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Old 09-13-23, 12:22 AM   #5671
JBHemlock
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Originally Posted by Aktungbby View Post
JBHemlock!... finally blown to the surface by an incredible FOTRSU after a decades's 'silent run'!

And howdy to you, too!


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Originally Posted by propbeanie View Post
If you have anything tighter than a 90 degree turn set in the waypoints, or if you have encountered rough weather, you can end up with what you describe.

That makes sense. I tend to do really angular search patterns, but I'll try switching to something with more 90 degree turns and see if it makes a difference.
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Old 09-13-23, 10:05 AM   #5672
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Beanie Hi..
My wish would be to see you repair this problem of speed and consumption & battery recharging...I know Boss I'm going to make you angry...with this old problem..the one from RFB is very good.. Ducimus or the one by Tmo BH..seems really the best to me..besides I would like Ducimus to come back it would be fantastic..uais:
Why not adopt it for yours...I guess the work is really demanding with this damn UBI game
Boss other things, this problem absolutely must be resolved... the movement of the submarine... I demand RFB style... your mods must have this style...
I know Beanie... I'm annoying but it's for your own good... no!!!
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Old 09-14-23, 03:07 PM   #5673
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We had previously tried to roll back to the original TMO v1.7 settings as found in the AOTD_MadMax FOTRS, but there has too much other editing done for it to be "balanced". We have also tried some RFB-like settings, and end up with the boats never stopping. It is a strange balancing act to get things to mesh together for the submarines... We've tried some other new settings, but are still testing.
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Old 09-15-23, 01:36 PM   #5674
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Getting into March 1942, and I have to say the radio instructions are amazing. All the chiding reminders to dive during the day, the chaos around shifting bases in the Asiatic Fleet, and finally the transfer to COMSUBSOWEMYGODSOMANYLETTERS.


I'm also used to how bad the torpedoes are in the early war base game, but my God they're terrible with this mod in early 1942! I fired four at a freighter last night and three of them detonated prematurely.


I'm also re-reading James Calvert's Silent Running, and it finally feels like I'm using the same crappy torpedoes that the Jack was using in their first patrols.


Well done
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Old 09-15-23, 02:46 PM   #5675
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Prop, imo it doesn't need anything to be changed in a major way. I'm using the Lotzaduds sub mod. If that was ginned up about 30%, I think it would hit the nail on the head. Same with DDs. Make them about 20% more aggressive. This might be easier said than done but, for me, that would be the perfect mod.

More unasked for advice.
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Old 09-15-23, 04:50 PM   #5676
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Originally Posted by JBHemlock View Post
Getting into March 1942, and I have to say the radio instructions are amazing. All the chiding reminders to dive during the day, the chaos around shifting bases in the Asiatic Fleet, and finally the transfer to COMSUBSOWEMYGODSOMANYLETTERS.

I'm also used to how bad the torpedoes are in the early war base game, but my God they're terrible with this mod in early 1942! I fired four at a freighter last night and three of them detonated prematurely.

I'm also re-reading James Calvert's Silent Running, and it finally feels like I'm using the same crappy torpedoes that the Jack was using in their first patrols.

Well done
Glad you like it, and we hope you like the next iteration!


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Prop, imo it doesn't need anything to be changed in a major way. I'm using the Lotzaduds sub mod. If that was ginned up about 30%, I think it would hit the nail on the head. Same with DDs. Make them about 20% more aggressive. This might be easier said than done but, for me, that would be the perfect mod.

