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Old 12-12-21, 04:23 PM   #17
Jeff-Groves
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Quote:
Originally Posted by vickers03 View Post
i wish sh4 would accept the .anm file format from sh3, that would be easy to use.
The anm files in SH3 are MeshAnimation2 files. Those CAN be converted to MeshAnimation.
It's all in this thread.......
https://www.subsim.com/radioroom/sho...55#post1532155

Now if you wanted? One COULD create an animation using the SH4 way of doing things!
That is a lot more difficult but in theory? Could be done!
Here's the information about that!
https://www.subsim.com/radioroom/sho...33#post2109233

It may be possible to rip the animations from SH5 also and then create the animations for SH4 format.
I'll have to test that.

EDIT........
Yes. I can rip the stuff from SH5 to possibly do an SH4 animated Engine.
This tread has the information about ripping animations and such from SH5
https://www.subsim.com/radioroom/sho...73#post2745073


Given all the above information? One still needs a good Hex Editor to pull it all off.
I suggest 010 as I probably have a bunch of scripts that will do the different stuff. Or could write some really fast!
I doubt anyone knows the animation formats as well as I do. Aside from the original Dev's.
And I'd bet they'd be amazed at what I figured out and can do!
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Last edited by Jeff-Groves; 12-12-21 at 05:39 PM.
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