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Old 05-04-15, 05:52 AM   #1636
Shaefer
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Quote:
Originally Posted by sober View Post
Your a star
Shift + Z hides the UI
Yes I know this Sober. Maybe I did not clarify properly. I want the UI to only activate when hovering over it.
I have seen this in some of Stoianm`s videos. The UI was hidden until he moused over it, then it became visible again.
Thanks.
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Old 05-04-15, 06:02 AM   #1637
THEBERBSTER
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Hi Shaefer

Your first series got me in to Real Navigation.

In Series 1 episode 9 for example you showed how to use the 4 bearings Kuikueg version.

In series II you are not playing the perfect game which would be easy to do through editing so we see both the right ways and wrong ways of doing things.

Us, the viewers will learn from your mistakes and others will learn how to do things for the first time.

Pesrsonally, I think they are good tutorials in a subtle way.

Peter
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Old 05-04-15, 06:36 AM   #1638
THE_MASK
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How to hide the GUI
Keep all your mods enabled
go to your SH5 install folder Silent hunter 5\data\Applications\OptionsFileEditorViewer and click on the viewer
click on file\set path to menu text and just point it to the menu in the sh5 folder Silent hunter 5\data\Menu\Menu
then set the path to the SH5 install folder
then click on open and point to Silent hunter 5\data\Scripts\Menu\TheDarkWraithUserOptions
the user options will open and then go to the heading HUD
go to camera bar for example and click on the +
double click on False to change it to true
save and then try it out in game
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Old 05-04-15, 08:30 AM   #1639
maillemaker
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Last night I finally made it to the East coast of Britain for the second time.

It's really annoying to have to crawl past friendlies at 64X time compression max, even in travel mode.

Anyway, I got there, and in the dark closed in on what appeared to be a tanker lead by a destroyer.

My SH5 "eye" is obviously off from years of SH3.

I closed in, set the TDC, guessed a speed of 7 knots, and fired from what I figured was 1000 meters or closer. I can't be sure. I fired three fish, one at the bow, one center, one stern, and all three missed.

With the Wolves of Steel mod, if I'm in bunker and go into realism settings and turn on map contacts will I see map contacts that I see in the periscope, or does the mod override that?

I'm thinking of going back to map contacts until my eye gets trained at SH5 range and speed estimation.

Also, what is that formula for computing speed based on time crossing the reticule and the length of the ship?

Steve
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Old 05-04-15, 08:42 AM   #1640
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Quote:
Originally Posted by Shaefer View Post
Thank you for linking my embarrassing moments, old man.

Wow, I had no idea you`d done this. Not sure my videos qualify as tutorials though, but I am honored.
Thank you very much, sir!

I have some questions:
1: Can I apply "Nvidia missing lights" with the JSGME, after everything else, without messing the game up? In the folder there is only texture files, so I take it that wont make problems.....
2: I would also like to apply the "hide UI" option. Would be great for video making. Is there a guide somewhere on how to?
3: I am ready to install patch 5 + hotfix 2, but I dont want to screw it up. From what I read, I just apply it out of rendering distance, and I am good to go. No snapshot restoring at all, right?
Thank you for your time.
G'day Shaefer, Love the movies...I keep checking your website for new releases

The mouse in/out function for the UI is easy to set up with the Options File Editor Viewer as per Sobers instructions in the previous post.

I hide everything to do with the UI including the Torpedo control panel, Periscope control panel and the TDC, so when you are in periscope view, you only see whats outside, no gauges and dials or anything else.

Great for low light visibility. I adjust the time delay for the Scopes periscope depth and Torpedo box from default 5 to 30, so they stay visible for longer when moused over, if you are setting up for an attack.

Attack, Obs scope and UZO TDC mode are set to "NOTDCDials and are adjusted in the TDC tab of the Options File Editor Viewer so you just click on the Torpedo control panel TDC Dials button when you need them.

I just install the "nVidia missing lights" mod after all the "TWoS" mods. This mod came about because all of the people involved in making "Steel Viking's Interior" mod used ATI Radeon video cards and were unaware of the lights problem with nVidia cards until after the mod was released.
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Old 05-04-15, 09:05 AM   #1641
vdr1981
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Quote:
Originally Posted by Shaefer View Post
3: I am ready to install patch 5 + hotfix 2, but I dont want to screw it up. From what I read, I just apply it out of rendering distance, and I am good to go. No snapshot restoring at all, right?
Thank you for your time.
Or in the bunker...You can copy/paste your Campaign.cfg file from your last gamesave so I could edit it and you wont have to wait next campaign for new changes to kick in...
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Old 05-04-15, 09:16 AM   #1642
kevinsue
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Quote:
Originally Posted by maillemaker View Post
Last night I finally made it to the East coast of Britain for the second time.

It's really annoying to have to crawl past friendlies at 64X time compression max, even in travel mode.

Anyway, I got there, and in the dark closed in on what appeared to be a tanker lead by a destroyer.

My SH5 "eye" is obviously off from years of SH3.

I closed in, set the TDC, guessed a speed of 7 knots, and fired from what I figured was 1000 meters or closer. I can't be sure. I fired three fish, one at the bow, one center, one stern, and all three missed.

With the Wolves of Steel mod, if I'm in bunker and go into realism settings and turn on map contacts will I see map contacts that I see in the periscope, or does the mod override that?

I'm thinking of going back to map contacts until my eye gets trained at SH5 range and speed estimation.

Also, what is that formula for computing speed based on time crossing the reticule and the length of the ship?

