SUBSIM Radio Room Forums



SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997

Go Back   SUBSIM Radio Room Forums > Silent Hunter 3 - 4 - 5 > SH5 Mods Workshop
Forget password? Reset here

Reply
 
Thread Tools Display Modes
Old 05-14-11, 11:45 PM   #1
SteelViking
The Old Man
 
Join Date: Mar 2010
Location: U.S.A.-East Coast
Posts: 1,587
Downloads: 86
Uploads: 4
Default [REL]SteelViking's Bunker Fixes

Very small mod here folks. More of a collection of things that were bugging me in the sub bunker that I fixed, so I decided to package them up and release them as a mod in case anyone would like to have them.

V1.0 Change log:
-Various shadow mapping errors fixed
-Missing caustics added
-Wording on Munition crates made readable
-A few more characters added
-One character who was cleaning nothing(he was not holding anything) was given a prop
-One character who acted as if he had a tool in his hand but did not was given a tool.

Download Link: http://www.mediafire.com/?86583u9ouq55ywm
__________________

He sank 198,650 tons....who you ask?....Erich Topp, that's who!
SteelViking is offline   Reply With Quote
Old 05-14-11, 11:47 PM   #2
SteelViking
The Old Man
 
Join Date: Mar 2010
Location: U.S.A.-East Coast
Posts: 1,587
Downloads: 86
Uploads: 4
Default

I am very open to suggestions from anyone as to what else to change in the sub bunker.

People's appearance is very alterable I should note.
__________________

He sank 198,650 tons....who you ask?....Erich Topp, that's who!
SteelViking is offline   Reply With Quote
Old 05-15-11, 03:35 AM   #3
Vorkapitan
Samurai Navy
 
Join Date: May 2006
Posts: 594
Downloads: 1367
Uploads: 0
Steelviking,

Sounds good for immersion....really need things like this!

__________________
__________________________________________________ ________
__________________________________________________ ________



Joe
Vorkapitan is offline   Reply With Quote
Old 05-15-11, 04:28 AM   #4
sentenc3
Helmsman
 
Join Date: Mar 2010
Location: España
Posts: 105
Downloads: 472
Uploads: 0
Default

Thanks for the work, it would be possible to do this? ... place military character and add a gateway to the uboot for asking .... and now, the crew is forming on the deck or boot?



sentenc3 is offline   Reply With Quote
Old 05-15-11, 10:00 AM   #5
tonschk
Admiral
 
Join Date: Mar 2007
Posts: 2,200
Downloads: 172
Uploads: 0
Default

Very Good SteelViking , Well done
__________________
What we do in life echoes in Eternity
tonschk is offline   Reply With Quote
Old 05-15-11, 12:08 PM   #6
SteelViking
The Old Man
 
Join Date: Mar 2010
Location: U.S.A.-East Coast
Posts: 1,587
Downloads: 86
Uploads: 4
Default

Hey, I just had a cool idea, sentenc3 made me think of it.

What if I make some of the folks just waiting around the crew members from the sub?

I would really like to see that myself.

Let me know what you think folks.
__________________

He sank 198,650 tons....who you ask?....Erich Topp, that's who!
SteelViking is offline   Reply With Quote
Old 05-15-11, 12:10 PM   #7
stoianm
Ocean Warrior
 
Join Date: Dec 2010
Location: Montreal, Canada
Posts: 2,776
Downloads: 833
Uploads: 11
Default

Is a nice ideea... everything that increase the game immersivity is awsome
stoianm is offline   Reply With Quote
Old 05-15-11, 12:21 PM   #8
SteelViking
The Old Man
 
Join Date: Mar 2010
Location: U.S.A.-East Coast
Posts: 1,587
Downloads: 86
Uploads: 4
Default

Hmmm, if I add our crew to the bunker, I need to find a way to take them away after entering the sub. Otherwise it will look like you are leaving them behind.
__________________

He sank 198,650 tons....who you ask?....Erich Topp, that's who!
SteelViking is offline   Reply With Quote
Old 05-15-11, 12:27 PM   #9
tonschk
Admiral
 
