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Old 02-09-09, 11:21 PM   #1
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2009 Subsim Werewolf Hunt Ticker: Unhappy Hour at Mercy's Inn

Special request for the Werewolf Watchers Network Affiliates...

Rather then the rest of us non players having to step over all the bodies, may we have an "end of play" update as each cycle turns.

EG: Day 1 AM: Lynchmob turns out for player A. Player B found dead by the pool. Player C evicted (etc)

Perhaps in a sticky so only the mod can add to it?


*** SUBSIM Werewolf Hunt - Story and Game thread ***


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Last edited by Onkel Neal; 06-22-11 at 11:50 AM. Reason: added link to story thread
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Old 02-10-09, 12:07 AM   #2
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This would be a great job for the Oberst and Keleun, I think. I will sticky it.

I'll recap the first parts for you.

Night 1 - Game begins, players, intoduced, Gus the Constable found shredded behind the U-boat fuel Depot.

Day 1, lots of drinking and doubting, no real leadership asserted, cute barmaid pinched numerous times. No lynch vote, it hasn't really hit them yet.

Night 2 Chief Engineer Raptor leaves the boat to bring coffee to his friend Letum, and perhaps hear a story or two about his conquests... result: Raptor is found mangled and bloody, hanging from a smashed searchlight (which apparently is still smashed heading into Night 3...); Letum is found seriously injured, rifled with scratches and cuts, emeshed in the concertina wire.

Day 2: Letum is taken to the makeshift infirmary, he is comatose. Oberst Chad comes alive and begins setting up guard duties. His men obey quickly. Kapt. Jimbuna moves the U-13 100 meters from shore. Mayor Contact gets a headache and takes a nap. Barmaid Penelope reveals some odd coarse black fur she found on her windowsill (a close call?). Oberst Chad announces a state of emergency and calls for all to vote for a lynching of the most likely person behind the murders. Participation is slow and hesitant (they can sink merchants but they cannot shoot werewolves? Such a tender-hearted lot).

We're about 8 hours forum time from closing the lynch vote and taking action, then Night 3 will start.

Last edited by Onkel Neal; 02-10-09 at 12:32 AM.
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Old 02-10-09, 12:10 AM   #3
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Just a(nother) question, what exactly was the criteria for selection anyways?
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Old 02-10-09, 12:30 AM   #4
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Quote:
Originally Posted by A Very Super Market
Just a(nother) question, what exactly was the criteria for selection anyways?
My favorite method: first come, first serve.
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Old 02-10-09, 12:39 AM   #5
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Hell Neal, I'm being followed when I post a different topic on another thread.



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Old 02-10-09, 08:52 AM   #6
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So where do the Allies figure in all this? It sounds like the Norwegian townspeople are getting pretty cosy with the invaders...
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Old 02-10-09, 12:20 AM   #7
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Quote:
Originally Posted by Neal Stevens
This would be a great job for the Oberst and Keleun, I think. I will sticky it.
Of course it'd be a good job for me, let me add it to the list:

1. Manage and maintain Kamp Letzte Jagd, keeping all personnel and assets safe.
2. Try to overthrow the corrupt local government of the village to keep my soldiers safe.
3. Get Kaleu Jimbuna back at sea as quickly as possible to fight in this long, drawn out war.
4. Watch my back
5. Create a quick post of updates in the thread... I'm never going to finish my project at this rate
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