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Old 08-11-09, 05:39 PM   #1471
lurker_hlb3
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Quote:
Originally Posted by csengoi View Post
Hi,
I'm starting to play the game again, and have a question:
when the hydrophone is manned and I sit there myself, the crewmember is in my sight, and I can't see it normally. Is there any solution to this? (Type IIC)
Un-install OMEGU and go to OMEGU_v100\Data\Library\ and remove the cameras.dat file
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Old 08-11-09, 06:05 PM   #1472
csengoi
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Thanks!
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Old 08-13-09, 05:01 PM   #1473
dcb
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Hi Lurker,
In my current patrol, I was near the English west coast, 1939, type II B (latest OM & hotfix) and somehow I got caught on the surface and unprepared by a Norwegian vessel which I thought should be neutral. Well, it wasn't.
It raked me with machine gun fire and destroyed a number of things on the conning tower, but in the process is also killed half of my CT crew. The weird thing is that it also killed people from the other CT shifts, which were not on duty. Is this normal behavior for the game? Inactive watches shouldn't be affected by damage to CT, I think, unless the game still sees them as present in the CT.
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Old 08-13-09, 05:14 PM   #1474
lurker_hlb3
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Quote:
Originally Posted by dcb View Post
Hi Lurker,
In my current patrol, I was near the English west coast, 1939, type II B (latest OM & hotfix) and somehow I got caught on the surface and unprepared by a Norwegian vessel which I thought should be neutral. Well, it wasn't.
It raked me with machine gun fire and destroyed a number of things on the conning tower, but in the process is also killed half of my CT crew. The weird thing is that it also killed people from the other CT shifts, which were not on duty. Is this normal behavior for the game? Inactive watches shouldn't be affected by damage to CT, I think, unless the game still sees them as present in the CT.
I've seen that before, but it's a "stock" issue. I agree that it 'shouldn't' happen but it does
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Old 08-13-09, 07:03 PM   #1475
Jungmann
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I'm playing OM v.712 with a Type XXI in 1945. For some reason I'm still being spottedand attacked by aircraft when I'm a 100m. Surely this is not accurate?
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Old 08-13-09, 08:03 PM   #1476
gj2020
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Default CTD issue

Having trouble with a CTD issue. Seems to happen at the same time every time I try.

Date: August 15, 1941
Grid: AK628 Slightly after 1300 hrs
Type of U-Boat: IX
Flotilla: 2nd

Mods loaded:
TriggerMaru_Overhaul_17
TMO_Hotfix_041709
MaxOptics for TMO1.7_Binocular
MaxOptics & SCAF fix TMO1.7_41109
OpsMonsun_V705
Spaxs SH4 Uboat SPEECH FIX_V8
GermanVoiceExtra
strategic_map_symbols
Real Clothes
OMv705_to_V712
OM_Arct_Env
OMEGU_v100_Patch2
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Old 08-13-09, 10:22 PM   #1477
lurker_hlb3
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Quote:
Originally Posted by gj2020 View Post
Having trouble with a CTD issue. Seems to happen at the same time every time I try.

Date: August 15, 1941
Grid: AK628 Slightly after 1300 hrs
Type of U-Boat: IX
Flotilla: 2nd

Mods loaded:
TriggerMaru_Overhaul_17
TMO_Hotfix_041709
MaxOptics for TMO1.7_Binocular
MaxOptics & SCAF fix TMO1.7_41109
OpsMonsun_V705
Spaxs SH4 Uboat SPEECH FIX_V8
GermanVoiceExtra
strategic_map_symbols
Real Clothes
OMv705_to_V712
OM_Arct_Env
OMEGU_v100_Patch2
1. You have and invalid install:

From the readme for the first post of this thread and the readme of OMEGU.

“WARNING”

FAILURE TO FOLLOW THESE INSTRUCTIONS WILL CAUSE OM/OMEGU NOT TO RUN CORRECTLY & SH4 TO CTD.

-----------------------------------------------------------

OMEGU should ONLY be installed on a “stock” SH4 v1.5 after OM v705 and OMv705 to V711.

-----------------------------------------------------------


Any mod that is installed “AFTER” OMv705, OMv705_to_v711, and OMEGU and JSGME generates a “conflict” with any of the above mods and you continue to install the mod and OM/OMEGU no longer works correctly is “NOT” my problem.


“WARNING”

2. You have "OMEGU_v100_Patch2" installed without "OMEGU_v100"

3. OM_Arct_Env "doesn't" ever work correctly "without" OMEGU_v100

4. If you want to do the ATO then install these mods "ONLY" in the following order:

OpsMonsun_V705
OMv705_to_V712
OMv712_hotfix1
OMEGU_v100
OMEGU_v100_Patch2
OM_Arct_Env
Spaxs SH4 Uboat SPEECH FIX_V8
Real Clothes


FYI

Spaxs SH4 Uboat SPEECH FIX_V8 and Real Clothes are the "ONLY" two mods I recommend to be installed "after" OM.
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Old 08-13-09, 11:56 PM   #1478
gj2020
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Quote:
Originally Posted by lurker_hlb3 View Post
1. You have and invalid install:

From the readme for the first post of this thread and the readme of OMEGU.