Join Date: Mar 2007
Posts: 2,200
Downloads: 172
Uploads: 0
Default

Quote:
Originally Posted by stoianm View Post
Is a nice ideea... everything that increase the game immersivity is awsome
I Agree
__________________
What we do in life echoes in Eternity
tonschk is offline   Reply With Quote
Old 05-15-11, 01:57 PM   #10
Zedi
Sea Lord
 
Join Date: Mar 2010
Posts: 1,845
Downloads: 184
Uploads: 2
Default

TDW had some plans to add crew on deck, so maybe we can push things forward and remake the movie by let the crew to go aboard by themselves and wait on deck for the captain.. heck, I start to hallucinate already but the moding lately is just out of control and seems that nothing is impossible from now on
Zedi is offline   Reply With Quote
Old 05-15-11, 02:11 PM   #11
SteelViking
The Old Man
 
Join Date: Mar 2010
Location: U.S.A.-East Coast
Posts: 1,587
Downloads: 86
Uploads: 4
Default

Quote:
Originally Posted by Zedi View Post
TDW had some plans to add crew on deck, so maybe we can push things forward and remake the movie by let the crew to go aboard by themselves and wait on deck for the captain.. heck, I start to hallucinate already but the moding lately is just out of control and seems that nothing is impossible from now on
Well, for starters, we would need to place a gang plank from the bunker walkway down to the sub. Then take it away upon engine start or something. Hmm, treading new ground here.
__________________

He sank 198,650 tons....who you ask?....Erich Topp, that's who!
SteelViking is offline   Reply With Quote
Old 05-15-11, 02:14 PM   #12
TheDarkWraith
Black Magic
 
Join Date: Jun 2007
Posts: 11,962
Downloads: 147
Uploads: 5


Default

Quote:
Originally Posted by SteelViking View Post
Well, for starters, we would need to place a gang plank from the bunker walkway down to the sub. Then take it away upon engine start or something. Hmm, treading new ground here.
You need to add waypoints also to do this
TheDarkWraith is offline   Reply With Quote
Old 05-15-11, 02:17 PM   #13
Magic1111
Silent Hunter
 
Join Date: Sep 2008
Location: Germany - Sailing on U-552 in North Atlantic
Posts: 4,429
Downloads: 783
Uploads: 0


Default

Hi Folks !

Aces do this for SH3 with Super-MOD GWX !

Please look at the pictures:

http://www.subsim.com/radioroom/showthread.php?t=182993

The crew stand on a human playable sub and we can they appear and disappear with key-command ! Very cool MOD !

Best regards,
Magic
__________________
Magic1111 is offline   Reply With Quote
Old 05-15-11, 02:19 PM   #14
Zedi
Sea Lord
 
Join Date: Mar 2010
Posts: 1,845
Downloads: 184
Uploads: 2
Default

Dont take it that seriously But what is doable is to put crew on deck with idle animations waiting for the captain to get oboard, then they climb the con tower and get into the sub. You will need help from TDW on this, but I think is pretty doable.
Zedi is offline   Reply With Quote
Old 05-15-11, 02:20 PM   #15
Stormfly
Serial Port Protector
 
Stormfly's Avatar
 
Join Date: Sep 2002
Posts: 1,424
Downloads: 366
Uploads: 0
Default

iam not shure, but i think there is a crewstate "bunker" in some of the crew ai scripts, next investigation could be why the watch crew is using binoculars in this state.

moving them to other positions on deck while in bunker state should be possible, if the bunker state is working at all.

For a boarding scene, the problem could be that the boarding animations would repeat, even if you`re about leaving the bunker making speed.
__________________
Stormy......

Stormfly is offline   Reply With Quote
Reply


Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is Off

Forum Jump


All times are GMT -5. The time now is 06:29 PM.


Powered by vBulletin® Version 3.8.11
Copyright ©2000 - 2024, Jelsoft Enterprises Ltd.
Copyright © 1995- 2024 Subsim®
"Subsim" is a registered trademark, all rights reserved.