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Old 05-10-16, 04:13 AM   #1
ThaineFurrows
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I was sceptical at first, because it looked to arcade. But I think it's a very interesting concept after reading the description, and understanding that they are focusing more on the crew and less on a simulating the U-boat.

That's an aspect I'm missing in Silent Hunter.
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Old 05-10-16, 06:16 AM   #2
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I want to back this, but only through Paypal
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Old 05-10-16, 08:42 AM   #3
Onkel Neal
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Quote:
Originally Posted by ThaineFurrows View Post
I was sceptical at first, because it looked to arcade. But I think it's a very interesting concept after reading the description, and understanding that they are focusing more on the crew and less on a simulating the U-boat.

That's an aspect I'm missing in Silent Hunter.
That' what makes the game interesting, it will be a new slant on U-Boat war.

Mud, if you want, you can send the contribution to me via PP and I will pass it on to Kickstarter.
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Old 05-10-16, 08:46 AM   #4
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I was a bit skeptical first but there may be some mileage in this. Plus, it is not as if we have a lot of new releases in the submarine department so that alone is a reason to support this (just did it).
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Old 05-10-16, 12:53 PM   #5
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From Play Way:

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@SUBSIM Thanks! We appreciate your support and would love to hear suggestions from subsim veterans about our game. Iron is still hot!
Realistic aerial attacks already seen in the trailer and much better than silent hunter.

Aircraft are the most feared enemy, they could appear without previous warning out of the clouds or with the sun behind. In Silent Hunter the crew will spot planes as soon as they will come in visual range. You almost always have enough time to dive.

Uboot



USN training film on aerial attacks


Realistic vs Arcade damage (optional?)

Last edited by Vince82; 05-10-16 at 01:02 PM.
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Old 05-11-16, 06:14 AM   #6
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What a unique perspective; love the music and the graphics (yes, especially well done aircraft, Vince82)
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Old 05-11-16, 04:52 PM   #7
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........''commanding the boat means managing the crew.''

i don't know guys...it seems that noone is willing to get the task and create a real good simulator

I am looking forward for this (or for every uboat game may come out) and i hope ,as this is a kickstarter project, to find its way to sim direction. Either than that , it will be just a fun game with no future endurance

My last hope is V-I-C (who is showing that is doing a very very good work so far to this direction)
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Old 05-11-16, 07:52 PM   #8
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Development updates:

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We've added German voice-over to our stretch goals! Thanks for your suggestions.

@thomas herzog: I remember that part of Das Boot. Beardy GIF is coming!

@Jon_VG: We will comply with your request on camera options - this is a good suggestion, thanks!

@Shane Sedgwick: Some skins will be based on real-life ships, some will be just for fun. You are welcome to post your requests.

@Jeff McVay and @Crazy_Borg: Our current design is pretty close, but we also experiment with a checkpoint system. Can't say for sure what solution we will leave at the end, but ironman will be there.

@Oskar Adolfsson: Yes, shooting the cook is implemented already. It will raise trauma though. And you will need a new cook.

@Ian Mal: Let's hope we will met the target

@Sarblade: Yes, we will develop our water system further to add such effects. This stuff is a must have.

@Lafouge Olivier: Yes, we plan to include missions in a wolfpack and with other allies like airplanes. That makes it very important to have a skilled radiotelegraphist to keep up with the ongoing communication with your allies.

- Marek, DWS
https://www.kickstarter.com/projects...ndbox/comments
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Old 05-13-16, 02:11 PM   #9
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Some cool dev art, nice water effects
https://giphy.com/gifs/l0K4emMZ04fzUFoJy
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Old 05-15-16, 02:38 PM   #10
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kickstarter comment from playway about targeting ships:

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Our current implementation is that you need to select your targets either manually by periscope or on the tactical map and then the tracking is started. The better the crew that you have at the observation spot or the periscope the better your hit chance becomes over a time. I think that this is a pretty good approach that fits our crew-centric take on the simulation and models many real-life factors. It will let you try to hit submerged submarines (U-864) and even shoot blindly using hydroacoustic data.
We still keep discussing that, if we should implement manual solution computations to it as well. We will probably have to ask backers at some point about this.. if the campaign will be successful and thus we will keep the possibility to continue our work on the game.
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Old 05-17-16, 08:28 PM   #11
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What a nice surprise - PLEDGED! I was very (very) tempted to pledge $500, but then I'd feel guilty if you fellas had to stare at my ugly mug every time you played

This definitely reminds me of B-17 II. I haven't been this excited for a game in a long time - the feelings I had keeping up with Wayward/Microprose's design (following every last nugget of info on SimHQ, watching and re-watching teaser trailers) is something I can see myself doing again with this game.

Best of luck to the devs und fette beute!
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Old 12-28-16, 04:40 AM   #12
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Looks promising, wonder if it has a free patrol system like SH5 and a first person character as well!
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Old 12-28-16, 08:38 AM   #13
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well, they added the very basics for manual targeting. nothing new to see there

But the water-graphics and the boat's flotation are really nice. Especially the water is very very good.

Lets see, maybe they will end up changing course for creating a simulator rather than a fun game
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Old 12-28-16, 09:55 AM   #14
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Quote:
Originally Posted by makman94 View Post
well, they added the very basics for manual targeting. nothing new to see there
Not exactly - at previous film the auto-targeting were presented. The crew need a "few second" to collect data to attack enemy. And well, energy management (light bulbs consuming energy in ampers) may be funny.
From auto-targeting to manual targeting this is a step forward for fans of subsims.

Source:
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Old 12-28-16, 09:59 AM   #15
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I hope they do not listen too much to the hardcore sim crowd. I backed it because it had a fresh concept, and if it turns out to just be another variation on the Silent Hunter 3 formula I will be very disappointed.
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