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Old 11-29-21, 01:06 AM   #1
Bubblehead1980
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Quote:
Originally Posted by KaleunMarco View Post
Hey BH,

i finally completed my Dark Waters career which allowed me to clear the decks and load up your new TMO redux. it has generated a couple of questions.

driving a Porpoise out of Pearl, December 1941.

Generic Mod Enabler - v2.6.0.157
[C:\Ubisoft\TMO_BH\MODS]

100 TriggerMaru_Overhaul_2-5_UpdateBH Revised Final
110 Nav Map MakeOverTMOUpdate
120 NavMapMakeOverTMOUpdatePatch
130 AlliedShipsTMO
140 ShipsforTMO
150 EAX_Sound_Sim_SH4
160 TMO2_different_smoke_and_splash_effects
170 IJN_Radar_Fix_2
200 DecoysTMO
210 RestoreSDRadarFromStart
220 AAtoDeckguns+Radio
800 TMO_BH_Fixes_MTB

The surface radar will not operate. it's installed but no display and no detection of the enemy.


also, no decoys are available, even though i loaded the mod.

next, the 20 mm AA gun, which operated just fine in sub school, will not operate, will not even load its ammo.



lastly, (for now), will the 1.5_Optical Targeting Correction 031312 for TMO 2.5 mod work with your TMO-Redux?

Enjoying the play. thanks.
Yes, you are in early war when certain technologies were not yet in service.

SJ Radar (surface search) per history is not available until June 1942, so it is not active. I wish we could make the radar cabinets disappear until we have it, but we can't. Something the devs should have fixed, but of course did not.

SD(air search) is not available until late Dec 41 and it costs a lot of renown until around Mar 1943. This was changed because at time US entered the war, SD was a new technology and most boats (especially Asiatic boats and S boats) did not have SD at start of the war. This forces player to operate in a different manner, in a historical manner as early boats did since running on surface is risky. I included the SD from start mod, primarily so if player was operating one of the boats that did have it, they could have it. Some may not like playing without air search radar, so have it as well. I do advise giving a try without it, really is immersive and lets player see a real difference as time goes on when they have various technologies and can change tactics, as US submarines did in reality.

Decoys are not available until August 1944. They should have never been available from start of war, as were in stock and honestly JulyAugust 1944 is a little early as I do not believe anyone actually went on patrol with the SBT-1 until November of 44, but I did not change it in the first release. The mod increases the number, but you have to wait until they are available.


The AA guns will not work manually unless submarine is at General Quarters or have ordered the actual deck manned. This is because the AA guns, in order to shoot at surface targets are classified as deck guns now by the sim and are linked(I have no idea how to remedy this), and at this time there is no way to make them multi purpose. I am guessing in the training you were at GQ or had the guns ordered manned, so they become active and ability to fire manually.

So assuming you want them to shoot at surface targets, keep the AA to Deck Gun+Radio mod enabled. When you see a surface target, call GQ or order deck gun manned and you if desire can man and fire the gun manually then.

I thought I explained this in the README, if I did not or was not detailed enough, I apologize and will make sure next README covers this.

What is the mod TMO BH MTB fixes? I do not recall that mod...


OTC is not compatible with the TMO update as from what I understand, others who try have had CTD. The creator of OTC or somehow are welcome to try make it compatible with my TMO mod.
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Old 11-29-21, 10:46 AM   #2
KaleunMarco
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Quote:
Originally Posted by Bubblehead1980 View Post
Yes, you are in early war when certain technologies were not yet in service.

SJ Radar (surface search) per history is not available until June 1942, so it is not active. I wish we could make the radar cabinets disappear until we have it, but we can't. Something the devs should have fixed, but of course did not.

SD(air search) is not available until late Dec 41 and it costs a lot of renown until around Mar 1943. This was changed because at time US entered the war, SD was a new technology and most boats (especially Asiatic boats and S boats) did not have SD at start of the war.
this is documented and i misunderstood, mostly because i saw the displays. that's on me.

Quote:
Originally Posted by Bubblehead1980 View Post
Decoys are not available until August 1944. They should have never been available from start of war, as were in stock and honestly JulyAugust 1944 is a little early as I do not believe anyone actually went on patrol with the SBT-1 until November of 44, but I did not change it in the first release. The mod increases the number, but you have to wait until they are available.
i did not read the docs on this mod. i saw it and enabled it thinking that decoys would be available early.