More unasked for advice.
Both of your points are date-based, as you're probably aware. The LotsaDudz is the stronger of the duds mods, with Stock being rather weak, FOTRS being stronger, the MoreDudz more so, topped by Lotsa. As it stands, between the beginning and to June 1943, the Mark14 has a 99% failure rate with the impact pistol from most "normal" angles, but will detonate at about a 70% rate from certain angles over roughly 70 degrees, but only in a small sweet spot. The dud rate for magnetic, no matter the angle is also quite high. Usually though, if you are shooting at roughly 60-70 degrees and set to magnetic, but do not go under the ship's keel, it will increase your chance of detonation to almost 70%, in spite of a definite magnetic "dud", since the impact now rules. Depth keeping is a problem also, early, and might go shallow, but usually deeper than set, so if you are doing like most skipper did later in the time period, you are setting them for 0-3 feet deep, hoping they stay above 15-20 foot... Last time I tested the mag and impact pistols with Lotsa, I had a boatload of 24 torpedoes, of which I had 20 duds, about 8 pre-detonation, 2 "klunkers", and 10 that ran under. One torpedo detonated, but did not sink a ship... I came home with two, so that we could shoot them against the cliffs of Kahoolawe... - The interim period between June and October 1943 has the magnetic "deactivated" but is when they found the issues with the impact pistol. After that, the situation improves, but you still have chances for failures, including errant steering, including circle-runners, depth keeping, duds and prematures. The premature explosions are odd, in that they will tend to run in groups, as JBHemlock found. Duds in general are like that, but seemingly not to the same degree. Resupplying seems to set things back to Stock levels. I have no definite testing proof of that, only observation...

The escorts are different, in that there are fewer early, and they are not as skilled as later, usually. Their frequency of occurrence increases, as does their skill level, and they get better equipment, from about mid-1943, until you get toward later war, and they start decreasing in number, skill and equipment, other than more and more have radar and/or radar detection - plus the game "cheats" and tells the enemy where you are... Also of note in this, is that DD for the most part, are Task Force only, while the DE, Frigates and smaller vessels are the usual "escorts" for convoys, and/or HK groups. Also of note is that Japanese DD had deplorable hydrophones...

That's not to say that we haven't "tweaked" settings for either of these, but "LotsaDudz" is now standard issue, with one choice below, one above... No set changes for the DD as of yet, but we might include a version of CapnScurvy's "Tokko's Revenge" for those leaning to the crazy side of detection... Finishing things falls to finding the time to do modding... that hasn't been easy lately. Real life takes priority.
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Old 09-16-23, 06:56 AM   #5677
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Quote:
Originally Posted by propbeanie View Post
We had previously tried to roll back to the original TMO v1.7 settings as found in the AOTD_MadMax FOTRS, but there has too much other editing done for it to be "balanced". We have also tried some RFB-like settings, and end up with the boats never stopping. It is a strange balancing act to get things to mesh together for the submarines... We've tried some other new settings, but are still testing.
Hey Beanie...
I suspected that it would not be easy...but know that I am ready to test..your version when it is available..THX for the details..I see that you are on deck, that's nice..
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Old 09-17-23, 02:28 PM   #5678
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Default Insert Palau Island 01 & 02

PB,

did i give you testing results for these two patrol missions previously?

km
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Old 09-19-23, 09:35 AM   #5679
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Default trying to Load from Saves crashing to desktop

Hey beanie need some help understanding WHY sometimes Loading any of my multiple Saves after starting a new patrol results in crashing to desktop!
my MODS;
Generic Mod Enabler - v2.6.0.157
[C:\Games\SH$_Ulitmate v1.8\MODS]

100_FalloftheRisingSun_Ultimate_v1.8
399_NoScrollNavMap
304_NoJapaneseAirRadar
901_Strategic_Map_Symbols
SH4_original_4k_light_blue
454c_EasyAOB_InputTargetDistanceOnTBT
JayMyKey
101_FotRSUv18_FixPak
Jimimadrid Optics
Webster's Better Air Patrols

