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Old 05-13-22, 12:40 PM   #16
U-190
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Quote:
Originally Posted by Atoka220 View Post
Now on that note, I've made some thunder sounds too as I was fed up by the ones I had (dunno if vanilla or modded) as they were so constant and in my face

These ones are smaller in filesize and I loaded in (it was a storm) and I was shocked that up until now, I've never seen any lightnings (i use dynenv 2.9)
I mean thunder sound size affects lightnings or what the hell happened?
Last year I created thunderstorm sounds in mp3 stereo and it was a fantastic sound
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Old 05-15-22, 05:47 PM   #17
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Thanks Atoka! Great job.

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Old 05-26-22, 05:47 PM   #18
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Mod updated, check first post
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Old 05-29-22, 02:54 AM   #19
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Quote:
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Mod updated, check first post
Thanks for the update
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Old 06-04-22, 07:37 PM   #20
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Quote:
Originally Posted by Atoka220 View Post
Now on that note, I've made some thunder sounds too as I was fed up by the ones I had (dunno if vanilla or modded) as they were so constant and in my face

These ones are smaller in filesize and I loaded in (it was a storm) and I was shocked that up until now, I've never seen any lightnings (i use dynenv 2.9)
I mean thunder sound size affects lightnings or what the hell happened?
I don't think so. I am sure I have witnessed some thunders both in vanilla game and in game modded with DynEnv, though thunderstorms are a rather rare event. The fisrt time it happened I didn't notice the lightning, but the sound made me jump on my chair lol

Quote:
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Mod updated, check first post
Thank you!

Out of curiosity, what changes over the first release?
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Old 06-05-22, 03:42 AM   #21
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I made a new version for TWOS as it plays the sinking sound only once instead of a loop so it's longer, has more sounds and is more sequential-like. I remade the zip so it includes the original one optimized for looping and the new 'twos' one designed to only play once

Of course it's a hit or miss as small ships can sink in mere 2 mins while bigger ones last up to an hour (or more)
At least the game mostly starts playing the sound when the plunge begins
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Old 06-07-22, 06:57 PM   #22
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Quote:
Originally Posted by Atoka220 View Post
I made a new version for TWOS as it plays the sinking sound only once instead of a loop so it's longer, has more sounds and is more sequential-like. I remade the zip so it includes the original one optimized for looping and the new 'twos' one designed to only play once

Of course it's a hit or miss as small ships can sink in mere 2 mins while bigger ones last up to an hour (or more)
At least the game mostly starts playing the sound when the plunge begins
Thank you!
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Old 06-19-22, 01:31 AM   #23
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Does this play in the sub? SHIII had the ship going down sounds within the sub. With SH5 I can only hear it via the hydrophone.
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Old 06-19-22, 09:20 AM   #24
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If you are close enough to the ship, yes you can hear not only this but the engines and props too

Once i passed a ship going down just next to us and hearing the rumbling and all was terrifying from inside the sub lol
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Old 06-19-22, 09:59 AM   #25
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Good to know thanks. How close is close enough?
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Old 06-20-22, 04:32 AM   #26
Atoka220
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I have no idea about the exact distance but you have to be closer than a few hundred meters for the sounds to overcome your sub's interior sounds

This is very uncommon to me as mostly as i fire away i just sit silently or dive away if there are escorts

Also attacking a convoy from inside and hearing an engine suddenly coming towards you is a terrifying experience lol
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