Quote:
Originally Posted by Bubblehead1980 View Post
The AA guns will not work manually unless submarine is at General Quarters or have ordered the actual deck manned. This is because the AA guns, in order to shoot at surface targets are classified as deck guns now by the sim and are linked(I have no idea how to remedy this), and at this time there is no way to make them multi purpose. I am guessing in the training you were at GQ or had the guns ordered manned, so they become active and ability to fire manually.

So assuming you want them to shoot at surface targets, keep the AA to Deck Gun+Radio mod enabled. When you see a surface target, call GQ or order deck gun manned and you if desire can man and fire the gun manually then.

I thought I explained this in the README, if I did not or was not detailed enough, I apologize and will make sure next README covers this.
this one will take a bit of time to get used to. the situation i experienced within the career included being at GQ with the position manned and ready. when i attempted to man the AA gun manually, it would not operate at all, which was NOT the same behaviour when we were in sub school. that made it confusing.

Quote:
Originally Posted by Bubblehead1980 View Post
What is the mod TMO BH MTB fixes? I do not recall that mod...
that mod has fixes for all of the date, cfg, sns errors. it is easier to keep all of those in a separate mod. i sent you the error log via PM. Hopefully, they will be fixed in a future release and i can drop this mod from the list.

OTC is not compatible with the TMO update as from what I understand, others who try have had CTD. The creator of OTC or somehow are welcome to try make it compatible with my TMO mod.[/QUOTE]

ok. thanks for clarifying.
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Old 11-29-21, 02:04 PM   #3
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The game only allows one player-controlled "Deck Gun", so if the AA guns are set to "Deck Gun", you might not be allowed to control them, since you already have control over the main gun. The "camera" might be the only reason you're allowed in the position. That would be a test to try, is a non-threatening enemy ship, such as an un-armed tug anchored nearby to the player sub, and then an airplane come by a minute later, and see what you can and cannot do. Of course, standing orders out of CenPac state that you should NOT be caught unawares by any airplane under any circumstances...
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Old 11-29-21, 10:21 PM   #4
Bubblehead1980
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Quote:
Originally Posted by propbeanie View Post
The game only allows one player-controlled "Deck Gun", so if the AA guns are set to "Deck Gun", you might not be allowed to control them, since you already have control over the main gun. The "camera" might be the only reason you're allowed in the position. That would be a test to try, is a non-threatening enemy ship, such as an un-armed tug anchored nearby to the player sub, and then an airplane come by a minute later, and see what you can and cannot do. Of course, standing orders out of CenPac state that you should NOT be caught unawares by any airplane under any circumstances...

Player can still man and control the AA guns when they are set as deck guns, i.e. for AI to fire at surface targets, I have used them with the mod enabled. However, can no longer use them at will. Basically, the guns have to be "active", i.e. the DECK GUN ordered manned by crew and fire command given, as long as the guns are manned or at GQ, player can fire the guns. However, once station is not manned, player can go to gun view but can not fire, if hit fire it will give a message saying position is not active.

I'd love to make them truly multip purposes as were, so target aircraft and surface targets, but I do not see a way to make that happen. Silly though, since the enemy AI ships AA guns fire at ships and planes.
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Old 12-05-21, 05:09 PM   #5
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Default SJ Radar still not working

ok, so, we survived until August 42 and SJ Radar was installed on our Porpoise.




we put to see and no radar.


what can be amiss?

Generic Mod Enabler - v2.6.0.157
[C:\Ubisoft\TMO_BH\MODS]

100 TriggerMaru_Overhaul_2-5_UpdateBH Revised Final
110 Nav Map MakeOverTMOUpdate
120 NavMapMakeOverTMOUpdatePatch
130 AlliedShipsTMO
140 ShipsforTMO
150 EAX_Sound_Sim_SH4
160 TMO2_different_smoke_and_splash_effects
170 IJN_Radar_Fix_2
200 DecoysTMO
210 RestoreSDRadarFromStart
220 AAtoDeckguns+Radio
800 TMO_BH_Fixes_MTB (date and eqp fixes)
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LAA enabled
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Old 12-05-21, 06:14 PM   #6
s7rikeback
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Quote:
Originally Posted by KaleunMarco View Post

Generic Mod Enabler - v2.6.0.157
[C:\Ubisoft\TMO_BH\MODS]

