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Old 04-10-08, 09:54 AM   #271
tale
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Hello everyone,

I'm in the middle of my first SHIV career, actually it's May 44, and I'd like to try TMO that I hear so many good things about. But I don't want to start a new career, so will I be able to load my previous saved games once I install TMO?

Usin SHIV 1.4 + ROW
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Old 04-10-08, 09:56 AM   #272
claybirdd
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negative. TMO makes changes to the campaign, zones,nodes....

you would have to start a new career, sorry
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Old 04-10-08, 01:08 PM   #273
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Quote:
Originally Posted by Q3ark
They can see you whilst you are at periscope depth (Ducimus's evil creation, the stock ai couldn't do this), and remember an air dropped bomb is going to penetrate the surface of the wter quite a ways before it goes off. If I pick up an aircraft on radar and it looks like it might be heading in my direction I always crash dive to at least 165 ft just to be safe.

As for tweaking the AI, I have no experiance with this so can't help there sorry.
Frack... well if it has to be that way, running surfaced anywhere near japan is impossible... how do i reduce the amount of airplanes then?
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Old 04-10-08, 03:21 PM   #274
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Trigger Maru...


:rotfl:



edit:

Plane dropped bombs detonate on contact, or at around 67 feet and and around 145ish feet (i forget exact numbers), depending on what bomb the plane happends to be carrying. The detonation depths, are, according to Taters research, historically correct.
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Old 04-10-08, 04:22 PM   #275
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i do love your work tho, ducimus, keep it up If only those damn zero's ...
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Old 04-10-08, 06:42 PM   #276
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BTW, zeros, as i recall, are only spawning from large airbases.

Large airbases in general, aren't very wide spread. Theres obviously a couple in the home islands of Japan .
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Old 04-10-08, 10:49 PM   #277
NKVD-crazyivan
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Hi Duci

First and formostus great work on the TMO project....from a small Hamlet you have created a city of game goodness...........just a quick Q i am running your latest SP's with RSRDC add on and nothing else....
Am i right that your newest relese still incroperates W.Clears Vers 4.0.............

Due to looking at the posts his new version 4.1 may conflict some what with yours.

I really want to get the best out of this game using your mod and RSRDC.............
Can i use the Latest P.E mod over yours for visual effects etc.....and what order do you reccomend i install this.........

I thank you as a Silent Hunter fan for the work all you modders do to make a good game great..........my first Sub-game was "Aces of the DEEP" 6 hard disks on my 486 60mhz....
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Old 04-10-08, 10:50 PM   #278
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I'm having an issue with silent running. I don't know if this is TMO related, if it isn't then please forgive me for posting it here. I have just started a new career with USS Gudgeon (SS-211, Gar class) and I spotted a Task Force (2 ships) in the Makassar Strait and so I decided to do an end-around and attack. I get into position to attack about 7nm ahead of the task force and submerge to periscope depth. I wait for the ships to get into position and fire all six fish. After I fire, I order a depth of 225 feet and ahead slow, turning away from the ships as my fish go on their merry way. As I take her down I order silent running but nothing happens. In the past when I order silent running the crew will speak in a soft tone and torpedo reloading will stop. But now they speak as normal and I can't stop torpedo reloading. Everytime I order it, they will say "Rig for Silent Running" but nothing happens. Again, I don't know if this is TMO related or not but if anyone can help me out as to the cause I would be very grateful. Here are the mods I'm running:

REL_SH4-ver15_TriggerMaru_Overhaul
TMO_ServicePack_1_Charlie
TMO_ServicePack_2_Bravo
Install_PE2
Install high quality
Highres_Hud_Dials
Catherine Bell Captain's Picture B&W

The date is 6/13/42.

I thank anyone in advance who can help me.
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Old 04-12-08, 02:33 PM   #279
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I set out on my first patrol since reinstalling SH4, getting UBM and then installing TMO+RSRD. For variety's sake, I took an S-boat out (my first time in the little guy). Of course, this was after obsessive/compulsively tweaking graphics (nHancer) and testing a bajillion things....

I was sent off to Formosa to patrol... and patrol I did, coming across a VERY large task force. Cruisers, sea plane tenders, passenger liners, tankers, and more... all in one long lovely line with an escort of several destroyers circling. The catch was, it was night and severe storms. I was able to quietly position myself for a perfect trap, sitting about 750yds from their plotted course, with a nice 90 degree angle. Laying in wait, I took shots at a leading tanker. 2 hits, but failed to sink... Then as they started zigging and zagging and ended up positioned for a cruiser, 3 out of 4 torps hit and made for a spectacular sinking... then a passenger liner, 3 out of 3 struck with a spectacular sinking.


