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Old 06-09-09, 01:24 AM   #1351
demowhc
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Quote:
Originally Posted by 0167 View Post
1) downloaded it
2) unziped it
3) fired up JSGME
4) went to "tasks" and imported the mod
5) activated the mod by pressing the little arrows in the middle
6) closed down JSGME
7) fired up SH4 + 1.5 UBM
8) enjoyed the opening credits
9) watched progress bar go up to circa 75% loading done
10) crashes to desktop with standard warning note (the problem promt message thingy)
11) cancled that prompt
12) fired up JSGME
13) read the readme's (about 7 times)
14) returned to JSGME
15) disabled all mods (including OM)
16) re-activated OM
17) closed down JSGME
18) fired up SH4+1.5 UBM
19) (see steps 8-11)
20) fired up again via disc
21) (see step 19)
22) launched JSGME
23) disabled OM
24) copied and pasted mod folders into main game dictionary
25) fired up SH4+1.5 UBM
26) (see step 19 or 21)
27) uninstalling SH4+ 1.5 UBM
28) re-installing SH4+1.5 UBM
29) waiting for it to be done
30) reinstall JSGME
31) reinstall mods (steps 2-6)
32) fired up SH4+1.5 UBM
33) thing shows movies then quits
34) open up JSGME
35) re-activate all deactivated mods
36) works fine without monsun

MODS:
Fall of the Rising Sun (with carrier upgrade)
Silent Fire 1.5.2
100meter nuclear torpedo and deck gun rounds
Spax's german crew voices

as detailed as i can get it....
I also had this problem, turns out I had to delete a omv600 entry from a activated mods list.txt and JSGML.ini located in the mods folder.
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Old 06-09-09, 12:31 PM   #1352
0167
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Quote:
Originally Posted by demowhc View Post
I also had this problem, turns out I had to delete a omv600 entry from a activated mods list.txt and JSGML.ini located in the mods folder.
well this is my first time installing OM, so i don't think OMversion 6.0 would have anything to do with it.....i assume
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Old 06-09-09, 05:30 PM   #1353
lurker_hlb3
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Recommend you download OM again in case that the one you got was "corrupted". Do a clean install of SH4 and try again.

Last edited by lurker_hlb3; 06-09-09 at 10:19 PM.
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Old 06-10-09, 03:54 PM   #1354
Highbury
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On the Type VIIB I am getting textures that look like they are from the Deck texture applying to the Conning Tower and Periscope of the boat.



On the conning tower the issue only seemed to be on the PORT side, just on that one "rib" and only facing forward.

The periscope is what you see.

This isn't a complaint, just a player's bug report to help the mod improve.
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Old 06-11-09, 07:36 AM   #1355
Husksubsky
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Quote:
Originally Posted by NefariousKoel View Post
Okay. Thanks for the reply.

Is there any word on being able to get this fixed or perhaps a workaround of some kind in a future version? The mod is great but for this one major annoyance.
Are you doing manual TDC? if so it s for me personally easier without the lock once I got used to it.I only use it to id it for range meassure.
(well I must add I never used notepad for determing speed and direction so I always had to enter attackplot anyways before firing and that quick shifting made it tough but, easier now that I set it all manually)

there are loads of different tactics I know, but after determing speed and course of enemy, I can set the aob for any shootangle I like in attackplot. I do range just before I go to attackplot to set the final data. I wait (not too long in advance cause of detection risk) with the periscope in attackdirection and know that when the bow comes in center I have 10-15 secs to get a good midshipfire.(time depending on speed ofc and usually I check it approxly in advance)If I can do another salvo 10-15 or20 degrees later too. The new aob will follow the new shootdirection(not sure of the name)if he maintain course.

usually only me myself understand what I write, but I hope you get something out of it. I think its more fun to turn the knobs "myself"
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Old 06-11-09, 09:56 PM   #1356
Saturnalia
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Is it possible to receive a transfer (and a new type IXD2) from a 'normal' flotilla to the operation monsoon flotilla? As starting out quite a bit short of crew is a bit of a downer.
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Old 06-12-09, 05:12 PM   #1357
OrangeYoshi
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Quote:
Originally Posted by Saturnalia View Post
Is it possible to receive a transfer (and a new type IXD2) from a 'normal' flotilla to the operation monsoon flotilla? As starting out quite a bit short of crew is a bit of a downer.
When you transfer flotillas, you keep whatever boat you had in the old flotilla.

AFAIK you can transfer to one of the Ops Monsoon flotillas before the trip to the Orient and you can make the trip yourself. I've never done it myself though.
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Old 06-15-09, 11:13 AM   #1358
<Jason>
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Hey, thanks for this mod. Im new to subsim so i have a question. forgive for reading through 69 pages to find it

i am running trigger maru and the das boot german sh4 mod. if i install OM after these (and then the patch 1) and start a new game in port, i shouldnt have problems right? thanks
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Old 06-15-09, 06:48 PM   #1359
lurker_hlb3
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Quote:
Originally Posted by <Jason> View Post
Hey, thanks for this mod. Im new to subsim so i have a question. forgive for reading through 69 pages to find it

i am running trigger maru and the das boot german sh4 mod. if i install OM after these (and then the patch 1) and start a new game in port, i shouldnt have problems right? thanks
Should be no problem
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Old 06-15-09, 06:57 PM   #1360
<Jason>
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thanks for the reply lurker. been playing this mod today. i really like it. it seems to work fine with TMO and DBSM.

now i just need to figure out manual targeting with the U boats!
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Old 06-17-09, 03:27 PM   #1361
BadKarma1001
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Okay i have a (maybe) dumb question, but can i use snorkels im OM?
I cant find a shortcut for snorkeldepth and deployment of the snorkel?
Maybe someone can piont me in the right direction!
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Old 06-17-09, 03:30 PM   #1362
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Quote:
Originally Posted by BadKarma1001 View Post
Okay i have a (maybe) dumb question, but can i use snorkels im OM?
I cant find a shortcut for snorkeldepth and deployment of the snorkel?
Maybe someone can piont me in the right direction!
from the first post in this thread:
Quote:
Originally Posted by lurker_hlb3
7.There are certain files I don't change because of mod compatibility. One of those files is command.cfg which controls the snorkel. You can make the following changes in the command.cfg to toggle the snorkel

[Cmd158]
Name=Toggle_snorkel
Ctxt=1
Key0=0x58,s,"SHIFT X"
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Old 06-18-09, 12:50 AM   #1363
BadKarma1001
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Quote:
Originally Posted by DarkFish View Post
from the first post in this thread:
Ups didn´t see that!
Worked thx!
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Old 06-18-09, 10:51 AM   #1364
Sailor Steve
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Something has been confusing me for awhile now. Every time I start a new career my officers and men all seem to be the highest rank available. The officers are all Kapitanleutnants, the POs are all Oberfeldwebels and the men are mostly matrosenobergefreiters. I get a few matrosenhauptgefrieters, but no other ranks.

It only seems to happen when I use OM, but I'm experienced enough to know that may not be the problem, especially since no one else has reported it.

Does anyone have any idea what would cause this? Or, better yet, can someone just tell me where the file is that controls the starting crew ranks?
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Old 06-18-09, 11:05 PM   #1365
seaplate hitman
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Default passenger liner's

dear sir ,i would like to know the passenger liner's way of England . as Queen Mary and Elizabeth .so i am urgently looking for your help
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