100 TriggerMaru_Overhaul_2-5_UpdateBH Revised Final
110 Nav Map MakeOverTMOUpdate
120 NavMapMakeOverTMOUpdatePatch
130 AlliedShipsTMO
140 ShipsforTMO
150 EAX_Sound_Sim_SH4
160 TMO2_different_smoke_and_splash_effects
170 IJN_Radar_Fix_2
200 DecoysTMO
210 RestoreSDRadarFromStart
220 AAtoDeckguns+Radio
800 TMO_BH_Fixes_MTB (date and eqp fixes)
Hey Marco,

Well done on that highlighted fix, glad my files and explainations got you sorted!!!
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Old 12-05-21, 07:04 PM   #7
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Originally Posted by s7rikeback View Post
Hey Marco,

Well done on that highlighted fix, glad my files and explanations got you sorted!!!
YES!!!
i am getting a real feel for some of those errors. thank you for your mentorship!
although, some of them still throw me round the bend.
such as these, which are not only counter-intuitive but also a b!tch to figure out and resolve.
i know where to look and what to look for but i'll d@mned if i can resolve them.


--CHECK-- AirLndOrdSeaSub:
DB_ALOSS.csv Line 20:
AFB_P51_Mustang;C:\Ubisoft\TMO_BH\data\Air\AFB_P51 _Mustang\AFB_P51_Mustang.cfg;==Not Found==
ALB_PB4Y - "LBBPB4Y" - "304" (Air) ==not (or Err) in Roster==
LAB_LargeAirBaseIt - "LargeAirBaseIt" - "406" (Land) ==not (or Err) in Roster==
LAB_NormalAirBaseIt - "NormalAirBaseIt" - "406" (Land) ==not (or Err) in Roster==
LAB_SmallAirBaseIt - "SmallAirBaseIt" - "406" (Land) ==not (or Err) in Roster==
DB_ALOSS.csv Line 106:
NAGB;C:\Ubisoft\TMO_BH\data\Sea\NAGB\NAGB.cfg;==No t Found==
NSS_Darter - "SSDarter" - "17" (Sea) ==not (or Err) in Roster==
DB_ALOSS.csv Line 330:
PB10X;C:\Ubisoft\TMO_BH\data\Sea\PB10X\PB10X.cfg;= =Not Found==
DB_ALOSS.csv Line 336:
Target1;C:\Ubisoft\TMO_BH\data\Sea\Target1\Target1 .cfg;==Not Found==
DB_ALOSS.csv Line 337:
Target2;C:\Ubisoft\TMO_BH\data\Sea\Target2\Target2 .cfg;==Not Found==
AuxSubchaser;C:\Ubisoft\TMO_BH\data\Sea\AuxSubchas er\AuxSubchaser.sns;==Line:32 "[Sensor 6]" Sequential Order==
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Old 12-05-21, 07:16 PM   #8
Bubblehead1980
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Quote:
Originally Posted by KaleunMarco View Post
ok, so, we survived until August 42 and SJ Radar was installed on our Porpoise.




we put to see and no radar.


what can be amiss?

Generic Mod Enabler - v2.6.0.157
[C:\Ubisoft\TMO_BH\MODS]

100 TriggerMaru_Overhaul_2-5_UpdateBH Revised Final
110 Nav Map MakeOverTMOUpdate
120 NavMapMakeOverTMOUpdatePatch
130 AlliedShipsTMO
140 ShipsforTMO
150 EAX_Sound_Sim_SH4
160 TMO2_different_smoke_and_splash_effects
170 IJN_Radar_Fix_2
200 DecoysTMO
210 RestoreSDRadarFromStart
220 AAtoDeckguns+Radio
800 TMO_BH_Fixes_MTB (date and eqp fixes)

I take it you got the SJ radar and then had a conning tower upgrade, which caused you to reinstall SJ radar and while equipped, it does not work?

Old stock and TMO bug where when game upgrades player sub it fouls up the radar, which I believe is mentioned in the readme file.

I have not been able to solve outside of changing upgrade dates (not in the version you are running, have done this in the WIP version I am currently tweaking) a "manual refit" , which involves editing a few files, seems complicated when first do it but actually fairly simple. which I am working on instructions for.


