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Old 09-10-23, 07:41 PM   #1
ReallyDedPoet
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Nice
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Old 09-11-23, 12:44 AM   #2
GrenSo
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Quote:
Originally Posted by fitzcarraldo View Post
A-we-so-me!

Many thanks!

Fitzcarraldo
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Originally Posted by ReallyDedPoet View Post
Nice

Thank you both!

I will have to change the arrangement a bit and only use one curtain per bed. With two curtains, one at the head and one at the foot, there are overlaps and "breakthroughs" in the movements of the sailors. This means that where one of the men moves through the curtain, the curtain comes away, and only the curtain remains on the other side of the bed.

I also want to rework the texture of the curtains there and in QR1 and the private photos, a few of which you can see in the screenshots, on the walls.

I'm also planning, I hope it works as I imagine, to install the hatch for torpedo loading in the roof of the TRF. And maybe a few little gimmicks like a toolbox and other smaller boxes around the submarine.
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Old 09-11-23, 12:55 PM   #3
fitzcarraldo
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I continue to investigate the bulb/knob in the hydrophone. I see it with Goblin but I can´t find the cause why it is not viewed in game. Also I´m searching the way to suppress it; I prefer don´t see nothing to view that empty bulb...

Many thanks for the work.

Fitzcarraldo
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Old 09-11-23, 02:26 PM   #4
GrenSo
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Quote:
Originally Posted by fitzcarraldo View Post
I continue to investigate the bulb/knob in the hydrophone. I see it with Goblin but I can´t find the cause why it is not viewed in game. Also I´m searching the way to suppress it; I prefer don´t see nothing to view that empty bulb...
Do you checked the sim file from QR1?
I think about to test an import of the red button in an other root subset of the GR2 file. I hadn’t the time until now, because the 3D file must be a little bit bigger to encase the original one.
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Old 09-12-23, 02:51 PM   #5
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A great addition to TWS. Keep it up.
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Old 09-12-23, 05:27 PM   #6
Aktungbby
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ShockHazard!
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Old 09-16-23, 12:23 PM   #7
GrenSo
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Small update about the curtains in QR2 and the revised version of the curtains in QR1.













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