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05-19-21, 06:05 AM | #1 | |
Navy Seal
Join Date: Jan 2011
Location: CJ8937
Posts: 8,214
Downloads: 793
Uploads: 10
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Quote:
What I find it a bit tedious at this stage is that I can't preview the blending of diffuse and AO textures before I import the model into a GR2 file, which is something I want to do at the very last moment when I have finalized textures and UV maps. I think the game multiplies the AO channel by the diffuse one, but for now I can only guess the final result. Do you guys know if Blender or some other 3D editing program with support for multiple UV maps, is capable of basic texture blending operations? |
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05-19-21, 08:08 AM | #2 |
Grey Wolf
Join Date: Oct 2010
Location: Poland
Posts: 873
Downloads: 72
Uploads: 3
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In Blender you can bake a "Full Render" texture. I guess if you have Ambient Occlusion enabled and diffuse texture defined and attached to material, this will create effect you are looking for, but I never used this option myself so can't vouch for results.
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05-19-21, 11:22 AM | #3 |
Navy Seal
Join Date: Jan 2011
Location: CJ8937
Posts: 8,214
Downloads: 793
Uploads: 10
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thank you for your reply kapuhy, is the the texture "baking" that you are talking about made on screen and in real time, or it requires time and disc space the same AO map baking (and professional 3D renders)?
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