing still with fcareful ballasting.

Can I change this feature somewhere back to normal?

PS.
Sorry I did my homework and realized it is SH issue not WOS.
Feel free to adjust submarine buoyancy parameters in sim files to you likeings, I'm pretty much done with it. Note that 100% realistic submarine behavior will never be possible due to SH engine and physics limitations...

Quote:
Originally Posted by gezahu View Post

Hey modding gurus! Can I edit detection ranges somehow. I want to decrease both my and the enemies range. I feel it so annoying that I dont see nothing and on the map there isa contact who supposedly sees me....
You can experiment with values found in Sim.cfg and init.aix files...
vdr1981 is offline   Reply With Quote
Old 05-06-17, 04:43 PM   #7800
gezahu
Mate
 
Join Date: Oct 2010
Posts: 57
Downloads: 156
Uploads: 0
Default

Thanks Vecko
I played withsim.cfg but no avail the overall range does not change. I searched all aix files but no success. I also tried aisensors.gr2 and sim files but they are way too complicated for me.
gezahu is offline   Reply With Quote
Reply


Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is Off

Forum Jump


All times are GMT -5. The time now is 03:18 AM.


Powered by vBulletin® Version 3.8.11
Copyright ©2000 - 2024, Jelsoft Enterprises Ltd.
Copyright © 1995- 2024 Subsim®
"Subsim" is a registered trademark, all rights reserved.