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Old 10-31-20, 09:56 AM   #706
Captain Prise
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Originally Posted by mazzi View Post
Hi friend! I assume this is something to helo me so
thanks a lot!! Mind telling me what it is exactly?
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Old 10-31-20, 10:34 AM   #707
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Default DUDE!!

HOLY... HE ACTUALLY HAS WHAT I WAS LOOKING FOR!!!

Thanks a lot, mate, you just made a full-grown man very happy. I can't thank you enough. I'm probably not sleeping tonight. Thanks man
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Old 10-31-20, 11:53 AM   #708
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Originally Posted by Captain Prise View Post
HOLY... HE ACTUALLY HAS WHAT I WAS LOOKING FOR!!!

Thanks a lot, mate, you just made a full-grown man very happy. I can't thank you enough. I'm probably not sleeping tonight. Thanks man
I’m afraid if it is an OM menu ini, it will brake plenty things in DW ... because DW has not same menu ini as OM at all.
DW menu ini is VERY tweaked
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Old 10-31-20, 01:56 PM   #709
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Originally Posted by Fifi View Post
I’m afraid if it is an OM menu ini, it will brake plenty things in DW ... because DW has not same menu ini as OM at all.
DW menu ini is VERY tweaked
This is a modification of menu.ini from DW_v2 or DW_v3, there is no U-Jagd here and the OM_U-Jagd mod is not compatible.
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Old 10-31-20, 11:29 PM   #710
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Originally Posted by Fifi View Post
I’m afraid if it is an OM menu ini, it will brake plenty things in DW ... because DW has not same menu ini as OM at all.
DW menu ini is VERY tweaked
It's a series of files based on what I can see and it makes things work for my resolution plus adds some UI stuff from KSDII. I checked to see if there's any difference between your mod alone and with this mod and it seems like there is nothing but fixes for my resolution and that KSD UI thing.

Played for some hours last night and everything seems fine actually. I only have limited knowledge about modding but based on my observation, nothing really seems broken. The extra U jagd mod is probably not compatible though. But I guess It's ok for me.
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Old 11-03-20, 12:53 PM   #711
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Hi it's me again and I got some questions. Ever since I started playing, I have been unlucky enough to not find anything aside from those 300 ton small ships. In my hours of gameplay so far I have only encountered 2 convoys and the rest are those small ships I stated. I never found any other ship not even one which leads me to suspect something might be wrong. What do you guys think?
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Old 11-03-20, 01:14 PM   #712
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Originally Posted by Captain Prise View Post
. What do you guys think?
They are there for sure! Up to you to find them...
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Old 11-03-20, 02:57 PM   #713
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Huh, so they are just really hard to find eh? I was certainly about to pull all my hair out of frustration lol. I probably just need to git gud. Does time compression affect the rate at which the ships spawn?
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Old 11-03-20, 04:42 PM   #714
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Originally Posted by Captain Prise View Post
Does time compression affect the rate at which the ships spawn?
No, only for planes
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Old 11-03-20, 05:30 PM   #715
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Quote:
Originally Posted by Captain Prise View Post
Hi it's me again and I got some questions. Ever since I started playing, I have been unlucky enough to not find anything aside from those 300 ton small ships. In my hours of gameplay so far I have only encountered 2 convoys and the rest are those small ships I stated. I never found any other ship not even one which leads me to suspect something might be wrong. What do you guys think?
ok....provide some details....
date/time period?
which base?
which boat?
where are you patrolling?
it is always a good idea to also include your mod set from JSGME with your initial question. Task-Export-Mods-To Clipboard and then paste that into your post.
i cannot make bricks without clay.

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Old 11-03-20, 10:51 PM   #716
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Quote:
Originally Posted by Fifi View Post
No, only for planes
Hmm thanks!

Quote:
Originally Posted by KaleunMarco View Post
ok....provide some details....
date/time period?
which base?
which boat?
where are you patrolling?
it is always a good idea to also include your mod set from JSGME with your initial question. Task-Export-Mods-To Clipboard and then paste that into your post.
i cannot make bricks without clay.

Oh right.. Sorry bout that. I tried 1939, 1942,1944 on different flotillas. I just roamed around in high time to compression to see if i would encounter ships which i didn't. I tried roaming around those high naval traffic areas seen on the map. As for mods, I only have dark waters and the extra mods that came with it. Also, I have the menu mod that mazzi gave to make Dark Waters compatible to my computer resolution (at least, that's what i could see it does) . As for exact extra mods from Dark waters, I can't access it right now as I am not at home but I do remember that I don't have harder escorts.

Oh and i tried multiple types of boats on these runs ao i really couldn't remember but majority was type 9.
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Old 11-03-20, 11:46 PM   #717
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Quote:
Originally Posted by Captain Prise View Post
Huh, so they are just really hard to find eh? I was certainly about to pull all my hair out of frustration lol. I probably just need to git gud. Does time compression affect the rate at which the ships spawn?
I don't ever use time compression greater than 1024 and that's just to get close to my patrol area. Once there, I hardly ever exceed time compression of 32 or 64 and when I locate something I keep it at 8 or below when closing.