Best solution at this time, if want to salvage your career....is ( I presume you save and keep saves throughout career, for situations such as this) go back to previous IN PORT save, before you added SJ radar and I presume before the upgrade. If I recall the Porpoise upgrade date for conning tower is 6-26-42 or after, and SJ radar is available 6-1-1942. You will need to go back, and redo the patrol WITHOUT SJ radar and let the game upgrade the conning tower after the patrol, once the CT is upgraded, can add the SJ and will be fine...next CT upgrade is not until 1-26-43 so no worried until get close to that date. I will write up instructions on how to do the manual upgrade BEFORE the game upgrades it, how to change the dates, etc.
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Old 12-06-21, 05:16 AM   #9
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https://www.subsim.com/radioroom/dow...o=file&id=5964

привет, не работает ссылка ( Ship Pack for TMO (Required) )
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Old 12-06-21, 10:22 AM   #10
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Oh wow... that is broke... I wonder if Bubblehead1980 is updating things?... I get the "upset wife with the baseball bat swinging at the oblivious husband"...
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Old 12-06-21, 11:03 AM   #11
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Originally Posted by astvitaliy1982 View Post
https://www.subsim.com/radioroom/dow...o=file&id=5964

привет, не работает ссылка ( Ship Pack for TMO (Required) )

Okay need more information. When you click the download link here at subsim it takes you to this? Very strange if so.
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Old 12-06-21, 11:26 AM   #12
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Originally Posted by astvitaliy1982 View Post
https://www.subsim.com/radioroom/dow...o=file&id=5964

привет, не работает ссылка ( Ship Pack for TMO (Required) )

Click this: https://www.subsim.com/radioroom/dow...o=file&id=5964

Do not copy and paste!

The link from the front page is fine, but the link has been copied and truncated. The link quoted has 'radioroom/dow...o=file&id=5964' in it, instead of the embedded link 'radioroom/downloads.php?do=file&id=5964'
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Old 12-06-21, 11:55 AM   #13
Bubblehead1980
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Quote:
Originally Posted by Nisgeis View Post
Click this: https://www.subsim.com/radioroom/dow...o=file&id=5964

Do not copy and paste!

The link from the front page is fine, but the link has been copied and truncated. The link quoted has 'radioroom/dow...o=file&id=5964' in it, instead of the embedded link 'radioroom/downloads.php?do=file&id=5964'
Thanks! Was difficult to catch this on my phone.
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Old 12-06-21, 03:51 PM   #14
KaleunMarco
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Quote:
Originally Posted by Bubblehead1980 View Post
I take it you got the SJ radar and then had a conning tower upgrade, which caused you to reinstall SJ radar and while equipped, it does not work?

Old stock and TMO bug where when game upgrades player sub it fouls up the radar, which I believe is mentioned in the readme file.

I have not been able to solve outside of changing upgrade dates (not in the version you are running, have done this in the WIP version I am currently tweaking) a "manual refit" , which involves editing a few files, seems complicated when first do it but actually fairly simple. which I am working on instructions for.


Best solution at this time, if want to salvage your career....is ( I presume you save and keep saves throughout career, for situations such as this) go back to previous IN PORT save, before you added SJ radar and I presume before the upgrade. If I recall the Porpoise upgrade date for conning tower is 6-26-42 or after, and SJ radar is available 6-1-1942. You will need to go back, and redo the patrol WITHOUT SJ radar and let the game upgrade the conning tower after the patrol, once the CT is upgraded, can add the SJ and will be fine...next CT upgrade is not until 1-26-43 so no worried until get close to that date. I will write up instructions on how to do the manual upgrade BEFORE the game upgrades it, how to change the dates, etc.
ok, thanks for the fix.
unfortunately, i cannot go back as that save file has been deleted.
i wonder if i can unload the SJ, save, exit, re-enter, reload, and then upgrade. do you think: a. can it be done? and b. will it fix the problem?
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Old 12-06-21, 04:02 PM   #15
Bubblehead1980
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Originally Posted by KaleunMarco View Post
ok, thanks for the fix.
unfortunately, i cannot go back as that save file has been deleted.
i wonder if i can unload the SJ, save, exit, re-enter, reload, and then upgrade. do you think: a. can it be done? and b. will it fix the problem?

Ah. Exactly why I keep all my in port saves just prior to departing patrol throughout my career, never know if need to go back since SH 4 is so touchy sometimes. Learned this after losing a great career due to this same bug and another in Tambor due to gun positions not showing up properly after upgrade.


Well there is no way I know of to remove the SJ radar when sim is running (always thought it was silly you can only add equipment to the slots, not remove) but perhaps could try to edit it from the ActivePlayerUnit, if you are familiar with editing those files. That is how I was able to refit my Salmon class after conning tower upgrade in 1943 did not give me the gun slots.

Would also need to return the conning tower to the previous version. Save, reload, end patrol, save again. Then exit go back to the activeplayerunit, add the new conning tower, save. Start SH 4 back up, then add the SJ radar and start a patrol to see if it works.
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