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Old 06-17-22, 07:05 PM   #1
zeus
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Help
Is there a mod for automatic ship recognition?
it's not realistic but it helps
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Old 06-17-22, 08:05 PM   #2
Bubblehead1980
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Quote:
Originally Posted by zeus View Post
Help
Is there a mod for automatic ship recognition?
it's not realistic but it helps


There is one in TMO Dark Waters FOTRS, the individual mod is in the downloads somewhere. I would try asking in main forum and search does not turn up.


I find it more realistic than captain skipping through manual as we have it in SH 4. On US side, the tracking party had men who identified ships based on captains descriptions and their own observations, Im sure Germans had some similar system. Captain was doing more critical tasks than flipping through a manual.
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Old 06-18-22, 08:15 AM   #3
Niume
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Originally Posted by zeus View Post
Help
Is there a mod for automatic ship recognition?
it's not realistic but it helps
There is no need for a mod. it is included. First lock the target. Then press shift+I and then press on the tab bellow the recognition manual button

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Old 06-20-22, 05:27 AM   #4
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Originally Posted by Niume View Post
There is no need for a mod. it is included. First lock the target. Then press shift+I and then press on the tab bellow the recognition manual button


Do I understand this pic correctly, that this is possible while being submerged and the persicope being beneath the water line?
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Old 06-20-22, 07:38 AM   #5
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Do I understand this pic correctly, that this is possible while being submerged and the persicope being beneath the water line?

Yes this one and a mod that allows that...

KSDII_New_interface 1.4.1 Viscontact under the periscope
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Old 06-20-22, 10:04 AM   #6
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Yes this one and a mod that allows that...

KSDII_New_interface 1.4.1 Viscontact under the periscope

Ahh, good to know ... that would solve my "periscope getting shot at"-problem ...

Just to be sure: Acc. to Niume, my current game version does not need the additional mod for this to work, correct?
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Old 06-20-22, 10:17 AM   #7
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On the TDC (F6) view, it seems that the only Torpedo Tool bar showing per default is the Torpedo Firing panel in the top left corner, with the individual tubes showing which toprdeoes are in it below that.

All other TDC panels (3) have to be added by clicking the respective tool bar on the bottom of the screen, i.e., FaT/LuT gyro; Torpedo setttings.

I'm basically fine with that ... only downside to this is, that they can't be locked in this view, which means, when one changes the view to another station and returns to the TDC view (F6), the Torpedo Tool panels are gone again.

Is this in fact the way it has been setup in the game?
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Old 06-20-22, 11:25 AM   #8
Kal_Maximus_U669
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Originally Posted by Kapitän View Post
On the TDC (F6) view, it seems that the only Torpedo Tool bar showing per default is the Torpedo Firing panel in the top left corner, with the individual tubes showing which toprdeoes are in it below that.

All other TDC panels (3) have to be added by clicking the respective tool bar on the bottom of the screen, i.e., FaT/LuT gyro; Torpedo setttings.

I'm basically fine with that ... only downside to this is, that they can't be locked in this view, which means, when one changes the view to another station and returns to the TDC view (F6), the Torpedo Tool panels are gone again.

Is this in fact the way it has been setup in the game?
Kapitan

I can't answer you because I haven't installed the mod... so I haven't tried long enough on the version you're using...
on the other hand I prefer the original work of "Luckner" I have already said it...!!!
I didn't install.. I don't have time... to edit it for the moment... I'll see at the end of the week...

Last edited by Kal_Maximus_U669; 06-20-22 at 11:34 AM.
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Old 06-20-22, 11:18 AM   #9
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Originally Posted by Kapitän View Post
Ahh, good to know ... that would solve my "periscope getting shot at"-problem ...

Just to be sure: Acc. to Niume, my current game version does not need the additional mod for this to work, correct?
yes it seems that Niume includes it if I understood correctly...
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