Not sure about Dark Waters, but depending on the mod, for instance with TMO, I'll run about 2/3 or Standard speeds at 64 or 32 time compression and once an hour, usually at the top of the hour, I'll drop the time compression down to 1 and submerge down below 40 feet maybe even to periscope and check the sonar ring... Kinda like a radar in a sense. Below 40 feet depth, you'll pick things up (10 to 15 miles away that you won't pick up on the surface so you can head towards them (lots of times before even a sonar track appears on the map). You don't have to submerge with the FotRSU mod... the sonar works on the surface. Not sure if this is realistic or not since surface noise probably seriously inhibited sonar capabilities on the surface in WW2. I use this technique quite a bit on the first patrol or two and even use it later in lieu of too much radar usage since the enemy can home in on your radar in latter years of the war.

Hope this helps.

Regards and Good Hunting!
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Old 11-05-20, 12:01 AM   #718
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Quote:
Originally Posted by Gray Lensman View Post
I don't ever use time compression greater than 1024 and that's just to get close to my patrol area. Once there, I hardly ever exceed time compression of 32 or 64 and when I locate something I keep it at 8 or below when closing.

Not sure about Dark Waters, but depending on the mod, for instance with TMO, I'll run about 2/3 or Standard speeds at 64 or 32 time compression and once an hour, usually at the top of the hour, I'll drop the time compression down to 1 and submerge down below 40 feet maybe even to periscope and check the sonar ring... Kinda like a radar in a sense. Below 40 feet depth, you'll pick things up (10 to 15 miles away that you won't pick up on the surface so you can head towards them (lots of times before even a sonar track appears on the map). You don't have to submerge with the FotRSU mod... the sonar works on the surface. Not sure if this is realistic or not since surface noise probably seriously inhibited sonar capabilities on the surface in WW2. I use this technique quite a bit on the first patrol or two and even use it later in lieu of too much radar usage since the enemy can home in on your radar in latter years of the war.

Hope this helps.

Regards and Good Hunting!
Thanks this would help me big time. I'm going to have to adjust my play style
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But sir..
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Old 11-05-20, 01:47 AM   #719
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Originally Posted by Captain Prise View Post
Thanks this would help me big time. I'm going to have to adjust my play style
I'll add a little more here...

When I find one of these "far away" contacts, I'll note the bearing of the "center" of the signal, go to the nav screen, zoom in until you see the bearing ring around the sub. Grab the ruler and draw a quick line from the center of the sub position outwards to the bearing of the "far away" contact. Now you have a "visual" cue on the Nav screen when you zoom out for a larger mileage area view. Come to the heading of the "ruled" line you just made and you're on your way.

I usually close at "Full" speed, especially if I don't have a sonar track showing on the Nav map and I'll close at that speed for 15 to 20 minutes. At that point, if I don't have a sonar track yet, I'll drop back down to periscope depth if necessary to reaquire his more than likely changed bearing. This also gives you a clue which way he may be heading and you might lead him somewhat using your intuition on your next closing leg. At some point, you should acquire a sonar track and you can then close continuously (or lead) on the track itself as you normally would.

I acquire 90% or more of my targets in this manner. Watch your time compression though (keep it low) ... You could be closing on an unidentified warship before you acquire an actual track and/or hear the fast screw noises in the sonar room and your sonar man may not tell you soon enough.
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Old 11-05-20, 03:05 AM   #720
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SHO Re: Good advice...

Quote:
Originally Posted by Captain Prise View Post
Thanks this would help me big time. I'm going to have to adjust my play style
That, would be advisable...

Quote:
Originally Posted by Gray Lensman View Post
I'll add a little more here...

When I find one of these "far away" contacts, I'll note the bearing of the "center" of the signal, go to the nav screen, zoom in until you see the bearing ring around the sub. Grab the ruler and draw a quick line from the center of the sub position outwards to the bearing of the "far away" contact. Now you have a "visual" cue on the Nav screen when you zoom out for a larger mileage area view. Come to the heading of the "ruled" line you just made and you're on your way.

I usually close at "Full" speed, especially if I don't have a sonar track showing on the Nav map and I'll close at that speed for 15 to 20 minutes. At that point, if I don't have a sonar track yet, I'll drop back down to periscope depth if necessary to reaquire his more than likely changed bearing. This also gives you a clue which way he may be heading and you might lead him somewhat using your intuition on your next closing leg. At some point, you should acquire a sonar track and you can then close continuously (or lead) on the track itself as you normally would.

I acquire 90% or more of my targets in this manner. Watch your time compression though (keep it low) ... You could be closing on an unidentified warship before you acquire an actual track and/or hear the fast screw noises in the sonar room and your sonar man may not tell you soon enough.
I too, follow that same strategy...

+ 1

M. M.

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