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Old 12-19-17, 12:22 AM   #1
Killerfish Games
Cold Waters Developer
 
Join Date: Aug 2012
Posts: 274
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Default Version 1.09c Beta Now Available

Further tweaks and fixes to address some of the shortcomings and issues that came up with 1.09.

Version 1.09c Beta

19 Dec 2017

General
Fixed damage decal graphical issues
PeriscopeDepthInFeet vessel file variable fixed
Additional civ variants of existing Soviet vessels added and added to norwegian_sea_traffic files
Fixed rare crash in Single Missions caused by not clearing UsePresetPositions flag
Recognition Manual no longer displays in credits if left open at end of campaign
Neutral vessels incorporated into enemy formations now get a correct NeutralMerchantFlags4 flag assigned

Combat
Enemy active intercept no longer picks up passive homing torpedoes
Whales no longer detected by radar
Whales no longer targeted by missiles
Contact will not upgrade to Master if sinking
Sinking ships no longer updated by radar/ESM
Multiple S1 contacts bug fixed
Whales spawn frequency dropped from 100% to the intended 10%
Decreased overall number of enemy weapons fired
Blastzones of depth bombs, mortars and shells increased
Incoming torpedo status icon now correctly displays if any torpedo is homing on player sub
AI torpedoes are depth set to not home on surface vessels
MOSS no longer gradually descends after reaching waypoint

Campaign
Court martial added as an actual event to campaign_data.txt files
New event tag COURT_MARTIAL added to campaign_data.txt files
event_campaign_court_martial.txt added to campaign/campaignXXX/language_en/events
Threshold for court martial decreased based on difficulty level
Fixed a bug where doing an INSERTION of LAND_STRIKE mission crashed the next mission/briefing screen
Patrol aircraft now appear in campaign missions based on combat distance from airfields, nearest recon and whether player is detected at combat start
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