SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
|
|
Thread Tools | Display Modes |
|
06-17-22, 07:05 PM | #1 |
Lieutenant
Join Date: Aug 2009
Posts: 265
Downloads: 953
Uploads: 0
|
Help
Is there a mod for automatic ship recognition? it's not realistic but it helps |
06-17-22, 08:05 PM | #2 | |
Navy Seal
|
Quote:
There is one in TMO Dark Waters FOTRS, the individual mod is in the downloads somewhere. I would try asking in main forum and search does not turn up. I find it more realistic than captain skipping through manual as we have it in SH 4. On US side, the tracking party had men who identified ships based on captains descriptions and their own observations, Im sure Germans had some similar system. Captain was doing more critical tasks than flipping through a manual. |
|
06-18-22, 08:15 AM | #3 |
Sea Lord
|
|
06-20-22, 05:27 AM | #4 | |
The Old Man
Join Date: Mar 2010
Location: Frankfurt, Germany
Posts: 1,580
Downloads: 29
Uploads: 0
|
Quote:
Do I understand this pic correctly, that this is possible while being submerged and the persicope being beneath the water line?
__________________
KSDII-Ace/GWX 3.0 Gold/CCoM 10.0 + h.sie-patch; Windows 7 (64-bit); NVIDIA GeForce GTX650 (310.90) |
|
06-20-22, 07:38 AM | #5 |
Sea Lord
|
|
06-20-22, 10:04 AM | #6 | |
The Old Man
Join Date: Mar 2010
Location: Frankfurt, Germany
Posts: 1,580
Downloads: 29
Uploads: 0
|
Quote:
Ahh, good to know ... that would solve my "periscope getting shot at"-problem ... Just to be sure: Acc. to Niume, my current game version does not need the additional mod for this to work, correct?
__________________
KSDII-Ace/GWX 3.0 Gold/CCoM 10.0 + h.sie-patch; Windows 7 (64-bit); NVIDIA GeForce GTX650 (310.90) |
|
06-20-22, 10:17 AM | #7 |
The Old Man
Join Date: Mar 2010
Location: Frankfurt, Germany
Posts: 1,580
Downloads: 29
Uploads: 0
|
On the TDC (F6) view, it seems that the only Torpedo Tool bar showing per default is the Torpedo Firing panel in the top left corner, with the individual tubes showing which toprdeoes are in it below that.
All other TDC panels (3) have to be added by clicking the respective tool bar on the bottom of the screen, i.e., FaT/LuT gyro; Torpedo setttings. I'm basically fine with that ... only downside to this is, that they can't be locked in this view, which means, when one changes the view to another station and returns to the TDC view (F6), the Torpedo Tool panels are gone again. Is this in fact the way it has been setup in the game?
__________________
KSDII-Ace/GWX 3.0 Gold/CCoM 10.0 + h.sie-patch; Windows 7 (64-bit); NVIDIA GeForce GTX650 (310.90) |
06-20-22, 11:25 AM | #8 | |
Sea Lord
|
Quote:
I can't answer you because I haven't installed the mod... so I haven't tried long enough on the version you're using... on the other hand I prefer the original work of "Luckner" I have already said it...!!! I didn't install.. I don't have time... to edit it for the moment... I'll see at the end of the week... Last edited by Kal_Maximus_U669; 06-20-22 at 11:34 AM. |
|
06-20-22, 11:18 AM | #9 |
Sea Lord
|
|
Tags |
ksd ii, u-boat |
|
|