SUBSIM Radio Room Forums



SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997

Go Back   SUBSIM Radio Room Forums > Sub/Naval + Other Games > Sub/Naval & General Games Discussion > Pirates & Sailing Ships
Forget password? Reset here

Reply
 
Thread Tools Display Modes
Old 10-03-13, 08:05 AM   #1
Seeadler
Pacific Aces Dev Team
 
Join Date: Mar 2001
Location: Northern Germany
Posts: 1,096
Downloads: 169
Uploads: 0


Default Naval Action (currently in development)

Naval Combat game - 16th Century to the end of Napoleonic Wars.

http://www.navalaction.com/
__________________
--
Vapor-ware is always easier to sell because there's no limit what it can do!

Last edited by Seeadler; 10-05-13 at 09:19 AM.
Seeadler is offline   Reply With Quote
Old 10-07-13, 05:01 PM   #2
ajrimmer42
Royal Kinotropist
 
Join Date: Mar 2007
Location: Sheffield, UK
Posts: 987
Downloads: 18
Uploads: 0
Default

looks and sounds promising, will be keeping an eye on this one
__________________
Alex

Don't judge a ship by the number of it's guns, but by the skill of it's crew.
ajrimmer42 is offline   Reply With Quote
Old 11-12-13, 04:17 PM   #3
Bilge_Rat
Silent Hunter
 
Join Date: Apr 2002
Location: standing watch...
Posts: 3,793
Downloads: 344
Uploads: 0
Default





very nice, really hope this sees the light of day...
__________________
Bilge_Rat is offline   Reply With Quote
Old 01-09-14, 02:15 PM   #4
Fender74
Helmsman
 
Join Date: Mar 2005
Location: Manchester
Posts: 102
Downloads: 70
Uploads: 0
Default

Looks good this,and they've modeled the surprise too.
Can't wait.
__________________

Fender74 is offline   Reply With Quote
Old 03-02-14, 02:39 PM   #5
Seeadler
Pacific Aces Dev Team
 
Join Date: Mar 2001
Location: Northern Germany
Posts: 1,096
Downloads: 169
Uploads: 0


Default

YouTube Channel with WIP clips
Seeadler is offline   Reply With Quote
Old 03-02-14, 03:26 PM   #6
tater
Navy Seal
 
Join Date: Mar 2007
Location: New Mexico, USA
Posts: 9,023
Downloads: 8
Uploads: 2
Default

Looks very promising tactically if they don't wimp out on the sailing.

The MMO aspects (and the kind of players that want an MMO) are going to be the problem since MMO and "naval simulation" are pretty much mutually exclusive.
__________________
"Government, even in its best state, is but a necessary evil; in its worst state, an intolerable one." — Thomas Paine
tater is offline   Reply With Quote
Old 03-10-14, 10:54 PM   #7
zachanscom
Machinist's Mate
 
Join Date: Jul 2011
Posts: 128
Downloads: 2
Uploads: 0
Default

in terms of community, maybe. but nothing prohibitive in terms of game design or complexity. or do you think calculations might be hampered by net code?
zachanscom is offline   Reply With Quote
Reply


Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is Off

Forum Jump


All times are GMT -5. The time now is 02:26 PM.


Powered by vBulletin® Version 3.8.11
Copyright ©2000 - 2024, Jelsoft Enterprises Ltd.
Copyright © 1995- 2024 Subsim®
"Subsim" is a registered trademark, all rights reserved.