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Old 03-15-07, 08:57 AM   #361
Mush Martin
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Quote:
Originally Posted by jcwolf
Mush M. pls Excuse my sloopy writing...

:hmm::rotfl::rotfl::rotfl::rotfl::rotfl:
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Old 03-15-07, 09:01 AM   #362
leeclose
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Oh joy finally decent coffee when on patrol
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Old 03-15-07, 09:06 AM   #363
leeclose
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Mush talk to steed he does some pretty awesome skins ive got 1 or 2 of his and im impressed with his work oh and mush get a widescreen monitor mate i have so i can get all my boat onscreen in a oner woohoo
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Old 03-15-07, 09:13 AM   #364
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I hope people don't get the idea that these boats are unsinkable! I've gone to the bottom twice since the weekend Martin!!!:rotfl: I need more speed, like how about 40 knots on the surface!!!! Then when things are quiet, we could go water skiing!!!
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Old 03-15-07, 09:14 AM   #365
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Quote:
Originally Posted by Mush Martin
Quote:
Originally Posted by PhantomLord
If you talk about ships in general it´s neutral "DAS Schiff / U-Boot"

But usually ships are female. "DIE Bismarck / Hood / ..."
Thanks for empowering me with knowledge thier Phantonlord

MM
With neverending pleasure my dear :rotfl:I do nearly everything to help you finishing this mod...
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Old 03-15-07, 09:27 AM   #366
leeclose
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Oh and before i disapear out the door i have noticed as i go out in my 3rd uber boat patrol that i have no homing fish available is this par for the course or are they supposed to be there on every load out?:hmm:
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Old 03-15-07, 03:29 PM   #367
Mush Martin
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Quote:
Originally Posted by leeclose
Oh and before i disapear out the door i have noticed as i go out in my 3rd uber boat patrol that i have no homing fish available is this par for the course or are they supposed to be there on every load out?:hmm:
Hunh! Your basic loadout should be Z1's all of em.

eddie I am considering a speed increase as well as a speed differential
between models.
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Old 03-15-07, 03:41 PM   #368
Mush Martin
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Quote:
Originally Posted by leeclose



Uh-Oh where's the stop button again bernard are you sure you aimed the dang Torp right

That is a thank god for the readmes moment right there
Thanks for the account you nearby on the windless side.
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Old 03-15-07, 04:52 PM   #369
leeclose
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you know me Mush every time i do a patrol i take screenies and notes of possible snags etc that was a deffinate oh **** moment i can tell ya
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Old 03-15-07, 04:56 PM   #370
Mush Martin
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Quote:
Originally Posted by leeclose
you know me Mush every time i do a patrol i take screenies and notes of possible snags etc that was a deffinate oh **** moment i can tell ya
What would you say the sphincter factor on that was .... an eight maybe.
:hmm:

No a nine for sure that ones close .

I have manipulated torpedo courses after launch many times now and am more relaxed about
a homer tracking on me now, no problem to bring em about with that technique described in
readme. but I still cringe on the close passes.
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Old 03-15-07, 05:10 PM   #371
Mush Martin
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Default Time to talk turkey about release.

OK a quick and very pointform recap of the general situation.

Uber originally made at home for use on my game
was asked when id turn it into a mod
started with beta1.1 with bad aft platform
platform fix moved to 1.2
otherwise just a general test distribution
with rebuilt mission and corrected platform
with minor tweaks became 1.3

all above uber versions are based on Type IXB

RDP and slightly PG inspire me to commit to the
idea of mini uber (harbour raider) so I start
to frame it up.

simultaneously discover that not all type IX hulls
are the same thanks to Ducimus.

so now I have a prototyped B
an unframed and struggling VII B or C
and a quickly framed and succesfully manifested IXD2

I decided to give them all names from norse mythos
as previously posted they would respectivly become
Type VIIB = Uber Valkryie
Type IXB = Uber Thor
Type IXD2 = Uber Odin
I like the names and they are harder to mix up in a running post.

now what to do with it.

choices keep distribution as is and build all three for release together
or
release Type IX-XIBeta1.3 as Uberthor1.4 now.
or
whether or not thats decided
do all three in a single mod
or a seperate mod.

MM
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Old 03-15-07, 05:11 PM   #372
leeclose
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Yup i am real glad i read the read me twice and it was more like a 9.4 mate on the up side it went whizzing past me went right over my aft then clobbered the V&W that was being a pain in the arse was funny as hell was like watching a etch a sketch on the screen:rotfl:
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Old 03-15-07, 05:15 PM   #373
Mush Martin
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Quote:
Originally Posted by leeclose
Yup i am real glad i read the read me twice and it was more like a 9.4 mate on the up side it went whizzing past me went right over my aft then clobbered the V&W that was being a pain in the arse was funny as hell was like watching a etch a sketch on the screen:rotfl:
I found that the torpedo vex on the destroyer was maybe the most
gratifying tactic I ever developed.

MM

Now back to what I was saying.
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Old 03-15-07, 05:41 PM   #374
leeclose
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Ok mush this is my /3rd patrol and this is my torp load out mate as is. Please note torp wise i changed nothing.

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Old 03-15-07, 05:48 PM   #375
Mush Martin
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Quote:
Originally Posted by leeclose
Ok mush this is my /3rd patrol and this is my torp load out mate as is. Please note torp wise i changed nothing.


Is Uberboot mod still active in Jsgme right now?
if so go to
C:\Program Files\Ubisoft\SilentHunterIII\data\Cfg
and open basic cfg scroll down to IXB1939
except for the radar below it should look like
this but the correct radar is the one you
have.


[SUBMARINE_AMMO6];IXB
Type=2
Version=0
ForeTubes=4
AftTubes=2
ForeResIntern=4
ForeResExtern=6
ForeResExtra=2
AftResIntern=2
AftResExtern=4
ShellSlots=12
NbYears=7
Renown=7
SNK_MASK=NSS_Uboattype9_SNK_mask

Year0=1939
ForeTube00=6
ForeTube01=6
ForeTube02=6
ForeTube03=6
ForeResIntern00=6
ForeResIntern01=6
ForeResIntern02=6
ForeResIntern03=6
ForeResExtern00=6
ForeResExtern01=6
ForeResExtern02=6
ForeResExtern03=6
ForeResExtern04=6
ForeResExtern05=6
ForeResExtra00=6
ForeResExtra01=6
AftTubes00=6
AftTubes01=6
AftResIntern00=6
AftResIntern01=6
AftResExtern00=6
AftResExtern01=6
AftResExtern02=6
AftResExtern03=6
Z01_00=8 ; VIIC/4
M01_00=0
S01_00=3
S02_00=4
S03_00=5
SuperCharger_00=1261
Snorkel_00=1262
Batteries_00=1268
AftBatteries_00=1268
Hydrophone_00=1272
Sonar_00=1273
Radar_00=1275
RadarWarningReceiver_00=1282
Decoy_Launcher_00=1284
SonarCoatings_00=1304
RadarCoatings_00=1305
Renown0=1
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