Steve
There are "In Game" tutorial missions to get you up to speed on Target range, AOB and speed using the RAOBF for manual TDC torpedo attacks.

They are well worth becoming familiar with because the RAOBF is probably the quickest way to get the data for a reliable firing solution. The U-Jagd meter is also handy for target speed calculations

Here's how to access Trevally's Tutorials for TDW UI in game:

Quote:
To use-

select "Tutorials" at main menu.
Click on the tutorial you want
Click on "Historical Mission"
If one is highlighted - click on it. If not, click on any
Click on "Start"
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Old 05-04-15, 12:13 PM   #1643
maillemaker
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Quote:
There are "In Game" tutorial missions to get you up to speed on Target range, AOB and speed using the RAOBF for manual TDC torpedo attacks.
My understanding is that the RAOBF is not historically correct for WWII uboats?

Steve
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Old 05-04-15, 12:17 PM   #1644
maillemaker
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Quote:
I just install the "nVidia missing lights" mod after all the "TWoS" mods. This mod came about because all of the people involved in making "Steel Viking's Interior" mod used ATI Radeon video cards and were unaware of the lights problem with nVidia cards until after the mod was released.
Where do you get this mod?

Steve
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Old 05-04-15, 01:02 PM   #1645
joselillpdl
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Default Good mod :)

Hello,

Only give thanks for the work done with this megadom. I've been playing with four days and no problem so far.

I have seen that this leads megamod included "DynEnv v2.9 - 2. Main Mod Low Resolution Patch - Revised" not interested me since my computer can high resolucón textures so the only change I've made is to add the Mod Dyenv v2.9 to retrieve high-quality textures. I guess I have applied the changes correctly.

Good Job.



pd: PS: excuse my English
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Old 05-04-15, 01:46 PM   #1646
THEBERBSTER
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A Warm Welcome To The Subsim Community > joselillpdl
You Will Always Find Someone Here To Help You
New To Silent Hunter <> Need Help <> Click On My Thread Link.
Subsim <> How To Donate <> See The Benefits <> Support The Community
Tonnage Bar Fix Here > Tutorial Post #188 Not Needed If Using TWOS & sobers Latest Mods List

These 2 mods are already in TWOS

DynEnv v2.9 - 1. Main Mod
DynEnv v2.9 -4.a Camera Filters - Realistic Colors
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Old 05-04-15, 02:26 PM   #1647
vdr1981
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Quote:
Originally Posted by joselillpdl View Post
Hello,

Only give thanks for the work done with this megadom. I've been playing with four days and no problem so far.

I have seen that this leads megamod included "DynEnv v2.9 - 2. Main Mod Low Resolution Patch - Revised" not interested me since my computer can high resolucón textures so the only change I've made is to add the Mod Dyenv v2.9 to retrieve high-quality textures. I guess I have applied the changes correctly.

Good Job.



pd: PS: excuse my English
You don't have to do that plus, you'll lose some of the megamod's functionality by overwriting some tweaked files . There is almost no difference in game look with or without the low res revised patch...
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Old 05-04-15, 03:57 PM   #1648
joselillpdl
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Quote:
Originally Posted by vdr1981 View Post
You don't have to do that plus, you'll lose some of the megamod's functionality by overwriting some tweaked files . There is almost no difference in game look with or without the low res revised patch...

Now that you mention it I see just maybe a little more transparent sea, but the atmosphere of the atmosphere, clouds, fog, etc. If you notice anything, maybe I'm wrong. I leave it as it is by default not overwrite anything. thank you very much.

i'm see now:

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Old 05-04-15, 05:35 PM   #1649
vdr1981
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1. 1. Open "GenericPatcher.cfg" file with notepad, found in this folder (Silent Hunter 5/TDW_GenericPatcher_v_1_0_168_0)

2. If necessary, edit lines marked in red to match your SH5 installation path (eg. "D:\Games\Silent Hunter 5")...Save your changes.
Code:
ClientAreaWidth=1184
ClientAreaHeight=765
CameraManager.act=C:\Ubisoft\Silent Hunter 5
EnvSim.act=C:\Ubisoft\Silent Hunter 5
kernel.dll=C:\Ubisoft\Silent Hunter 5
sh5.exe=C:\Ubisoft\Silent Hunter 5
SHCollisions.act=C:\Ubisoft\Silent Hunter 5
SHSim.act=C:\Ubisoft\Silent Hunter 5
SHSound.act=C:\Ubisoft\Silent Hunter 5
SH_NClient.dll=C:\Ubisoft\Silent Hunter 5
SimData.dll=C:\Ubisoft\Silent Hunter 5
3. When done, start GenericPatcher.exe found in the same folder and select desired language.
Then, click "File" then "Open" and start hitting "Enter" key like crazy until you see this picture (20 times or so)...

4. Click "File" - "Backup" and backup all offered files ...

5. Now, click "File" - "Restore snapshot" and double click TWoS 2.0_Snapshot.gps file...

6. Done...

*Make sure that SH5 and Uplay are OFF while activating generic Patcher. In case of unsuccessful patching, restart your PC and repeat the whole procedure.
Make sure that the game is updated to official v1.2.0 (not v1.0.5). This step is crucial for SH5.

Last edited by vdr1981; 06-20-17 at 02:41 PM.
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Old 05-04-15, 05:52 PM   #1650
kevinsue
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Default nVidia Missing Lights Mod

Quote:
Originally Posted by maillemaker View Post
Where do you get this mod?

Steve
You can get it here: https://dl.dropboxusercontent.com/u/...g%20lights.zip
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