Yet the whole thing was tarnished by an issue with visibility and sensors. None of the escorts seemed to be able to find me, not even a hint of where I was. which allowed me to sit unmolested as the shooting gallery rolled by. But even more disconcerting was that I couldn't lock on to a target and my crew had no idea what was out there. Until something came in to about 800yds or less, it might as well have been invisible. Yet I had a beautiful view in the periscope of nicely detailed profiles for maybe... 2-3,000 yards. I'm sure the escorts should have been stymied by the rains and darkness.... but I wish I had at least a little more performance out of my crew.

This seems to be a part of what W_Clear was talking about with visibility and sensors... but I didn't install his mod.

I'm wondering if anyone else has had this experience with TM? Is there anything that can be tweaked to have what I can see consistent with what the AI can see?

That said... I still had a ton of fun and I'm enjoying TM, as always. Thanks Ducimus.

Thanks,

-m
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Old 04-12-08, 03:04 PM   #280
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Were you running ANY enviormental mods along with TM? and i mean ANY of them?
Also, what time of day was it. Dawn, dusk, night?

edit:
>>>The catch was, it was night and severe storms

That'ill do it. if its a driving rain with rough seas at night, nobodys going to see squat.
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Old 04-12-08, 04:04 PM   #281
modisch
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Quote:
Originally Posted by Ducimus
Were you running ANY enviormental mods along with TM? and i mean ANY of them?
Also, what time of day was it. Dawn, dusk, night?

edit:
>>>The catch was, it was night and severe storms

That'ill do it. if its a driving rain with rough seas at night, nobodys going to see squat.
Not a single environmental mod. Nothing installed except TM + SP1,2 + RSRD + Patch5.

I figued it must have been due to night and storms. Which on the one hand, I liked that the weather really dampened the ability of escorts to spot me.... but the disparity between what I could plainly see and what my crew could see was a little jarring. Is there anything that can be done to reduce my visibility so that I can't see anything >1k yards under those conditions? It just sort of breaks the immersion when I can plainly see a ships profile in detail but can't do anything about it.

Thanks for the response, Ducimus. Back to my patrol...

Best wishes,

-m
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Old 04-12-08, 05:00 PM   #282
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Did you have volumetric fog and environmental details turned on? I'll venture a guess that if those are turned off then you'll be able to see ships before the crew would because the AI still thinks there is fog out there.
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Old 04-12-08, 07:24 PM   #283
modisch
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Quote:
Originally Posted by Dignan
Did you have volumetric fog and environmental details turned on? I'll venture a guess that if those are turned off then you'll be able to see ships before the crew would because the AI still thinks there is fog out there.
both were on, however I've tried all permutations there of without any change to what I can see.

-m
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Old 04-13-08, 02:37 PM   #284
Ducimus
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All Service packs have been removed.

Full compiled version has been uploaded.

Last minute changes ive made that were not in any SP:

Quote:
// made radar station controls clickable when not using the radarmans view.

// made the conning tower hatch in the control room "highlight" when you move the mouse over it.

// fixed radar bearing texture.

//changed days in port from 28 to 21. (stock 14)

// added 4th conning tower upgrade so all boats have one.

// fixed and changed refit schedules

// fixed bug in TM where only the USS Balao would be awarded when offered a new boat of the balao class.

// added pre JAANAC Ace's tonnage scores mod by AntEater


//AI_sensors.dat
- AirB_visual->minsurface from 2.5 to 3.

-AirS_visual->Sensitivity from 0.05 to 0.


//watch crew visuals surface factor from 100 to 110


//updated Stock gramaphone and metric users optional mods.
I've also updated the FAQ.

See first post.




Now im taking a vacation. Hell, i might even subscribe to WoW again. I make no promises about continuing to mod, or promising to quit modding. I will say though, that my intention is to quit.. or rather.. im going to TRY and quit.


If its any indicator about how much modding has dominated my free time....

Duci's desktop before
Duci's desktop now


Anyway, thats all i got. TM is, what it is, ive done my best. Its not perfect, but its close enough.


EDIT:

FAQ item number 7 is inccorrect:
Quote:
7.) I hate the damn bathtub, i dont care if it's historically accurate, how do i get rid of it?

As of the Overhaul edition, i've conceded that i don't like the early war towers either, so you shouldn't see them anymore.
Refits are fixed, as detailed in this post:
http://www.subsim.com/radioroom/showthread.php?t=134913

and FAQ item number 23

Last edited by Ducimus; 04-13-08 at 02:47 PM.
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Old 04-13-08, 03:01 PM   #285
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God bless you Duci, have a good vacation. God know's you've earnt it.
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