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Old 04-14-10, 07:31 PM   #361
TheDarkWraith
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ok what nomograph do you all want added and what to add it to (mini-map, nav map, ?)??

and anyone know a quick way to get a sub with radar for testing purposes? I edited the sns file for the 7c41 giving it radar but doesn't appear....
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Old 04-14-10, 09:03 PM   #362
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Quote:
Originally Posted by TheDarkWraith View Post
ok what nomograph do you all want added and what to add it to (mini-map, nav map, ?)??

and anyone know a quick way to get a sub with radar for testing purposes? I edited the sns file for the 7c41 giving it radar but doesn't appear....
Definately add it to the NAV Map. That is where it is the most useful.
I suggest not putting it on Mini-Map as really can't use it very well and it will clutter that view.
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Old 04-14-10, 09:42 PM   #363
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Many thanks to TheDarkWraith and Reaper,

That is exactly what I was trying to achieve with the telegraph. I shall change and assign the new graphic to the NewVal.

Many many thanks

Your mods are amazing

Thanks
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Old 04-15-10, 02:17 AM   #364
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Quote:
Originally Posted by TheDarkWraith View Post
ok what nomograph do you all want added and what to add it to (mini-map, nav map, ?)??

and anyone know a quick way to get a sub with radar for testing purposes? I edited the sns file for the 7c41 giving it radar but doesn't appear....
Both! Nav-map and TAI
Then anyone can use it where it want to
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Old 04-15-10, 02:35 AM   #365
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Originally Posted by t0maz View Post
Both! Nav-map and TAI
Then anyone can use it where it want to
After reconsidering the flexablility of the SH5 AI, I have to agree with putting the Nomograph in both view locations. I can just imagine MODs changing the AI so ships randomly change speed, course, zig-zag, far more then what was done in previous Silent Hunter releases.
As is right now merchant shipping close to shore or in port deviate for stock SH5 Nav Points. That is why you see them run aground or smashing into barrier walls all the time.
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Old 04-15-10, 02:44 AM   #366
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Quote:
Originally Posted by TheDarkWraith View Post
anyone know a quick way to get a sub with radar for testing purposes? I edited the sns file for the 7c41 giving it radar but doesn't appear....
You can text edit your UPC files and change availability start dates and renown costs to enable those items when you start a career.
-Data\UPCDataGE\UPCUnitsData\UpgradePacks.UPC
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Old 04-15-10, 02:56 AM   #367
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TDW, there is a mod which enables all updates for the SH5 subs, if I remember right.

Also, shouldn't the Radio man have the "Request Ressuply" icon/order too (even if it's not working right now - maybe because we're still in late 39/early 40?!!) ?

PS: THIS one.
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Old 04-15-10, 06:49 AM   #368
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Quote:
Originally Posted by cothyso View Post
TDW, there is a mod which enables all updates for the SH5 subs, if I remember right.

Also, shouldn't the Radio man have the "Request Ressuply" icon/order too (even if it's not working right now - maybe because we're still in late 39/early 40?!!) ?

PS: THIS one.
Are you talking about NauticalWolf's Interior MOD V1.0
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Old 04-15-10, 07:59 AM   #369
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Originally Posted by TheBeast View Post
Are you talking about NauticalWolf's Interior MOD V1.0
G'day all,

I don't think my interior mod enables anything out of its normal sequence. (it wasn't meant to)

I think cothyso means this one: http://www.subsim.com/radioroom/show...light=upgrades

TheDarkWraith,

I now have the three different "stands" working, thank you (note to self - think they need to be a little darker)


But the telegraph still isn't scaling????????



The graphic I use is now in place of the original "needle". It works as planned except for the zoom scaling above.

In order to get the telegraph handle outside the guage I resized the dimensions for the needle's zone, then changed the cropping. Could this be why it still doesn't scale properly when zoomed??? I notice that it is scaling a little but proportionally it is smaller than it should be. aka its inside the dial

Any help/suggestions would be most appreciated
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Old 04-15-10, 08:29 AM   #370
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Quote:
Originally Posted by Nauticalwolf View Post
G'day all,

I don't think my interior mod enables anything out of its normal sequence. (it wasn't meant to)

I think cothyso means this one: http://www.subsim.com/radioroom/show...light=upgrades
Those 2 MODs combined give all Torpedo's and All Equipement upgrades at start of War. Not something I would want. I looked at them and the Availablilty dating appears to have errors. If you dont get upgrades right away they may not be available later in game play but not sure.
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Old 04-15-10, 08:45 AM   #371
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I find that they are good for "testing" things

Personally I prefer realism mods.
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Old 04-15-10, 09:58 AM   #372
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Quote:
Originally Posted by Nauticalwolf View Post
I find that they are good for "testing" things

Personally I prefer realism mods.
I just need to be able to give a sub radar capability so that I can test the radioman's radar icons. What's the best way to do this then?
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Old 04-15-10, 10:02 AM   #373
TheDarkWraith
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Quote:
Originally Posted by Nauticalwolf View Post
TheDarkWraith,

I now have the three different "stands" working, thank you (note to self - think they need to be a little darker)

But the telegraph still isn't scaling????????



The graphic I use is now in place of the original "needle". It works as planned except for the zoom scaling above.

In order to get the telegraph handle outside the guage I resized the dimensions for the needle's zone, then changed the cropping. Could this be why it still doesn't scale properly when zoomed??? I notice that it is scaling a little but proportionally it is smaller than it should be. aka its inside the dial

Any help/suggestions would be most appreciated

Looks like you're having fun now Now when it comes to the animations they can be tricky to set up right. I see your new 'needle' is scaling somewhat so that points to the animation controllers. As you are not as familiar with my files as I am I would say can you send me what you have done so far and I'll load it up and play with it and look it over? Any changes I make I'll comment on either in the files or in a text file so you can see what I did.
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Old 04-15-10, 10:12 AM   #374
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something like the attack disc in the attack periscope would be really great!
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Old 04-15-10, 12:00 PM   #375
TheDarkWraith
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Quote:
Originally Posted by Webster View Post
this is not meant as criticism but in interest of feedback to help improve the mod:

i havent seen it mentioned anywhere (maybe im the only one who uses english guages to play a german sub game) but the english guages arent even close to reading anything correctly. they are different guages and therefore dont line up with the settings as they should.

the speeds are in a reverse image and need to be flipped for a mirror image (green to the left and red to the right) so forward is really forward

the speeds settings are also incorrect for the guage being used (zero depth is around 25 meters?) so maybe the german depth guage images should be used for the english version as well since both use meters.
yeah I took a look at them and they are all screwed up (the american dials). Hopefully someone can fix them for us.
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