The JayMyKey is just a edited version of Commands.cfg to match my laptop keyboard!
BAckground: I've been playing with this MOD ever since V1.8 released. More times than not everything works well. In this most recent "burp" I'm using a Balao, in Midway, at start of new campaign Jan 1944. I completed 3 patrols without problems. Fourth patrol to Formosa area was search and destroy completed, then new 5Day patrol to Hainan area. That also completed, no problems, then move to Convoy College, game sates Apr 17,18 another S&D.
While is area SE of Formosa get radar hit TF with 3 carriers, Yamato class BB
and escorts moving fast on course 280! Oh boy fantastic! After maneuvering in to attack, Apr 18 around 20:00 hrs using 6 or 7 Saves to preserve this super opportunity, I unleash a bow spread of Mark 18s, hit 2 CVs and sink 'em. So, I saved at this point, exited to Main to see my tonnage and exited the game. Came back next day to Load my last Save and "boom", CTD, and every one of the previous 10 or so Saves also CTD, except the auto one to start from Midway.
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Old 09-19-23, 02:23 PM   #5680
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Quote:
Originally Posted by KaleunMarco View Post
PB,

did i give you testing results for these two patrol missions previously?

km
I'm sure you did... I do have the corrections I made, but you also sent me a set, and then tested after that.


Quote:
Originally Posted by jldjs View Post
Hey beanie need some help understanding WHY sometimes Loading any of my multiple Saves after starting a new patrol results in crashing to desktop!
my MODS;
Generic Mod Enabler - v2.6.0.157
[C:\Games\SH$_Ulitmate v1.8\MODS]

100_FalloftheRisingSun_Ultimate_v1.8
399_NoScrollNavMap
304_NoJapaneseAirRadar
901_Strategic_Map_Symbols
SH4_original_4k_light_blue
454c_EasyAOB_InputTargetDistanceOnTBT
JayMyKey
101_FotRSUv18_FixPak
Jimimadrid Optics
Webster's Better Air Patrols

The JayMyKey is just a edited version of Commands.cfg to match my laptop keyboard!
BAckground: I've been playing with this MOD ever since V1.8 released. More times than not everything works well. In this most recent "burp" I'm using a Balao, in Midway, at start of new campaign Jan 1944. I completed 3 patrols without problems. Fourth patrol to Formosa area was search and destroy completed, then new 5Day patrol to Hainan area. That also completed, no problems, then move to Convoy College, game sates Apr 17,18 another S&D.
While is area SE of Formosa get radar hit TF with 3 carriers, Yamato class BB
and escorts moving fast on course 280! Oh boy fantastic! After maneuvering in to attack, Apr 18 around 20:00 hrs using 6 or 7 Saves to preserve this super opportunity, I unleash a bow spread of Mark 18s, hit 2 CVs and sink 'em. So, I saved at this point, exited to Main to see my tonnage and exited the game. Came back next day to Load my last Save and "boom", CTD, and every one of the previous 10 or so Saves also CTD, except the auto one to start from Midway.
I hate it when that happens. Three CV and the Yamato, eh? plus the DD, but no other ships? No cruisers? merchants? Can you zip-up the newest numbered folder in your Documents \SH4 \data \cfg \SaveGames folder? When there is an error in the Save data though, it does usually do the SH3 trick and take out all of the previous Saves... have you tried loading that latest one a 2nd time?
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Old 09-19-23, 05:25 PM   #5681
KaleunMarco
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Quote:
Originally Posted by jldjs View Post
Hey beanie need some help understanding WHY sometimes Loading any of my multiple Saves after starting a new patrol results in crashing to desktop!
my MODS;
Generic Mod Enabler - v2.6.0.157
[C:\Games\SH$_Ulitmate v1.8\MODS]

100_FalloftheRisingSun_Ultimate_v1.8
399_NoScrollNavMap
304_NoJapaneseAirRadar
901_Strategic_Map_Symbols
SH4_original_4k_light_blue
454c_EasyAOB_InputTargetDistanceOnTBT
JayMyKey
101_FotRSUv18_FixPak
Jimimadrid Optics
Webster's Better Air Patrols

