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Old 03-10-21, 12:39 PM   #16
gap
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Mazingly detailed model

Actually too much for a non-playable unit, especially the conning tower. If, after finishing it, you are ready to decimate its poly count, I will gladly assist you in the delicate import process bu beware: you will never see those guns in action; unfortunately SH5's AI does not handle guns on submarine units
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Old 03-10-21, 04:31 PM   #17
GrenSo
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Quote:
Originally Posted by gap View Post
Actually too much for a non-playable unit, especially the conning tower. If, after finishing it, you are ready to decimate its poly count, I will gladly assist you in the delicate import process bu beware: you will never see those guns in action; unfortunately SH5's AI does not handle guns on submarine units

My idea was to use the model for not playable and playable sub type XXI. With the non-playable version it is possible to reduce the details, but this gives a good basis for both variants.
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Old 03-10-21, 05:03 PM   #18
gap
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Quote:
Originally Posted by GrenSo View Post
My idea was to use the model for not playable and playable sub type XXI. With the non-playable version it is possible to reduce the details, but this gives a good basis for both variants.
Absolutely
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Old 03-11-21, 11:03 AM   #19
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New update.










Attached Images
File Type: jpg 2021-03-11_164837 (Small).jpg (48.5 KB, 94 views)
File Type: jpg 2021-03-11_164932 (Small).jpg (59.5 KB, 92 views)
File Type: jpg 2021-03-11_165008 (Small).jpg (90.3 KB, 95 views)
File Type: jpg 2021-03-11_165648 (Small).jpg (86.7 KB, 92 views)
File Type: jpg 2021-03-11_164725 (Small).jpg (45.5 KB, 95 views)
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Old 03-14-21, 08:25 AM   #20
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Short question:
If it is possible to use ingame FuMO and HF/DF from the other models or these are all fixed to the specific model of the boats?


I ask, beacuse this two things have many many polygons if I done it completely (the marked parts in the sreenshots)






Attached Images
File Type: jpg FuMO (Small).jpg (57.5 KB, 77 views)
File Type: jpg HF_DF (Small).jpg (91.6 KB, 77 views)
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Old 03-14-21, 09:50 AM   #21
gap
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Quote:
Originally Posted by GrenSo View Post
Short question:
If it is possible to use ingame FuMO and HF/DF from the other models or these are all fixed to the specific model of the boats?


I ask, beacuse this two things have many many polygons if I done it completely (the marked parts in the sreenshots)






Oh my goodness, all those nicely shaped polygons are giving me an orgasm lol

They might be a waste of memory on an AI sub, but if your plan is making your sub playable one day they are worth every bit.

Answering your question: I can be wrong but I think that, in game, the HFDF (loop) antenna is only cosmetic. Nonetheless, the two antennas in the foreground of your pictures look to me respectively a FuMB Ant. 3 - Bali I RDF antenna, and a FuMO-30 RADAR transmitter.
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Old 05-31-22, 07:19 AM   #22
GrenSo
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Icon9

projects is currently stopped/frozen for an indefinite period
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Old 06-04-22, 07:29 PM   #23
gap
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Quote:
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projects is currently stopped/frozen for an indefinite period
Sorry to hear that mate. Did you run into any difficulty that we can help you dealing with?
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Old 06-05-22, 03:41 AM   #24
GrenSo
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Quote:
Originally Posted by gap View Post
Sorry to hear that mate. Did you run into any difficulty that we can help you dealing with?

There are different reasons for that.
  1. missing of time to bring the 3D model to end
  2. knowledge to be able to integrate the model into the game


Likje you can see here https://www.subsim.com/radioroom/sho...d.php?t=233811 it take a lot of time and I currently have problems integrating small changes to 3D objects with the GR2 Editor. But for that I'm already in contact with Jeff.
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