“WARNING”

FAILURE TO FOLLOW THESE INSTRUCTIONS WILL CAUSE OM/OMEGU NOT TO RUN CORRECTLY & SH4 TO CTD.

-----------------------------------------------------------

OMEGU should ONLY be installed on a “stock” SH4 v1.5 after OM v705 and OMv705 to V711.

-----------------------------------------------------------


Any mod that is installed “AFTER” OMv705, OMv705_to_v711, and OMEGU and JSGME generates a “conflict” with any of the above mods and you continue to install the mod and OM/OMEGU no longer works correctly is “NOT” my problem.


“WARNING”

2. You have "OMEGU_v100_Patch2" installed without "OMEGU_v100"

3. OM_Arct_Env "doesn't" ever work correctly "without" OMEGU_v100

4. If you want to do the ATO then install these mods "ONLY" in the following order:

OpsMonsun_V705
OMv705_to_V712
OMv712_hotfix1
OMEGU_v100
OMEGU_v100_Patch2
OM_Arct_Env
Spaxs SH4 Uboat SPEECH FIX_V8
Real Clothes


FYI

Spaxs SH4 Uboat SPEECH FIX_V8 and Real Clothes are the "ONLY" two mods I recommend to be installed "after" OM.
Thanks Lurker. Much appreciated. Sorry to take up your time with my mistake. Keep up the good work.
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Old 08-14-09, 08:32 AM   #1479
dcb
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Default CTD report

I am unable to access the Museum. Regular install order: OM 705, followed by 705_to_712. With 705 alone the Museum is OK, when upgrading to 712 any attempt to enter the Museum results in CTD. Can anyone confirm this behavior, or is it just a wrong install of my game?
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Old 08-14-09, 08:50 AM   #1480
captgeo
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I have the same "problem" but I dont visit the Museum anyway, so I dont care much.
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Old 08-14-09, 01:41 PM   #1481
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Default yellow cross in binoculars

ive noticed that the yellow cross hairs in my binoculars has returned is there a mod to get rid of this please
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Old 08-14-09, 04:25 PM   #1482
lurker_hlb3
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Quote:
Originally Posted by dcb View Post
I am unable to access the Museum. Regular install order: OM 705, followed by 705_to_712. With 705 alone the Museum is OK, when upgrading to 712 any attempt to enter the Museum results in CTD. Can anyone confirm this behavior, or is it just a wrong install of my game?
Quote:
Originally Posted by captgeo View Post
I have the same "problem" but I dont visit the Museum anyway, so I dont care much.

Unable to recreate, OMv705 and OMv705_to_V712 only. Test on two different computer systems: a low end P3 1.7 with 1.5 MB memory and W2K SP4 and high end P2.8 with 2MB memory and XP Pro SP3.

Sorry but I can't fix what I can't recreate
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Old 08-15-09, 01:26 PM   #1483
green_abobo
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anyone know how to change the map contacts back to "normal" like you could do w/ TMO? i really dont care for the dots at all. lol. thanks.
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Old 08-16-09, 02:03 AM   #1484
Highbury
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Quote:
Originally Posted by green_abobo View Post
anyone know how to change the map contacts back to "normal" like you could do w/ TMO? i really dont care for the dots at all. lol. thanks.
Yes but it is extremely labor intensive.... I am assuming you are using JSGME

(using air units as an example, they come first in your folder and work the same)
Uninstall OM and OMEGU.
Go to the OpsMonsun_V705 folder in your MODS folder.
Explore to the Data\Air folder within.
You will see a folder for every plane in the game.
Inside each folder there is a X_shp.dds file. (For example the ADB_B5N2_Kate folder contains the ADB_B5N2_Kate_shp.dds file).
These are the files you need to delete or alter.

In the Data folder, besides the Air subfolder, you will also have Sea and Submarine subfolders. Each of those contains a folder for each surface or sub unit respectively.

Now the fun part....

If a ship, sub or plane was already in your SH4 before installing OM+Patches then all you have to do is delete the X_shp.dds file in the corresponding folder. OM will not install that file and it will remain unchanged.

If it is a ship, sub or plane that OM has added to your game then you must replace the .dds with an appropriate one for the vehicle type and size or you will either get nothing on the map, or more likely a CTD. (I never actually tried, either seemed bad, but I bet on the CTD)

It is a big, annoying task. I already did it once for FOTRS, never again.. I live with the dots.
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Old 08-16-09, 04:07 AM   #1485
markdenny
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congratulations

Lurker this just gets better and better,with all the modding you do for us do you actually get to play the game at all ?
Is it possible or have i just never come across it in the game to have wolf packs in this game us u-boots seem to be patrolling all by ourselves ?
Keep up the good work
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