The JayMyKey is just a edited version of Commands.cfg to match my laptop keyboard!
BAckground: I've been playing with this MOD ever since V1.8 released. More times than not everything works well. In this most recent "burp" I'm using a Balao, in Midway, at start of new campaign Jan 1944. I completed 3 patrols without problems. Fourth patrol to Formosa area was search and destroy completed, then new 5Day patrol to Hainan area. That also completed, no problems, then move to Convoy College, game sates Apr 17,18 another S&D.
While is area SE of Formosa get radar hit TF with 3 carriers, Yamato class BB
and escorts moving fast on course 280! Oh boy fantastic! After maneuvering in to attack, Apr 18 around 20:00 hrs using 6 or 7 Saves to preserve this super opportunity, I unleash a bow spread of Mark 18s, hit 2 CVs and sink 'em. So, I saved at this point, exited to Main to see my tonnage and exited the game. Came back next day to Load my last Save and "boom", CTD, and every one of the previous 10 or so Saves also CTD, except the auto one to start from Midway.
sounds like Mod Soup. i used to get that when i made changes and forgot to clean up after myself.
perform Scurvy's Mod Soup Fix and delete the SaveFolders other than the saved games.
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Old 09-20-23, 02:24 PM   #5682
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Default Upgrade on a Gar Class

Career Start January 1943 in Brisbane driving a Gar class (follow-on to Tambor Class) boat.
All other boats "UpgradeClass" are the same as the Gar, zero.

there are four conning towers available:
Original - TamborConningEarlyWar
Mid-42 TamborConningMedWar
1943 - TamborConningLateWar
1944 - TamborConningElite


it took twelve missions to get the conning tower upgrade.
mission ratings were a mix of ones and twos, with one three, just for a bit of excellence.
upgrade took place July 1, 1944 after mission number twelve and we received the TamborConningElite kit.
 


We took almost no damage for the first several missions and then took damage the last two. on number eight or nine, we took significant equipment damage and some hull damage, and on twelve we took equipment damage again but no hull damage. when we reached port, we received the upgrade.
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Old 09-20-23, 02:51 PM   #5683
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Originally Posted by propbeanie View Post
I'm sure you did... I do have the corrections I made, but you also sent me a set, and then tested after that.



I hate it when that happens. Three CV and the Yamato, eh? plus the DD, but no other ships? No cruisers? merchants? Can you zip-up the newest numbered folder in your Documents \SH4 \data \cfg \SaveGames folder? When there is an error in the Save data though, it does usually do the SH3 trick and take out all of the previous Saves... have you tried loading that latest one a 2nd time?
I zip'd the "last dated" (0000000e 9/18/2023 9:10 PM in SaveGames
How do I get it to you? Never done this before!
Yes I tried loading each of the many saves since the auto save leaving Midway but all CTD.
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Old 09-20-23, 03:05 PM   #5684
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"The LotsaDudz is the stronger of the duds mods, with Stock being rather weak, FOTRS being stronger, the MoreDudz more so, topped by Lotsa. As it stands, between the beginning and to June 1943, the Mark14 has a 99% failure rate"

Prop, not to beat a dead horse (I have nothing against them) but my last patrol--new career--Dec. 41 to Jan., 42, using LotsaDudz, I had a 100% detonation rate. I sank the entire IJN navy (it seemed)--35,000 tons. I'm watching Woldpack345's excellent FotRS Let's Play and he's using LotsaDudz. Same deal. He even commented that LotsaDudz "Didn't seem to be doing much." People are loving that Let's Play, btw. Read the comments.

I'm posting this because FotRS is THE Go-To mod, imo. It has it all. It's just this one issue. Is it my load order maybe? I have-

FotRSU
Moredifficultai
LotsaDudz
Fleetboat Interior

That's all I can think of. Just trying to help with the update.
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Old 09-21-23, 09:00 PM   #5685
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Quote:
Originally Posted by jldjs View Post
I zip'd the "last dated" (0000000e 9/18/2023 9:10 PM in SaveGames
How do I get it to you? Never done this before!
Yes I tried loading each of the many saves since the auto save leaving Midway but all CTD.
If you can, you could do a free account on Google Drive, or MediaFire, or DropBox, etc., and then PM me a link.
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