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Old 12-13-21, 06:06 PM   #691
Jeff-Groves
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Your kidding me right?
flag.dat equaling 30+ megabytes????
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Old 12-13-21, 07:11 PM   #692
mungojerry311
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Originally Posted by Mad Mardigan View Post
See post # 688....

And now it's in the MODS folder as TKSS18 German U-Boats Compilation, so I think I'm good to go. Thanks!
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Old 02-19-22, 04:30 PM   #693
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Default Glitch's and Bugs

Though this mod is incredibly refreshing compared to the rusted / low quality skins with other mods of which this mod fulfills this purpose massively.

However, there are two (of which I've found) issues that plague this mod from being nearly flawless. The first issue is that the Hull of the Submarines can become black and leaving the conning tower textured without Issue. So far I have not found any indicative fix for this issue.

Secondly, the Deck Gun, a fairly important weapon in your arsenal but for some reason is rendered useless as this mod seems to break it. As a result directly effecting the games game play. So far I haven't found a direct solution to this either.

And somewhat thirdly, the library/flag.dat when extracting the files also seems to be an issues I haven't seen a properly formatted solution to yet.

If anyone knows the solutions to these issues that be quite nice.
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Old 02-19-22, 05:43 PM   #694
FUBAR295
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Might help ;

https://www.subsim.com/radioroom/sho...d.php?t=242094

Fifi did some fixes for deck guns for GUC depending on the Supermod being used.

Post your mod list.

Good hunting,
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Old 02-19-22, 05:51 PM   #695
irishskysail
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Quote:
Originally Posted by FUBAR295 View Post
Might help ;

https://www.subsim.com/radioroom/sho...d.php?t=242094

Fifi did some fixes for deck guns for GUC depending on the Supermod being used.

Post your mod list.

Good hunting,
FUBAR295
Yah Sure, here it is:

LSH3-2020_Patch HSIE
LSH3-2020_ATM GreenWater
LSH3-2020_SLS Special Effects
AbGUI_1920x 1080 for LSH3
M.E.P v6 Visual Sensors for LSH3
M.E.P v6
German U-boats Compilation FuMO_fix
TKSS18 German U-boats Compilation No Eagle
Rubins Underwater dust&Plankton
Zoomable Free Camera
FM_NewInteriors v2
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Old 02-19-22, 07:08 PM   #696
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Not sure you can run GUC in LSH3. I tried GUC out in CCoM (Commanders Choice of Mods) but had lots of issues, and LSH3 uses the same Ship and Uboat models as CCoM. The Uboat skins in both CCoM and LSH3 do not look all that bad, imho, so did not spend a lot of time trying to make it work, fwiw.

That would very well be the cause for both of your issues of black hull and non functional deck gun.

Your loading order for you mod list for GUC in not correct. You would need to load TKSS18 German U-boats Compilation No Eagle first, then GUC 2 (only VIIB & VIIC by Wise, followed by GUC FUMO fix, GUC guns fixed for German Uboat Compilation, and a GUC Senor fix. Not sure if there is a senor fix for LSH3, however.
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Old 02-19-22, 08:18 PM   #697
ivanov.ruslan
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FixallsubGWX.rar
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Old 02-20-22, 06:02 AM   #698
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Quote:
Originally Posted by FUBAR295 View Post
Not sure you can run GUC in LSH3. I tried GUC out in CCoM (Commanders Choice of Mods) but had lots of issues, and LSH3 uses the same Ship and Uboat models as CCoM. The Uboat skins in both CCoM and LSH3 do not look all that bad, imho, so did not spend a lot of time trying to make it work, fwiw.

That would very well be the cause for both of your issues of black hull and non functional deck gun.

Your loading order for you mod list for GUC in not correct. You would need to load TKSS18 German U-boats Compilation No Eagle first, then GUC 2 (only VIIB & VIIC by Wise, followed by GUC FUMO fix, GUC guns fixed for German Uboat Compilation, and a GUC Senor fix. Not sure if there is a senor fix for LSH3, however.
So far after trying that configuration, its resulted in CTD. Which is strange.
Also, is the dat.Flag actually causing issues for the mod because that still persists after each extract.
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Old 02-20-22, 06:03 AM   #699
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Quote:
Originally Posted by ivanov.ruslan View Post
FixallsubGWX.rar
Tried that too, sometimes it works but causes crashes. Idk if its compatible with any other mod other then GWX, but I will try using it again regardless.
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Old 02-20-22, 08:30 AM   #700
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As I indicated earlier, I do not think it is compatible with LSH3, at least not without some major tinkering. I did not get it to work properly in LSH3. I can live with the models that comes with the LSH3 mod.

You can try to remove the flag.dat file and utilize the one in the files already to see if that at least keeps you from a CTD.

Some of this is trial and error.
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Old 02-20-22, 09:32 AM   #701
John Pancoast
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You probably already have it but the 4gb patch is a requirement for this mod to even have a chance to work.
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Old 02-20-22, 09:52 AM   #702
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Quote:
Originally Posted by John Pancoast View Post
You probably already have it but the 4gb patch is a requirement for this mod to even have a chance to work.
Yah I have it. But yah it's handy
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Old 02-20-22, 10:54 AM   #703
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Quote:
Originally Posted by FUBAR295 View Post
As I indicated earlier, I do not think it is compatible with LSH3, at least not without some major tinkering. I did not get it to work properly in LSH3. I can live with the models that comes with the LSH3 mod.

You can try to remove the flag.dat file and utilize the one in the files already to see if that at least keeps you from a CTD.

Some of this is trial and error.
Ah fair enough. Thanks anyway
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Old 02-21-22, 08:53 AM   #704
Jhanz
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Default Conning Tower

Hello! My TypeVIIC(41)'s conning tower doesn't seem to be affected by shadow?

(using this mod's U-boat VIIC 41)
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Old 02-21-22, 11:37 AM   #705
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Default Conning Tower

The U-boat VIIC and the model from wise shouldn't be together. I'm stupid. It's all good now.
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