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Old 03-04-13, 09:31 PM   #106
Soviet_Warlord
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When I enable the Enhanced visibility (high) submod, I get green squares all over the place underwater. It isn't an issue with the (medium) version. I wonder if it has to do with the inclusion of Sober's no water drops?
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Old 03-05-13, 07:37 AM   #107
Silent Steel
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Quote:
Originally Posted by GT182 View Post
Do I unintall 2.1 then install 2.9 and all is Ok. Or just install 2.9 and overwrite 2.1?
Pleeeease GT
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Old 03-05-13, 12:21 PM   #108
Wetton
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After testing,it turns out that my ctd has nothing to do with this great mod.
Btw your waves Gap,are the most realistic i've ever seen in this game!
Excellent work!
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Old 03-05-13, 01:45 PM   #109
gap
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Quote:
Originally Posted by Wetton View Post
Gap,your dynamic enviroment mod is awesome!!!I have used v2.1 for a long time and i decided to switch to 2.9 in an existing career.I deactivate 2.1 and activate 2.9 while i'm in the bunker.I kept my mod soup exactly the same.Unfortunately i face ctd everytime i approach the eastern english coast.Ctd happens when i am at the strategic map screen only!has this happened to anyone else?
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Quote:
Originally Posted by Wetton View Post
After testing,it turns out that my ctd has nothing to do with this great mod.
Glad you have tracked the problem down, Wetton; I was going to tell you to restore your old mod list and to follow the same route. By the way, what was causing your ctd's?

P.S: Nevermind, I have just noticed your help request in another thread

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Originally Posted by Wetton View Post
Btw your waves Gap,are the most realistic i've ever seen in this game!
Excellent work!
They are not my work, but thank you anyway!

Quote:
Originally Posted by Soviet_Warlord View Post
When I enable the Enhanced visibility (high) submod, I get green squares all over the place underwater. It isn't an issue with the (medium) version. I wonder if it has to do with the inclusion of Sober's no water drops?
I don't think so; it is most probably a mistake by me.
I am going to re-check the submod right away

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Pleeeease GT
Check your e-mail
Did I say anything wrong?
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Old 03-05-13, 03:51 PM   #110
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Out of curiosity, with DynEn enabled, I was getting that glare issue people discussed earlier, but I also had totally dark nights (without the 'darker nights' plugin enabled).

The nights were so dark that it was pitch black and unplayable...I thought it might simply have been a one-off, but I checked it for a month of game-time, and it was continual.

Any suggestions or fixes to correct both issues?
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Old 03-05-13, 04:03 PM   #111
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Using V2.1 (but new version might be the same), i choosed the basemod NORMAL version because fog settings are more accurate imo, but nights looks less darker too...
+ if using NewUIs, clic HUD button below torpedo selection, and select the more green optical
It helps a lot!
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Old 03-05-13, 04:12 PM   #112
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Thanks Fifi, I was using just the base model, which I thought was a bit odd as to the darkness.

I disabled TDW's UI as it kind of cluttered my smallish screen and I was a numpty with the real navigation
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Old 03-05-13, 05:38 PM   #113
gap
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Quote:
Originally Posted by Soviet_Warlord View Post
When I enable the Enhanced visibility (high) submod, I get green squares all over the place underwater. It isn't an issue with the (medium) version. I wonder if it has to do with the inclusion of Sober's no water drops?
Quote:
Originally Posted by gap View Post
I don't think so; it is most probably a mistake by me.
I am going to re-check the submod right away
Sure enough, it was my mistake. Here's the fix:

http://www.mediafire.com/?b06zvkb9z71kugz

enable it after the Enhanced visibility (high) submod. As its name suggests, it can be used as well as no impurity patch, in conjunction with the Enhanced visibility (low) submod, or with the sole Main Mod
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Old 03-05-13, 05:54 PM   #114
gap
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Quote:
Originally Posted by Gungho View Post
Out of curiosity, with DynEn enabled, I was getting that glare issue people discussed earlier, but I also had totally dark nights (without the 'darker nights' plugin enabled).

The nights were so dark that it was pitch black and unplayable...I thought it might simply have been a one-off, but I checked it for a month of game-time, and it was continual.

Any suggestions or fixes to correct both issues?
Adjusting DynEnv's brightness output is feasible, but before doing it I wish to know how many people got the same problem as you and Trevally (who, on turn, didn't report any issue with too dark nights ).

Unfortunately, game brigthness/contrast can be affected by a lot of parameters, including gfx card installed, screen setting, screen type, game gfx settings and even ambient luminosity of the room where you are playing the game. Making everyone happy is almost impossible.
Have you at least tried adjusting the brightness/contrast of your screen, and game's gamma settings?

On a side note, v 2.1 featured a submod called brighter nights. It has not been included in the last version of DynEnv, because it would conflict with some new sky settings, but it can be made compatible with them. If there is enough interest, I can merge its settings into the new cfg files, or I can give you instructions on how to do it
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Old 03-05-13, 06:28 PM   #115
gap
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first page updated with links to the patches released so far
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Old 03-06-13, 01:14 PM   #116
gap
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added more updates to the first page:

DynEnv v2.9 - Sobers Best Ever Tweaks - Wakes Fix and sobers waves mod V11 05032013
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Old 03-07-13, 01:26 PM   #117
Silent Steel
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Grazie mille, Gap
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Old 03-08-13, 03:29 AM   #118
Soviet_Warlord
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Quote:
Originally Posted by gap View Post
Sure enough, it was my mistake. Here's the fix:

http://www.mediafire.com/?b06zvkb9z71kugz

enable it after the Enhanced visibility (high) submod. As its name suggests, it can be used as well as no impurity patch, in conjunction with the Enhanced visibility (low) submod, or with the sole Main Mod
Thanks
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Old 03-08-13, 10:20 AM   #119
gap
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Quote:
Originally Posted by Silent Steel View Post
Grazie mille, Gap
Quote:
Originally Posted by Soviet_Warlord View Post
Thanks
Thank you too guys, let me know if everything is fine now
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Old 03-08-13, 11:29 AM   #120
Silent Steel
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Thank you too guys, let me know if everything is fine now
So far, after sailing 4 hrs, all seems to be just fine
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