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Old 04-03-22, 03:37 AM   #1
Markus Witt
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Default TWOS 2.2.24 - Torpedoes too powerfull

In TWOS 2.2.24 the torpedoes are way too powerfull. Almost always one torpedo is enough to sink even large ships in minutes. I've sunk 19000t liners with one torpedo were I received the destroyed message the very instant the torpedo hit. If I remember correctly this was much better in SH3. It sometimes took 2-3 torpedoes to sink a medium sized ship and sometimes it took hours for a ship to sink. I think out of the last 30 ships I hit, 28 sunk with one torpedo.

I came across a thread about a mod for stock SH5 sometime ago that made torpedoes more powerfull. I believe the author of the mod thought that in stock SH5 the torpedoes were not powerfull enough and it took too many torpedoes to sink a ship. So it seems something was changed in TWOS to make the torpedoes more powerfull?

Anyway, my question is: Is there an easy way to make torpedoes a bit less powerfull and make ships take longer to sink in TWOS?
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Old 04-03-22, 04:01 PM   #2
Hungo
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You can always try the Critical Torpedo mod and see if it makes any difference.

Here's the mod notes:

I converted my critical hits for deck guns mod into the torpedo version.

Both mods are combatible.



Install with JSGME



Basicaly it works like this. In Stock SH 5 a torpedo allways does 120-180 damage.

You need to fire allmost everytime 2 torpedos to sink a merchant.



I changed the damage to 100-450 which means that you could do from lower damage up to 2,5 times the damage.

The damage is also modified with the area you hit, hitting fuel tank gives it a multiplicator.



This means you never know how much damage your torpedo actualy does, just like in real life.

A torpedo now has a chance to even blow up a large tanker but its very rare.

Anything could happend, you could fire 4 torpedos into a freighter and it still sails away or it blows up with the first torpedo, you never know.

Have fun with it

Darkreaver1980
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Old 04-04-22, 01:40 AM   #3
Markus Witt
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Quote:
Originally Posted by Hungo View Post
You can always try the Critical Torpedo mod and see if it makes any difference.
Thanks! This is exactly what I'm looking for. I'll give it a try.
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Old 04-04-22, 03:28 PM   #4
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Mmm, Mod doesn't seem to do much. Did some testing with an "historical mission" (RAOBF practice) and each time I needed just one torpedo to sink a ship.
This mission incudes a 16000t Rawalpindi merchant cruiser. Each time I hit it, it is destroyed instantly. Did the mission 5 times with the same results.

Has anybody used this mod with TWOS? Or is it not compatible with TWOS somehow?
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Old 04-04-22, 08:15 PM   #5
les green01
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are you running the fx mods like reduce fires more smoke more flooding
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Old 04-05-22, 01:59 AM   #6
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Quote:
Originally Posted by les green01 View Post
are you running the fx mods like reduce fires more smoke more flooding
I run TWOS 2.2.24 with the below mods activated in JSGME:

TWoS Encrypted BdU Orders
TWoS FX_Reduc. Fires and Expl
TWoS Remove Map Plastic Cover
TWoS Remove Sub Flags
TWoS SM Interior_Food Stocks
TWoS Real Navigation
Critical hits 1.1 Torpedoes

You think that TWoS FX_Reduc. Fires and Expl and Critical hits 1.1 Torpedoes interfere with each other?
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