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SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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#16 |
Herr Kaleun
Join Date: Nov 2020
Location: Germany
Posts: 12
Downloads: 44
Uploads: 0
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There is still the dream about a hyper realistic subsim, with the whole world as a map and 100% historical accuracy, developed with unreal engine 5
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#17 |
Random#
Join Date: Apr 2005
Location: TX
Posts: 73
Downloads: 142
Uploads: 0
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Anyone else find that after the recent patches, the merchants spot you way too easily.
Ex. Night, wind at 14 knots, my boat is surfaced heading 225 deg towards funnel smoke. I get just close enough to see on the map it is a single ship but not clearly enough to make a visual even with a helper. Based on my map plots she's heading about 20 deg. I estimate AOB at about 35 starboard. Next thing I know, before I'm even fully within clear sight range, it makes a 180 and tears off at fast speed. This has happened at least twice. No way she can see me in those conditions when I can't really see her clearly to even make an ID on the UZO. I think if I went to periscope that soon, I'd lose the intercept. Maybe I'm just trying to play this like SH3, SH4 and SH5. |
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#18 | |
Herr Kaleun
Join Date: Nov 2020
Location: Germany
Posts: 12
Downloads: 44
Uploads: 0
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#19 | |
Subsim Aviator
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#20 |
The Old Man
![]() Join Date: Apr 2005
Location: The Dutch mountains
Posts: 1,545
Downloads: 64
Uploads: 1
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Could this be a case of all-to-visible exhaust smoke, from your sub?
The sim offers ways to reduce that.
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#21 | |
Admiral
![]() Join Date: Mar 2007
Posts: 2,200
Downloads: 172
Uploads: 0
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Exactly
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What we do in life echoes in Eternity |
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#22 |
Frogman
![]() Join Date: Oct 2011
Location: Arkansas, USA
Posts: 289
Downloads: 65
Uploads: 0
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I quite like UBoat, and I think that it will eventually develop into a masterpiece. The potential is certainly there, and it seems to be headed in a good direction.
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#23 |
Sea Lord
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I have no doubt about it...
But the problem is that there is a lot to correct already.. We still have to wait a very long time... you can believe me I'm patient but it's relatively long.. so let's wait and see if the jewels will shine.. ![]() ![]() |
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#24 |
Seasoned Skipper
Join Date: Jan 2002
Location: Freeman Missouri
Posts: 1,735
Downloads: 1375
Uploads: 0
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lol I'm still trying to get past the tutorials
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I'll tell you what bravery really is. Bravery is just determination to do a job that you know has to be done. Audie Murphy Last edited by les green01; 12-25-22 at 02:28 AM. |
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#25 |
Sea Lord
![]() Join Date: Apr 2007
Posts: 1,639
Downloads: 75
Uploads: 0
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I only have a couple of hours into it. I have started the tutorial, really. I am not a big fan of 3rd-person sims.
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#26 |
Officer
![]() Join Date: Jan 2004
Posts: 247
Downloads: 177
Uploads: 0
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You can play in 1st person correct?
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#27 |
Stowaway
Posts: n/a
Downloads:
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#28 |
Herr Kaleun
Join Date: Nov 2020
Location: Germany
Posts: 12
Downloads: 44
Uploads: 0
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As far as I know you are able to play the whole game in first person mode, which i think is quite a challenge if you want to manage the whole boat.
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#29 |
Fastest Gun Around
Join Date: Aug 2019
Location: Agua Fira, New Mexico
Posts: 2,376
Downloads: 527
Uploads: 5
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UBOAT is becoming the game I wished SH5 was and all the other SH games could have been. For the first time in my four years of playing SH5, SH4, and SH3; I uninstalled the games to focus on UBOAT.
I'm most likely gonna reinstall SH3 though when the new GWX mod comes out. Looking forward to it!!!!!!! On the downside, I feel like UBOAT can get a bit repetitive at times. Maybe some more side missions would be better. Perhaps maybe more ways to interact with your crew? Also, I can't wait to see how the ports will get revamped in further versions.
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There are no secrets to success. It is the result of preparation, hard work, and learning from failure. — Colin Powell I'm not very active on the forums anymore. If you have a question, please DM me and I'll respond ASAP! |
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#30 |
Soundman
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The nice-feature is the player can choose his play mod style: First-person , third-person, or a combination. I personally like the challenge of first-person
Last edited by Vox165; 12-30-22 at 07:34 AM. |
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