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Old 09-12-10, 07:48 PM   #1
Obelix
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Join Date: Aug 2010
Location: 49°44´N 129°40´E
Posts: 665
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[REL] IO_StrategicMap - mod for navigation map

IO_StrategicMap - mod for navigation map by Illyustrator&Obelix
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In version 4.0 added paper textures and plastic textures


Now stylized mod maps on the table in the CR


This mod is an assembly of mods to improve the navigation map view.

New version 4.2 (for NewUIs with TDC 7.1.0 - v4.7)
In version 4.2 added user option control on / off plastic texture, fixes a problem with the borbers, the closing figures of the coordinates.

The new version this mod is now divided into 5 parts:

The first 5 parts - the independent mods for different interfaces;
IO_StrategicMap_4_2_for_stock - mod for stock game
IO_StrategicMap_4_3_for_Ui-Boat V4.14 - mod for game by using Ui-Boat V4.14 by reaper7
IO_StrategicMap_4_4_for_Ui-Boat V5.02 beta - mod for game by using Ui-Boat V5.02beta by reaper7
IO_StrategicMap_7_4_2_for_TDWv742 - mod for game by using NewUIs with TDC for SH5 by TheDarkWraith v7.4.2 and Magnum Opus (if you use NewUIs TDC 7.1.0 with MO)
IO_StrategicMap_7_5_0_for_TDWv750 - mod for game by using NewUIs with TDC for SH5 by TheDarkWraith v7.5.0 test version and Magnum Opus (if you use NewUIs TDC 7.1.0 with MO)
New
IO_StrategicMap_3_0_2_for_Parts Magui V 3.02 by DrJones- mod for game by using Parts Magui V 3.02 by DrJones This version include MinefildMap
Note
Starting with version 2.0 of the mod put the configuration file. It works the same way as in the mod by TheDarkWraith.
Option's file is here: \data\Scripts\Menu\IO_StrategicMap_Settings.py
While there are 4 options:
on / off Dripped;
on / off of the stamp (NavMapSeal);
on / off nomograph. (starting with version IO_StrategicMap_2_2_for_TDW_5.8.0 is not used, it is not necessary because there are buttons to switch nomograph); (starting with version IO_StrategicMap_4_3_for_Parts Magui V 3.0 by DrJones is not used, it is not necessary because there are buttons to switch nomograph)
on / off plastic texture.
Notes for IO_StrategicMap_x_x_for_TDW:
Activate IO_StrategicMap_x_x_for_TDW in the JSGME
If you want use geometric tools (big navigation instruments) enable the user option 'MapToolsAsObjects' in UIs mod's \data\Scripts\Menu\TheDarkWraithUserOptions.py file (set the value to True). If they do not set this value to True then the old map tools will be used. Some users may want this option.
The fifth part is a supplement and extra mods for our mod, they can be used separately from our mod.

Part includes the mods and additions:
1. IO_ShapeTextures_NO_mod - no color of countries; install optional
2. ShapeTexturesColor - change color of countries; install optional
3. IO_MapCourseLine_normal pencil_mod and IO_MapCourseLine_sharp pencil_mod - changes Map Course Lines. Install optional
Conflicts and problems:
Seen a significant conflict with Terrain_harbour_flags_Mod_v1_2_1 and OPEN HORIZONS II, which manifests itself in unreadable the missions text on the map. To avoid this problem, the mod should be installed after Terrain_harbour_flags_Mod_v1_2_1 and OPEN HORIZONS II.

Download IO_StrategicMap_3_0_2_for_Parts Magui V 3.02 by DrJones
Download IO_StrategicMap_4_2_for_stock
Download IO_StrategicMap_4_3_for_Ui-Boat V4.14
Download IO_StrategicMap_4_4_for_Ui-Boat V5.02 beta
Download IO_StrategicMap_7_4_2_for_TDWv742
Download IO_StrategicMap_7_5_0_for_TDWv750 test
Download A_set_of_mods_for_IO_map

Thread on sukhoi.ru

Credits:
Illyustrator - author of idea, graphic, primary build, manuals;
Obelix - programming, ensuring compatibility with the mods of the interfaces, text part;
Hitroff and quad5 (vril on sukhoi.ru) - granting of a technical material, testing;
TheDarkWraith - programming system configuration, ensuring compatibility with mod NewUIs with TDC and stock game, advising and support. Used his scripts;
reaper7 - advising and support;
naights - idea and basic textures for plastic cover of map;
Prizrak (Wraith) - idea and basic paper textures for map;
DrJones - Used his scripts.
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Speed squadron is the speed of the slowest ship ... but only so long as on the trail of the squadron did not sit submarines ...

Last edited by Obelix; 11-08-13 at 03:32 AM. Reason: new version
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