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Old 06-15-10, 02:32 AM   #181
Stormfly
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Originally Posted by Stevepine View Post
I want to say a big big big well done. There have been many sound mods for this game and I think this is the first one to sound great and seem totally bug free!
thanks, but totaly bug free ?
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Old 06-15-10, 03:05 AM   #182
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Originally Posted by Stormfly View Post
ohh wait a moment, it sounds like a drum beat, and if using the free external cam (F2), loacteable near a wreck side ?
exact,i know it but this prob is in stock vers. too.
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Old 06-15-10, 03:25 AM   #183
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exact,i know it but this prob is in stock vers. too.
thanks zack for confirming this is a stock problem, i know it also... seams to be only in waters of arround 20 to 250 meters of dept ?

...at least it isnt Bernard again
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Old 06-15-10, 05:50 AM   #184
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I've never noticed it before but it must of hit me about the time I tried the new version of this mod. I don't like having music playing while in game and have always had the music disabled under the sound options but guess it doesn't stop the stock bug.
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Old 06-15-10, 07:12 AM   #185
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Quote:
Originally Posted by Stormfly View Post
thanks, but totaly bug free ?

OK I found a little one for you lol

When you go into time compression the music (music that is part of the mod rather than the radio or anything else ) sticks and repeats - sounds kind of like a skipping cd player.


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Old 06-15-10, 07:20 AM   #186
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Originally Posted by 7thSeal View Post
I've never noticed it before but it must of hit me about the time I tried the new version of this mod. I don't like having music playing while in game and have always had the music disabled under the sound options but guess it doesn't stop the stock bug.
i realy dont like this drum beat´s, realy anoying... iam not shure but i think i had catched it one time.
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Old 06-15-10, 07:23 AM   #187
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Originally Posted by Stevepine View Post
OK I found a little one for you lol

When you go into time compression the music (music that is part of the mod rather than the radio or anything else ) sticks and repeats - sounds kind of like a skipping cd player.


...which musik you mean, the one playing in the background together with the long crew chat, after hitting SHIFT+S ?
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Old 06-15-10, 08:59 AM   #188
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Quote:
Originally Posted by Stormfly View Post
...which musik you mean, the one playing in the background together with the long crew chat, after hitting SHIFT+S ?

Yes you got it..... I think... it certainly is along with the crew chatting in the back ground.

Its ok becuase it doesnt last too long, just a few mins.
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Old 06-15-10, 09:14 AM   #189
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Yes you got it..... I think... it certainly is along with the crew chatting in the back ground.

Its ok becuase it doesnt last too long, just a few mins.
yes.. this is ment to use in boring situations only, and no tc then plz
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Old 06-15-10, 09:39 AM   #190
dem
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Nice sound mod very good i like it a lof


New sounds for handling the deck and aa guns, used from Paulsens Sound Mod (useable with TheDarkWraith`s new UI`s).


- - New sound for starting diesel engine in case of switching to recharge batterys (also useable with TheDarkWraith`s new UI`s).

- New sound for switching to std propullsion (also useable with TheDarkWraith`s new UI`s).

there all work for me nic mod again

thanks
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Old 06-15-10, 12:48 PM   #191
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...optional bug found

- optional -8db damped Sonarguy -> this JSGME mod folder is missing the correct path:

current path: optional -8db damped Sonarguy\SoundMan

correct path: optional -8db damped Sonarguy\data\sound\speech\SoundMan

...disable this optional mod, fix the path, re enable ...done
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Old 06-15-10, 05:32 PM   #192
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Found one small issue, manning the flak guns and setting the options for them to operate under in DW's UI mod has excellent sounds with your mod added. The problem I noticed is that when set to fire at will when having two planes attacking, the AI will continue shooting at one plane until its out of range even though the other plane is much closer (not your mod's fault). Well I will use my bino's to spot the closer target and give the order (spacebar) to attack it instead of having them wasting ammo on the target which is further away.

The problem with this is that as soon as I mark the plane I want them to shoot at, it goes through the entire sounds of manning the flak guns again... even though they're already manned and firing at the target.

Last edited by 7thSeal; 06-15-10 at 08:07 PM.
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Old 06-15-10, 07:29 PM   #193
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Can anyone confirm you hear the periscope raise/lower in the 3D Command room/Conn? I don't use any UI Mods, just Speech recog and I don't hear the periscope unless in the usual 2D mode.
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Old 06-15-10, 07:46 PM   #194
7thSeal
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Originally Posted by The General View Post
Can anyone confirm you hear the periscope raise/lower in the 3D Command room/Conn? I don't use any UI Mods, just Speech recog and I don't hear the periscope unless in the usual 2D mode.
Yeah, I can hear it in 3D mode but the sound will stop working sometimes for me. I found a quick way (weird but works) for me to get it working again... using DW's UI mod, I have the radio man send a patrol report.... suddenly any missing sounds I've noticed will fully be working again.
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Old 06-15-10, 07:50 PM   #195
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Originally Posted by 7thSeal View Post
Yeah, I can hear it in 3D mode but the sound will stop working sometimes for me. I found a quick way (weird but works) for me to get it working again... using DW's UI mod, I have the radio man send a patrol report.... suddenly any missing sounds I've noticed will fully be working again.
ok there are some weird quirks in the game but I think this one takes the cake
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