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01-16-22, 05:43 AM | #1 |
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RFB vs TMO
As we all know, the great supermods RFB and TMO significantly improve the realism and entertainment of the SH4 game, so here is the question: which one you captains prefer and why ?
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01-16-22, 06:13 AM | #2 | |
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Realism and entertainment improves campaigning. This is the basis and skeleton of any work in fashion. Unfortunately, there are no dramatic shifts in campaigning in fashion. FOTRSU_v1.7 and TriggerMaru_Overhaul_2-5_UpdateBH Revised Final carry traces of the reconstruction of a long-standing work RSRDC_TMO_V502; that they add something that improves, no more. In these fashions there is no clearly directed historical scenario. There is only a judgment of the creators about how they see underwater warfare in the Pacific Ocean, only relatively relying on historical realism. Реализм и зрелищность улучшает кампаинг. Это основа и скелет любой работы в модах. К сожалению кардинальных сдвигов в кампаинге нет в модах. FOTRSU_v1.7 и TriggerMaru_Overhaul_2-5_UpdateBH Revised Final несут в себе следы реконструкции давней работы RSRDC_TMO_V502; что то добавляют что то улучшают, не больше. В этих модах нет четко направленного исторического сценария. Есть только суждение создателей про то как они видят подводную войну на Тихом океане, лишь относительно опираясь на исторический реализм. |
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01-16-22, 07:09 AM | #3 | |
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RFB is a great mod, focuses on the boat primarily, so is lacking in some area. If run RFB With RSRD campaign mod, makes for a great experience. However, both RFB and RSRD have not been updated in a long time, since creators (RFB team and Lurker) are no longer active. TMO is designed to be more of a challenge and it accomplishes just that. The creator of TMO is not longer active in the community and TMO was in dire needed of a facelift, so I created a update for it, which I released in September. Many changes made to increase historical accuracy, challenge, and playability, such as total revamping the campaign and traffic , adding many ships to the roster, and of course, ability to conduct realistic night surface attacks as submarines actually did. Another update is forthcoming soon, likely end of this month or early February. |
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01-16-22, 07:20 AM | #4 | |
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I would recommend that the TMO completely review the Flotillas.upc files and CareerStart.upc as I did in Silent Service relying primarily on this information http://pwencycl.kgbudge.com/oob/us.p...Scouting_Force |
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01-16-22, 07:42 AM | #5 | |
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Lieutenant George W. Bush |
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01-16-22, 07:47 AM | #6 | |
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Eventually, I would like to have the career starts and flotillas resemble RSRD. |
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01-16-22, 07:59 AM | #7 | |
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Also, according to the book by T. Rosko, the fighting of US submarines was guided by sunk tonnage, and the traffic of the campaign was adjusted so that it not only reflected the points of departure and lines of main communications, but also the total tonnage along these lines. So that the player receives true pleasure from hunting and searching for the enemy, and only with great luck could destroy merchant ships over 40,000 tons. To do this, he divided groups of ships into tonnage up to 6,000 tons, and over 6,000 tons. The meeting of the first group in relation to the second is approximately one to three. 3<6000 1>6000 Также по книге Т.Роско Боевые действия подлодок США ориентировался потопленный тоннаж, и траффик кампаинга подгонял так чтобы он не только отражал пункты отправления и линии основных коммуникаций, но и суммарный тоннаж по этим линиям. Чтобы игрок получил истинное удовольствие от охоты и поиска противника, и только при большой удаче мог уничтожить торговые корабли свыше 40000 тонн. Для этого разбил группы судов на тоннаж до 6000 тонн, и свыше 6000 тонн. Встреча первой группы в отношении ко второй примерно равно один к трем. Screenshot_1.jpg + Screenshot_2.jpg = Last edited by LUKNER; 01-16-22 at 08:48 AM. |
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