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Old 08-19-22, 08:11 AM   #1576
KaleunMarco
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Default Uboat Emblems

this one was brought to me...and Fifi, from a Kaleun and we are stumped.

Fifi and i worked on developing the emblems for Version 6. actually, i am stumped...Fifi no longer has SH4 installed.

you can build a VIIB and assign the U51 emblem and it displays ok during the mission.
if you assign the U52 emblem to the same Uboat, and the U52 is also a VIIB Uboat, nothing displays on the Turm.

i've looked at the emblems in the Texture folder and they are ok.
i've looked at both the U51 and U52 entries in the Upgradepacks.UPC file and there are no differences, other than the boat names.

so, why does one graphic appear and the next one does not?

since the reporting Kaleun and I do not share the same installation, and we can each recreate the situation at will, it would seem that this is not installation or mod-related.

the chair will open the floor for suggestions.
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Old 08-19-22, 03:42 PM   #1577
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Hi all captains , I just finished my career with this end message:

"Welcome back kaptain. You and your crew have performed wonder bar! Because you have performed well. You have a choice. You can retire honorably. Having done your duty to the Fatherland or you can continue your stellar career and accept command of a new boat. Make your choice below."

Following this, obtains a new assignment at the port of LORIENT to go to AUSTRALIA, for a reconnaissance mission in the port of FREMANTLE to photograph boats in the port....

Is this a joke or just a bug?
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Old 08-19-22, 05:28 PM   #1578
KaleunMarco
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Originally Posted by CapitainEA View Post
Hi all captains , I just finished my career with this end message:

"Welcome back kaptain. You and your crew have performed wonder bar! Because you have performed well. You have a choice. You can retire honorably. Having done your duty to the Fatherland or you can continue your stellar career and accept command of a new boat. Make your choice below."

Following this, obtains a new assignment at the port of LORIENT to go to AUSTRALIA, for a reconnaissance mission in the port of FREMANTLE to photograph boats in the port....

Is this a joke or just a bug?
it's a bug. there is a fix for that. however, you have to apply the fix before you get the Lorient to Fremantle mission.
https://www.subsim.com/radioroom/dow...o=file&id=6213
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Old 08-19-22, 07:15 PM   #1579
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Originally Posted by KaleunMarco View Post
it's a bug. there is a fix for that. however, you have to apply the fix before you get the Lorient to Fremantle mission.
https://www.subsim.com/radioroom/dow...o=file&id=6213
Thanks captain @KaleunMarco for the information . But, it's too late this mission has aroused my curiosity to know if my submarine has the capacity to go to Australia ....

So, by carrying out a first supply in Italy at "La Speza" (I managed to get there via the Strait of Gibraltar) and a second supply in Greece at "Salamis". Passing through the Suez Canal I managed to reach Australia ..... Nevertheless, Arrived on the spot the mission cannot be done, but there are American ships in the port. How frustrating.... It is therefore possible to reach Australia with diesel engines in slow gear.


Last edited by CapitainEA; 08-19-22 at 07:45 PM.
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Old 08-20-22, 01:26 AM   #1580
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If you could make it through the Suez Canal there's something wrong
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Old 08-20-22, 01:36 AM   #1581
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Quote:
Originally Posted by KaleunMarco View Post
it's a bug. there is a fix for that. however, you have to apply the fix before you get the Lorient to Fremantle mission.
https://www.subsim.com/radioroom/dow...o=file&id=6213
Is this different from another mod I got called XXX_DW_SoWesPacMissionFix? That one consists only of a patrolobjectives.cfg file (which is overwritten by this new one), while this new one also has a flotilla.upc.
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Old 08-20-22, 07:33 AM   #1582
KaleunMarco
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Is this different from another mod I got called XXX_DW_SoWesPacMissionFix? That one consists only of a patrolobjectives.cfg file (which is overwritten by this new one), while this new one also has a flotilla.upc.
don't know.

who uploaded the "xxx" mod? if you got it from the underground then i cannot say it is safe to use.

if you are using the mod i uploaded, i can say that it was tested thoroughly and is safe to use.
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Old 08-20-22, 07:37 AM   #1583
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Originally Posted by JapLance View Post
If you could make it through the Suez Canal there's something wrong
i would agree, however, having said that, this is an instance that the modders (and i am one) never conceived of an Axis sub having a need to transit Suez so we never installed coastal batteries.

my recommendation is to d/l and install the mission-fix and stay in the ATO.


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there are only two things in the world: submarines and targets.
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Old 08-20-22, 10:16 AM   #1584
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Quote:
Originally Posted by KaleunMarco View Post
don't know.

who uploaded the "xxx" mod? if you got it from the underground then i cannot say it is safe to use.

if you are using the mod i uploaded, i can say that it was tested thoroughly and is safe to use.
Can't remember where I got it from , but most probably somewhere in this forum. I don't get SH4 stuff from anywhere else (I don't think there are many other places left on the web). Tried to find it with the search tool, but no luck.

The XXX was because I know it had a number prefix, but I changed it to suit my install order. Now I checked the downloaded file again and it's 900. So, the name of this other file is 900_DW_SoWesPacMissionFix.
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Old 08-20-22, 11:20 AM   #1585
KaleunMarco
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Originally Posted by JapLance View Post
Can't remember where I got it from , but most probably somewhere in this forum. I don't get SH4 stuff from anywhere else (I don't think there are many other places left on the web). Tried to find it with the search tool, but no luck.

The XXX was because I know it had a number prefix, but I changed it to suit my install order. Now I checked the downloaded file again and it's 900. So, the name of this other file is 900_DW_SoWesPacMissionFix.
yeah, it turns out one was a quick fix and the other a much better fix.
use the later one. https://www.subsim.com/radioroom/dow...o=file&id=6213
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Old 08-20-22, 02:19 PM   #1586
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Quote:
Originally Posted by KaleunMarco View Post
yeah, it turns out one was a quick fix and the other a much better fix.
use the later one. https://www.subsim.com/radioroom/dow...o=file&id=6213
Unfortunately this later one gets me a CTD as soon as I select the "U-boat Campaign" option.
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Old 08-20-22, 03:29 PM   #1587
Zinmar
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Default Runtime Error

I keep getting a runtime error when I try to start the game. Reinstalled Uplay, although I'm using the Steam version. The game fired up unmodded but when I installed this she just won't go. With so many posts it's difficult using the "search" to find an answer. Has someone figured out a work around for this? I'd love to give it a try.
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Old 08-20-22, 03:30 PM   #1588
KaleunMarco
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Originally Posted by JapLance View Post
Unfortunately this later one gets me a CTD as soon as I select the "U-boat Campaign" option.
ok, that's unfortunate.
tell me the conditions of the career start and i'll fix it.
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Old 08-20-22, 03:34 PM   #1589
KaleunMarco
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Quote:
Originally Posted by Zinmar View Post
I keep getting a runtime error when I try to start the game. Reinstalled Uplay, although I'm using the Steam version. The game fired up unmodded but when I installed this she just won't go. With so many posts it's difficult using the "search" to find an answer. Has someone figured out a work around for this? I'd love to give it a try.
firstly...you don't need Uplay. this is SH4 not SH5.
secondly prior to firstly, in which folder did you install SH4?
thirdly after secondly, since you posted in the Dark Waters forum, please post your JSGME config. (Tasks-Export-To Clipboard-Paste here)
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there are only two things in the world: submarines and targets.
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Old 08-20-22, 03:40 PM   #1590
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ok, that's unfortunate.
tell me the conditions of the career start and i'll fix it.
It crashes in the main menu as soon I select "U-boat campaign". Never gets to the campaign selection menu.

But that was with many mods added (even though I think none of them uses those particular files). Perhaps the problem is on my end. I'll keep the older version by now.
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